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Make sure you didn't left $definebone lines with unwanted bones.
I still question whether or not Crowbar can actually do it's math correctly, because not being able to export something with less than 128 bones in the pool to begin with is just unheard of for me, and really caught me surprised. I am hoping I'll be able to carry on compiling from now on mindlessly, without having to worry about bone-counts again.
It's almost as if on this one lone occassion, Crowbar had a really hard time deciphering what bones were junk and what bones actually served a purpose, because I know for a fact that my model, as far as weighted bones are concerned, had less than 128 bones to count, and honestly had no reason at all to be haltered by this error.
As far as organizing goes, in the way @zDShot™ put it, I was almost being a little sceptical at one point, wondering if I was actually compiling the correct qc file or not, but as far as I can tell, the main issue here actually had nothing to do with it. It was just Crowbar doing something I honestly didn't ever expect it to do. I do appreciate the help though.
Download: http://cra0kalo.com/public/studiomdl_2012_libs_included.7z
That sounds fantastic if it A: Works alongside the regular Crowbar-software, and B: Doesn't skip a limit of the source engine, as far as Garry's Mod is concerned. I wouldn't want to overstep the limits, making the engine unstable, if I can help it.
I might take a look at that, if I ever get into a dire situation again.
Also note that this is NOT a bug with Crowbar, because Crowbar does NOT do the actual compiling. Moving this to the General Discussions.