STEAM GROUP
[AMT]Nazi Zombie AMT/NZ
STEAM GROUP
[AMT]Nazi Zombie AMT/NZ
1
IN-GAME
40
ONLINE
Founded
March 4, 2016
Language
English
sentem Jun 1, 2016 @ 9:07pm
Bugs
There are invisible doors and also fences that zombies can't go through.

You can repeatedly type kill in console or bind the kill to a key, and it depletes everyone's points.

In some places, zombies try and go to you through obstacles but they can't.

Grenades have stupid physics and you can't really aim it right, unless you master how to control the it. They are also sorta weak.

You can keep rebuilding windows when one zombie is left and farm points, although this isn't really efficient.

Sometimes when you get hit by zombies, you don't regenerate your hp back. Then it stays like that until you RTV or rejoin.

Bowie knife is also broken and when you get it, your weapon disappears and you can't use it. You also can't buy anything so you have to kill yourself.

If you go down while reviving someone, the person you're reviving won't completely die and they will stay down.

Sometimes if you spam crowbar, it stops working and disappears.

If you get a ray gun from box and try to trade it for another gun, it glitches out and your gun disappears, then if you throw a grenade, you still have your raygun.

When you RTV and vote, the map extends for some reason. Then if you RTV again it works.

The HUD disappears when someone is down and they leave.

Not a bug, but why are guns on the wall 500 points when mystery box is 950 points? Basically, I think you should change the price of the guns at least higher than 950 points.

Transfering points and trade system doesn't work.

Why is it 4000 points to refill a Pack-A-Punch'd weapon off the wall?

Tombstone Perk works, but for me at least, my screen goes black when i respawn.

Electric Cherry Perk seems to work, but very hard to kill zombies with it so maybe not really a bug, but I felt I had to post it.

You can kill the dogs while they are spawning (Only when you have a raygun).

I hope these bugs will be fixed! I'll post more bugs as I find them. :)








Last edited by sentem; Jun 10, 2016 @ 9:30am
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Showing 1-15 of 41 comments
Ruko Jun 2, 2016 @ 10:28am 
I'm pretty sure the Dogs hp were tuned abit recently, as for the map issues those are known and being worked on. The window issue is being worked on by the mod developer. As for the grenades I'll let the mod maker know about that so that he can make the grenades less difficult to use, thanks for the feedback.
sentem Jun 2, 2016 @ 1:32pm 
No problem, but could you also tell him to somehow make players unable to kill themselves, it lowers everyone's points if you spam it. This attracts more griefers and can ruin everyone's experience while playing.
Last edited by sentem; Jun 4, 2016 @ 2:07pm
sentem Jun 6, 2016 @ 11:27am 
Again no problem, I'll keep adding more as I find them. :)
Last edited by sentem; Jun 7, 2016 @ 9:03am
PyroFox Jun 7, 2016 @ 8:46pm 
thank you very much. just a quick list to answer generally all of these.
1) i can not do much about people getting past barriers. honestly anyone stupid enough to want past them deserves the death they will get. any other map exploits like zombies getting stuck somewhere or can not follow a player should be reported to me as i handle nav meshes.

2) some of the things listed will get people banned from the server. example would be depleting peoples points. thanks for that one it will be solved so suicide is not allowed.

3) honestly i suck at prices and stuff like that. i will bring down the price of PAP ammo soon.

4) when i get my desktop back i will start working on the other bugs and a new update will be ready.

ok and finally. around the 14-15th i get my desktop back so i can fix a whole lot more. if all goes well we will have new maps and weapons ready in the next update. i have about 10+ weapon packs ready and about 12 maps total ready so far. ray gun is fixed as well as a fix for thundergun.



PyroFox Jun 10, 2016 @ 2:06pm 
normally i would release a fix in an update however considering i have been contacted multiple times because people suicide griefing i fixed it so people can no longer suicide but can still drop out from the F1 menu.
PyroFox Jun 22, 2016 @ 1:31pm 
Ok I wanted to do an update on all of these problems so ill address them in order
1) On what maps/ where are these? Some are intentional and some are not.
2) patched and checked
3) please report those here http://steamcommunity.com/groups/AMTNZ/discussions/0/358415206096690265/ ( some have been patched so check)
4) added onto todo list. will replace the granades with better grenades
5) that is a violation of the rules. mods will punish for this as they see fit
6) patched. not checked
7) bowie knife should not be in the mystery box. report here if you see it again http://steamcommunity.com/groups/AMTNZ/discussions/0/358415206096690265/
8) patched. not checked
9) patched. not checked
10) patched and checked
11) i need to look into this further. so far i can not find an instance of it when i play.
12) patched. not checked
13) noted. most prices are not set in stone. i might change them later.
14) added onto todo list.
15) will decrease down to 2000 if not 1000.
16) noted and will investiagte.
17) electric cherry damage buffed 10X. that should kill zombies till wave 15 or so. will nurf if too good.
18) not a huge problem. will just have to ignore it for now.
Napalmburner Jun 27, 2016 @ 12:34pm 
http://images.akamai.steamusercontent.com/ugc/487894227429328901/1DA6CDF46C02A4BB6FAC32DBAEF5991C1F08314E/

Found an exploit. The person in the picture is just showing me the exploit, not me happening upon them as they're exploiting. The map is Kino Der Toten.
Napalmburner Jul 2, 2016 @ 7:03am 
Also, zs_snowy_castle does not have Speed Cola, nor does it have the Mystery Box, making the fire sale powerup useless.

If you want, I can show you where to possibly put Speed Cola and the Mystery Box on this map.

Also, Juggernog is absent on a few maps (zs_insurance, ttt_winter, maybe more, not sure)
Last edited by Napalmburner; Jul 2, 2016 @ 7:21am
PyroFox Jul 2, 2016 @ 12:50pm 
my mistake with the mystery box. i will have that fixed in a day or two depending on if i can catch a time when no one is on. as for juggernog, some maps do not have it on purpose.

as you know all the maps we have were modified by me and i just put stuff where ever. no real stragagy was involved. i would be nice if someone would do a better job to smooth the maps out however right now im working more on quantity and not quality. if people just flat out hate a map i will consider redoing it however for now we just need more maps and more bug fixing.
Napalmburner Jul 2, 2016 @ 2:05pm 
Well, if Juggernog is absent on some maps (I understand for Nacht), then how about putting a Challenge in the votemap?

I.E zs_insurance Challenge: No Juggernog

I dont know if it's coding related or if it's you go into the game and place/fix/move around stuff, but I can possibly help IF its the second option.
Napalmburner Jul 3, 2016 @ 9:04am 
All rounds past round 22-24 are EXTREMELY short. (I'm assuming because as of this edit it is round 38.)

I.E: You get like 15-20 zombies and 3-5 dogs.

plz fix

P.S: Porter's X2 Ray Gun 3 shots at round 40 :c

Also, Upgraded Ray Gun Mark II is supposed to have 42/408 (42 in clip, 408 in reserve)
Last edited by Napalmburner; Jul 3, 2016 @ 9:17am
Napalmburner Jul 3, 2016 @ 9:47am 
http://images.akamai.steamusercontent.com/ugc/487895282547582961/AB26D619BFB719D9BCABE5377AA1AB78E0FC3162/

Tops of those trees are able to be jumped on. Zombies cannot get up there.
PyroFox Jul 3, 2016 @ 12:42pm 
zombie count function reverted back to something a bit less complicated.
Napalmburner Jul 6, 2016 @ 12:54pm 
Quick Knife and the Karambit Knife only reward 50 points on a melee kill; it should be 130.

Weapon Prices should be as follows on all maps:

HAMR = 1800
M27 = 1500
MP7 = 1000
SVU-AS = 1000
Remington 870 MCS = 1000
Peacekeeper = 1200
ARES Shrike 5.56 = 2000
Last edited by Napalmburner; Jul 6, 2016 @ 12:55pm
PyroFox Jul 7, 2016 @ 10:29pm 
Originally posted by Napalmburner:
Quick Knife and the Karambit Knife only reward 50 points on a melee kill; it should be 130.

the ares shrike was removed for several reasons. sorry.
as for the krambit knife, i have to locate the correct code and am having trouble finding it. so it might take a few days.
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