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Crowbar [Source Engine Modding Tool] CrowbarTool
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Crowbar [Source Engine Modding Tool] CrowbarTool
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How do I recompile a once MDL file?
I decompiled Francis' animations because I had to reedit some. How do I now recompile the folder of where all the animations are to MDL?
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Showing 1-11 of 11 comments
green Aug 4, 2019 @ 7:21pm 
Drag the .QC into the compile tab, set the game to L4D2, and hit compile.
green Aug 4, 2019 @ 7:22pm 
Originally posted by SomeMechanic:
Originally posted by Hunter in the Green Vest:
Drag the .QC into the compile tab, set the game to L4D2, and hit compile.
I'm using Left 4 Dead 1, will I still have to recompile it to Left 4 Dead 2?
Ah no, use L4D1 then.
green Aug 4, 2019 @ 7:41pm 
Can you post line 21 of your .QC?
green Aug 4, 2019 @ 7:49pm 
Perhaps the coordinates are off? The error seems to imply that. Is this a line you added, or was it in the original .qc?
green Aug 4, 2019 @ 8:02pm 
It's strange that it's in the original, yet has an error. Try the L4D2 compiler.
green Aug 4, 2019 @ 8:10pm 
You could try putting a // in front of the affected lines, and see how it turns out. You can also try messing around with the coordinates. More info here:

https://developer.valvesoftware.com/wiki/$hbox
ZeqMacaw Aug 4, 2019 @ 8:16pm 
The error message does not give a line number. The two numbers probably are the frame index that is wrong and the frame count used in the $animation or $sequence called @Reload_Standing_Shotgun_end.
ZeqMacaw Aug 4, 2019 @ 8:20pm 
Seriously?

You made edits to a model and you do not know where to edit this? You open the QC file in a text editor, find that animation name in the file, and then change the value that is causing the problem or maybe redo the animation so that it has a different number of frames.
ZeqMacaw Aug 5, 2019 @ 12:15pm 
I tried recompiling L4D anim_biker.mdl with Crowbar 0.62 and discovered that the anim SMD in the error message was not fully written. Thus, Crowbar 0.62 has a bug with decompiling some anim SMD files.

I'll look into what causes the problem and fix as soon as I can.

Meanwhile, you could try using older versions of Crowbar, but is unlikely that they would do any better.
Last edited by ZeqMacaw; Aug 5, 2019 @ 12:15pm
ZeqMacaw Aug 5, 2019 @ 4:36pm 
My previous post was incorrect. The error was not due to bad SMD file, but due to bad value in an ikrule line for the $sequence.
To fix so it will compile, within the $sequence "Reload_Standing_Shotgun_end" block, change the 40 in the range option to a 20 in the ikrule "lhand" line.
In other words, change line FROM:
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 5 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 5 20 40 target 1
TO:
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 5 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 5 20 20 target 1
Last edited by ZeqMacaw; Aug 5, 2019 @ 4:37pm
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Date Posted: Aug 4, 2019 @ 6:55pm
Posts: 11