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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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BumbleBode Jul 15, 2021 @ 2:00pm
Can't Compile
I'm trying to compile animation: "c_engineer_animations.qc" with crowbar and this is the error I get:
// Created by Crowbar 0.71 Compiling "c_engineer_animations.qc" ... Output from compiler "D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe": qdir: "c:\users\jb1t\desktop\new folder\decompiled\all together\" gamedir: "D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\tf\" g_path: "c_engineer_animations.qc" Building binary model files... Working on "c_engineer_animations.qc" --------------------- writing D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\tf\models/../custom/ZZZ_SCA/models/weapons/c_models/c_engineer_animations.mdl: Error opening D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\tf\models/../custom/ZZZ_SCA/models/weapons/c_models/c_engineer_animations.mdl! (Check for write enable) CROWBAR: Deleted empty temporary compile folder "D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\tf\custom\zzz_sca". ... Compiling "c_engineer_animations.qc" finished. Check above for any errors.
What do I do?
Last edited by ZeqMacaw; Jul 18, 2021 @ 7:01am
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Showing 1-7 of 7 comments
Pte Jack Jul 15, 2021 @ 2:04pm 
Is "D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\tf\" really where your TF2 game is installed? (not in a folder path like D:\Program files (x86)\steam\steamapps\common")
BumbleBode Jul 15, 2021 @ 10:01pm 
Yep
Pte Jack Jul 16, 2021 @ 6:38am 
I have had instances on one computer where I tried to compile a model and it fails with this error because the path I was trying to compile to doesn't exist and for some reason or other Studiomdl isn't allowed to create it.

However, It would compile after I created the file path manually.

Go to the compile folder and manually create the path to the folder the model will live in according to the path in the $modelname statement and then try the compile again after the path exists.

(I'm not sure why this happens on that computer, I never really figured it out. I just create the file path manually and be done with it.)
Last edited by Pte Jack; Jul 16, 2021 @ 6:39am
BumbleBode Jul 16, 2021 @ 10:54am 
Well in the first tab of crowbar you can customize the directory, that's what I did.
ZeqMacaw Jul 18, 2021 @ 7:07am 
This error message might indicate that the $modelname line in the QC file has an invalid path (maybe contains a ".." when it should not):
Error opening D:\Bode\Game Stuff\Platforms\Steam\steamapps\common\Team Fortress 2\tf\models/../custom/ZZZ_SCA/models/weapons/c_models/c_engineer_animations.mdl! (Check for write enable)

Copy-paste the $modelname line from the QC file for us to evaluate.

If the $modelname value does have a ".." in it, then remove it and try compile again.
BumbleBode Jul 18, 2021 @ 11:28am 
k
BumbleBode Jul 18, 2021 @ 11:48am 
It didn't work
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Date Posted: Jul 15, 2021 @ 2:00pm
Posts: 7