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https://www.youtube.com/watch?v=U57dBBxE0ew
If Garry's Mod is the game you are trying to compile for, then make sure you select the Garry's Mod game setup in Crowbar. Also make sure the Garry's Mod game setup actually points to Garry's Mod studiomdl.
Based on your comment on the main page of this steam group, you might be confusing two different features. "Max texture 32 error" is probably the material limit. "Infinite bodygroups" is a totally separate feature. Thus, if the update only increased bodygroups limit, that will not affect the limit of materials or textures.
(Editted)
I have just now decided to use another method in order to apply wanted ranks onto the models, it is a little bit more complicated but it does seem to work however:
Upon opening the game (And having the addon subscribed), I have 3 diffrent model types which would be the models themselves with faces & bodygroups, extra caps + additional features (Using the same bone layout) and once a vest that can be also applied onto every model, entirely seperated, so that user(s) in Garry's Mod can simply use the bonemerge tool in order to apply said features onto even other models which are not associated within the models, that I was working on the entire time.
I still appreciate the fast responses and also thank you @Hunter in a green vest for the video!:)