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Grenadier EU4 Saturday EU4
STEAM GROUP
Grenadier EU4 Saturday EU4
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August 20, 2016
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ABOUT Grenadier EU4

Saturday Morning Madness EU4 8am - 12pm EST

Don't forget to signup in discussion for draft pick position! The earlier you sign up the sooner you get to pick the nation you want!


Ever get that urge to massacure a bunch of natives in the morning? Want to ride Calvin's wild ride before that evening work shift? Tired of playing late into the night on European time in an American game?

Search no more! Saturday morning madness is a great way to get up and kick some ass American style with the wild ride of diplomacy and love/war.

All players are welcomed but the nations available are limited to Europe, Africa, Middle east, and Persia (Released by Timruids). If you die in those areas then you can either move to a colonial nation or a nation designated by the GM given the time period or geopolitical game of europe atm the time of death.

We will be using a mod for the game as well, Hashinshin ULTRA MOD to be exact, make sure you install it and check the changelogs. It opens up a much different path to muliplayer than the vanilla version.


In House Game Rules Borrowed From Hashinshin Game

1. If a player types "surrender" in chat their entire alliance in the war is considered surrendered. That means no more seperate peacing. NO MORE PEACING OUT ANYBODY BUT THE WAR LEADER. At that point it's up to the opposition to peace out the war leader in a timely matter. I strongly encourage all members of the alliance at that point to conditional surrender to speed up the peace process.


1a. Seperate peacing is fully allowed and encouraged. I encourage to to target secondary members to drag them out of the war for bonus warscore.

1b. There is no such thing as a "same war." All wars are inclusive. If you can't ally the warleader then tough titties.

1c. No player may ever have a province taken from them in war that they do not agree to. That player is then fully allowed to continue the war. Use the unconditional surrender option if you want to punish the opposition for persuing outrageous war demands on a junior partner.

2. Player colonies may not expand beyond their colonial zone other than by conquest. Overlords may not feed provinces to a player colony to make it a mega-colony.

2b. Player colonies may only use 50% of their naval and land forcelimit to fight in main-land wars. Mainland wars are anything not the Americas. (Austrialia sucks so hard it is exempt from this rule.) Use common sense and don't try to game this rule.

2c. Player colonies may only rebel at 50%+ liberty desire, and can be booted by the overlord from the colony.

2d. Player colonies are fully allowed. You may not say no.

3. If you force a peace deal through either full occupation or stab hitting it is exempt to ALL RULES. If you get sieged down and they stab hit you then you lost fair and square. Yes, even with the 50% warscore stab hit rules. This rule bypasses any previous rules at all.

4. Regarding Trade Power - No conceding trade power peacefully. Must be won in a real war.
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8 Comments
GrenadierSchube Sep 17, 2016 @ 10:47am 
Game is officially dead for now. Hoping to restart it when new dlc comes out not enough showed
GrenadierSchube Aug 23, 2016 @ 7:47pm 
We will be playing on hard difficulty and eastern expansion will be limited as well
comrade Aug 23, 2016 @ 7:27pm 
Are there any rules for eastern expansion?
Also are we playing on hard difficulty?
Felicity Aug 21, 2016 @ 2:25am 
early af also I'm deployed so maybe next game
GrenadierSchube Aug 20, 2016 @ 8:31pm 
Would anyone care if we started at 8am est? I'm pretty sure everyone in the group or I know is on est zone but if we move to 8am I think we'd get three more players. Being gladius, comrade, and dragonknight
GrenadierSchube Aug 20, 2016 @ 8:21pm 
We can revisit the start time when we have more people. I'm up at 6am mtn time anyway every Saturday so that would be 8am est, which is 10pm wherever you are which is totally do able IF the majority of people are ok with that early of a start
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Founded
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