STEAM GROUP
ODA 951 ODA951
STEAM GROUP
ODA 951 ODA951
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IN-GAME
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Founded
January 20, 2016
Language
English
Location
United States 
ABOUT ODA 951

Operational Detachment Alpha 951

Operational Detachment Alpha 951 “Goon” is a Milsim group that conducts it’s weekly training and official missions on Arma 3 and conducts weekly PvP on the game Squad. We are compromised of Active Military and Veterans with diverse backgrounds in training and combat experience.

ODA 951 is designed after United States Special Forces ODA elements. ODA missions include but not limited to counter-insurgency, counter-terrorism, covert ops, direct action, hostage rescue, HVT/man hunting, and unconventional warfare. We will most of all hold true to an ODA’s primary mission: Teaching and Leading - training and leading unconventional warfare forces, or clandestine guerrilla forces in an enemy occupied nation. For example training a group of rebels or regular military soldiers and leading them in a mission.

Twelve "Operators" make up ODA 951. These twelve have proven to be long lasting committed members of the group that are proficient in leadership, teaching, and leading elements.

The "Shadow Squad" are the main fighting force that supports ODA 951. They fill a variety of roles depending on the mission. (ie. Rangers, Regular Infantry, Militia, Rebels, or any other group fighting along side ODA 951). The "Shadow Squad" are made up of members who have completed the basic recruit training and are in the process of completing the "Q-Course". After a member completes the required training they are eligible to be "peered" into ODA 951 based on an "Operator" vote. "Shadow Squad" are given opportunities to prove themselves in both training and combat missions as a leader and potential "Operator". They will be given fellow "Soldiers" and Recruits to lead during the planning and execution phases of missions.

What style of gameplay?
-1 dedicated training night per week, 1 dedicated Arma mission night per week.
-Slow, deliberate movements. No running from point A to point B to get into action quickly.
-No short cuts in movements because people are “getting bored”.
-1st person locked gameplay – to increase difficulty and decrease 3rd person as a crutch in using it exploits.
-Missions where as a trigger puller you may not engage the enemy at all or very limited.

Core Gameplay Settings:
-ELITE Difficulty (locked 1st person/real land nav)
*In order to increase difficulty, decrease 3rd person exploits, emphasis on Land Nav.

Who SHOULD join?
-If you interested in the above gameplay direction
-Mature, patient, professional
-Get more out of planning and execution as well as team success rather than “I got this many kills!”
Who should NOT join?
-If at the end of a mission you are displeased with the amount of “action” you got
-“Not enough enemies”
-You do not want to lead in any way shape or form.


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Founded
January 20, 2016
Language
English
Location
United States 
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