STEAM GROUP
[AMT]Nazi Zombie AMT/NZ
STEAM GROUP
[AMT]Nazi Zombie AMT/NZ
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IN-GAME
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Founded
March 4, 2016
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Napalmburner Jun 24, 2016 @ 5:42pm
New Weapon(s)
So how about the Death Machine?

http://steamcommunity.com/sharedfiles/filedetails/?id=419012532


Heres what I'm thinking for the stats:

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Death Machine

50 DMG per bullet (20 less than default damage)

150 per mag (standard)

300 in reserve (hopefully you can modify the mag size)

Fire rate is normal fire rate for this gun (super fast)

Reload is normal reload for this gun (somewhat slow)

-------------------------

Pack a Punched version:

Meat Grinder

125 DMG per bullet

450 per mag

900 in reserve

Comes with random attachments (laser sight, optics)

CANNOT GET THE AMMO ATTACHMENTS (Extended Belt and Ammo Backpack)

Can be double PaP'ed for 2000 (as per the norm for weapons w/ multiple attachments)

--------------------------

So how about it?

c:



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Showing 1-12 of 12 comments
PyroFox Jun 24, 2016 @ 6:18pm 
it does appear to be compatible with the weapons system we use. it will require some modification, namely the damage and fire rate.

the thing is all weapons on the server have their standard damage, we just changed the zombie health so it looks like they all got better. ( easier than going through 50 weapons to customize) so 50 damage is a no go. it will be less.

fire rate concerns me because i want the sound to not stutter even after it is paped, dtaped, etc. so that might be lowered. all in all we will aim with a DPS closer to half if not a quarter of the raygun.

and naturally the choice has to be made. should it be a wonderweapon or normal weapon? i will leave that up to you. just tell me, just do not forget wonderweapons have a low chance to spawn in mystery box but i will buff it to hell.
Napalmburner Jun 25, 2016 @ 5:41am 
Originally posted by jaxjaxk:
it does appear to be compatible with the weapons system we use. it will require some modification, namely the damage and fire rate.

the thing is all weapons on the server have their standard damage, we just changed the zombie health so it looks like they all got better. ( easier than going through 50 weapons to customize) so 50 damage is a no go. it will be less.

fire rate concerns me because i want the sound to not stutter even after it is paped, dtaped, etc. so that might be lowered. all in all we will aim with a DPS closer to half if not a quarter of the raygun.

and naturally the choice has to be made. should it be a wonderweapon or normal weapon? i will leave that up to you. just tell me, just do not forget wonderweapons have a low chance to spawn in mystery box but i will buff it to hell.


Well, In Mob of the Dead, the Death Machine is basically a wonder weapon (low chance to get in the box, only one person can have it, pretty damn good, etc.) so I would say: Yes, make it a wonder weapon, like the Wunderwaffe DG-2.

About the fire rate, it does shoot EXTREMELY fast even without Dtap, but I'll leave that up to you.

Damage-wise, you should figure that out.

Kthxbai
c:
PyroFox Jun 25, 2016 @ 9:33am 
i will keep that in mind and problably add it in soon
Napalmburner Jun 27, 2016 @ 3:26pm 
It is, but I'm going for Mob of the Dead's Death Machine (Box weapon)
Napalmburner Jul 3, 2016 @ 11:33am 
Alright, I got a new weapon for you:
http://steamcommunity.com/sharedfiles/filedetails/?id=437533841




You also need to add this to the FastDL for it to work:
http://steamcommunity.com/workshop/filedetails/?id=400665331


Stats:

Remington New Model Army

Damage: (You do that, but make it damn good, this gun in Buried is beast)

Clip Size: 6

Reserve Ammo: 84

Pack-a-Punched

Sassafras

Damage: (Double that of whatever damage you choose for the non-pap'ed version)

Clip Size: 12

Reserve Ammo: 96

Does not get attachments (only attachments are perks, not actual attachments)
Last edited by Napalmburner; Jul 3, 2016 @ 12:07pm
Napalmburner Jul 3, 2016 @ 2:28pm 
How about yet another weapon? Or weapon pack?
http://steamcommunity.com/sharedfiles/filedetails/?id=648262667




MIGHT need this, just get it just in case:
http://steamcommunity.com/workshop/filedetails/?id=462668882

Specifically, the MP40, because THAT is the definition of a classic zombies weapon.

Stats

MP40

Damage: (You figure that out)

Clip Size: 32

Reserve Ammo: 192

Buy off the wall for 1000 points in some maps, or get from the Box.

Pack-a-Punch

The Afterburner

Damage: (Double whatever you chose)

Clip Size: 64

Reserve Ammo: 256

Buy ammo for whatever upgraded ammo price is.
PyroFox Jul 3, 2016 @ 2:36pm 
right now i would like to not focus on new weapons as we already have a ton.
Napalmburner Aug 10, 2016 @ 10:17am 
hi jaxjaxk

got another wep for you

its a classic from mob of the dead C:

http://steamcommunity.com/sharedfiles/filedetails/?id=738364159
PyroFox Aug 10, 2016 @ 12:50pm 
Normal weapon or new wonder weapon?
Napalmburner Aug 10, 2016 @ 2:43pm 
It is supposed to be a wonder weapon.

Only 1 person can have it and it is quite powerful, especially when it's upgraded.
Napalmburner Aug 11, 2016 @ 3:42pm 
hi jaxjaxk

got another wonder weapon for you

http://steamcommunity.com/sharedfiles/filedetails/?id=687745514

1 shot until round 40, upgraded or not

call of the dead classic weapon

self-damage is nullified by PHD Flopper

C:
Last edited by Napalmburner; Aug 11, 2016 @ 3:42pm
NotThirdReich Sep 9, 2016 @ 4:39am 
http://steamcommunity.com/sharedfiles/filedetails/?id=756601186&searchtext=Black+Ops
Grim Reaper:

4 Rockets per clip (idk the reserve ammo)

Damage: Its a fucking rocket launcher.

self damage is not inflicted with PHD Flopper.

Rare chance to earn.

100% chance to spray brains all over the place

No Random Crits.
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