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Also, because you're using DMX exports, more than one object can contain flexes, as long as the shapekeys are not blended across objects. Each object has to have its own shapes, the names can not be the same across objects.
The best way to fix this is to confine all the verts you're using in flexes into one object then split the rest into another 1 or 2 objects.
An alternative solution would be: "deactivate" (or comment-out) all the lines for the flex controllers in the qc file (either put // in front of any of these lines, or set /* at the beginning and */ at the end of the commands-block for the flexes). Compiling with Crowbar 0.72 then worked. With this alternative, you'll get the model but without flexes (no faceposing).
I changed:
$sequence
{
to:
$sequence {
huh
good to know