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Imported Model's VTA file doesn't import any Shape Keys in Blender
I'm being driven up the wall about trying to figure this out. It's the Mettaton EX model for SFM. The model's shape keys doesn't import at all. I heard that I need to remove the shape keys/flexes from the qc file. I have no idea what to do.

Can anyone reply to this thread and help this poor idiot? :papyrus:
Originally posted by ZeqMacaw:
This is the typical procedure: Decompile model. Import QC. In Blender, select the mesh object and stay in Object Mode. Shape keys should be in the Object Properties panel.

Removing the flexes from the QC has no effect on what you see in Blender; the QC is only used for compiling the model.
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ZeqMacaw Feb 18, 2018 @ 7:16am 
This is the typical procedure: Decompile model. Import QC. In Blender, select the mesh object and stay in Object Mode. Shape keys should be in the Object Properties panel.

Removing the flexes from the QC has no effect on what you see in Blender; the QC is only used for compiling the model.
Vector Impulse Feb 18, 2018 @ 12:56pm 
Originally posted by ZeqMacaw:
This is the typical procedure: Decompile model. Import QC. In Blender, select the mesh object and stay in Object Mode. Shape keys should be in the Object Properties panel.

Removing the flexes from the QC has no effect on what you see in Blender; the QC is only used for compiling the model.

Ok, the decompiled model has 3 vtas for some reason. The first one has the shape key data I need. When I try importing the first one, none of them transfer over.

I did what you did and I got an error at first and I don't know what I did but now it works. All the shape keys are in place for some weird reason.
Last edited by Vector Impulse; Feb 18, 2018 @ 1:06pm
ZEkA10000 Aug 17, 2022 @ 7:16am 
Decompiled model, imported via QC and I still can't import VTA
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Date Posted: Feb 17, 2018 @ 8:03pm
Posts: 3