STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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Decompile Flex Problem
i'm new when it comes to model hacking.

i wanted to put scouts head on a different character but when i recompile it, the flexes don't work properly.

all i did for this was position and correct scouts head and his shape keys on the new model, replace the .vta file with the one i exported from blender, and in the .QC i replaced the models original flexes with scout's from his .QC file.

Some flexes work fine like his cheeks and such. but other things like his jaw do nothing.

i looked into the .QC for scout and his flexes was filled with this line of text.

[Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]

i'm guessing this is corrupted flexes?

i've been googling this for an entire day but nothing came up that related to my issue. and if it did, i couldn't really understand it since i'm still new to this stuff.

Any help would be greatly appreciated.
Last edited by -RaeSterize-; Apr 9, 2018 @ 3:32pm
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ZeqMacaw Apr 9, 2018 @ 4:27pm 
Decompile with the latest Crowbar.
-RaeSterize- Apr 9, 2018 @ 4:50pm 
Originally posted by ZeqMacaw:
Decompile with the latest Crowbar.
Oh.

i actually did that already, but i guess i loaded the old scout_refrence model instead of the scout_morphs_sfm model as their both in the same folder. whoops :P

Thanks!
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Date Posted: Apr 9, 2018 @ 3:30pm
Posts: 2