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Antivirus
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jshepler
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Send trade offers for new Knife
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KRBLT
2
1
The problem is not this game in specific: It's that the failure will be interpreted
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Mea ne coule pas
4
Is this game suitable for me?
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CatHair
2
Respecced Magic
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pfroddam
0
🔮🔮 Trading (50K Invy) 🔮🔮
Forumda "New to Steam"
18
1
ошибка подключение к ubisoft connect Error- dolphin-028
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DEROZER
0
My Early Access Feedback
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M13908
General gameplay: I like it overall, though I feel that base movement speed is a little too slow, or maybe have an out of combat boost. I also greatly enjoy the overall pace of experience gain. I remember TQ1 feeling incredibly slow. Besides that I think side paths could definitely use more treasure and minibosses.

Aesthetics: I think they look good for the most part, but the overall vibrance in some areas really could use some work to avoid looking so drab. Just overall, brighter and stronger color use whether its in effects, enemies, or lighting so that some of the currently more drab places have a much stronger visual.

Enemies: Overall kind of plain to me and not too much variety compared to TQ1 act 1.

Even the Icthians which should stand out for being fishmen, I think are visually downgraded from the design of the first game in many aspects and disappointing, but the most notable to me is that they are a bit small in some cases when even the basic grunt in TQ1 was taller than a person, and they are overly covered by clothing which hides their skin and non-human fish features ontop of their colors and texture overall not popping. They seem too reptilian rather than amphibious/smooth wet skinned and I think the earlier screenshots showcased them better https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1154030/ss_5eec959f0cfcd26495209c9c6096d6b03285d74c.jpg .

The Lion themed bandits, I feel ought to have more bestial/lion motifs to their gear, even if it's just something like a funny hat or gauntlets and such to set them apart from your run of the mill. The griffon's cultists could use more feathers in design, etc.

The animals, I think in some cases need more in the way of wear and scuffs, especially the turtles with maybe stuff like more moss and such to show their age.

Bosses: I think they are mostly great, but in some cases could use adjustment. I would say, for especially damaging attacks there should maybe be slightly more of a windup or cue, visual or sound for them. Additionally, for the ground telegraph markers, I think there needs to be an option to control their color and/or brightness as right now these can be obscured by player and enemy fx, as well as the ground itself due to how dull they are.

Gear: Granted it's early game, but so far I have not found any of the gear to be particularly impressive or cool looking. I think starker changes in color would help make them stand out more as well as just more sets of designs overall, like so far it feels like there's only three different staff appearances.


Misc: Alt for jumping across seems a bit clunky, why not just have the function for space contextually do it? Same for climbing/interacting too which could instead all be one button, or made to activate as soon as you run into it.

Teleporter: After finishing all the early access content, I immediately noted how cluttered and messy the teleporter menu is. I think it would help to start by making all the player portals (self, party, and death portal) made into permanent small buttons somewhere in the corner. For the others, I think there needs to be some form of filter/grouping. Like say, if you set it to Ichthian territory maybe it shows all map waypoints that specifically have Ichthians there. Or, for them to be grouped by map progression like in TQ1 as well as having a boss spawn icon to notify what bosses are nearby. I was pretty annoyed and confused when I tried to find the teleport waypoint to the final dungeon to respawn the boss and instead of being at or near the bottom it was near the middle of the list!

Checkpoints: Would alleviate some of the issues with teleportation if you respawned near where you died.

Map: I think it's okay but the quest icons and other important POIs should probably be both larger, and given vivid and unique colors and more notable icons so you can more easily pick out what is what.

Collision: There was so far only one location I found where you culd get stuck. Otherwise, there are a lot of areas and situations where collision looks off/weird but does not really negatively impact gameplay.

Wish we could go back and fight the griffon again scaled up.

Needs a persistent buff option, so you don't need to recast them after death over and over.

Loot: Loot weighting feels kind of off, if there even is a thing. As a magic user, I overwhelmingly get physical mastery gear over anything I could use.

Menus: Need finer control of effects like DOF, motion blur, etc.

At the shrine it should at a glance display somehow, what your settings are for enemy level increases and such.

Resistances and other commonly referred to stats need to be more easily viewable.

Buff/debuff status also could use a display.

Show in-game and real time on mouseover of the day/night icon.
2
1
Language
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GrayFox92
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