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2
Fix for the game not launching on steam.
Nyss
Ninefinger
6
1
Version Update V0.7.70 | Feature Enhancements & Additional Court Events
Nyss
中原
4
Thinking about a Chain Lightning build. Need some advice.
Nyss
LemGambino
Ursprungligen skrivet av Sairek Ceareste:
There hasn't been any patch in a year or so, so the info within it should still be viable. New Game+ isn't on stable still yet.

CSPD makes charging faster and with enough of it, you can effectively instantly gold charge skills. Perfect Guarding attacks will hasten skill charge and discounts the EP cost of a single skill for a brief period after performing the guard.
CSPD also can change some other things in a few magic skills. Fireballs can shoot further and faster with higher CSPD, flame thrower will do more hits per second with high CSPD, melee skills with high CSPD usually animate quicker, etc.




I'm not sure if chain lightning is viable. What few chain lightning attempts I've seen, the boss fights lasted a very long time. Unsurprising for a skill that's meant to hit multi-targets simultaneously. Albeit, it's quick and easy to use and you don't even need to aim at the enemy most of the time.

Flamethrower is the exact opposite; extremely high risk, high reward spell when you hate that one guy in particular.
It's what I use, but I wouldn't recommend it to just anybody. With proper execution and set-up however, your damage will otherwise be unrivaled compared to anything else in the game.

Fireball is safe, reliable and does okay damage. With even just a tiny bit of CSPD you can easily shoot it across most boss rooms so long as your X or Y axis aligns with the enemy. You can only shoot it in the four main compass directions which can make it annoying to use as a main spell. No corner shots allowed, unfortunately.



My recommendation for keeping EP sustained for spam casting is to level your pet's health stat.
And yes, I said the health stat.

There is a blindfold you can eventually acquire which has the special effect of converting your HP into EP in a 5:1 ratio. It does this 15 times a second. Basically, for 75 HP a second, you recover an additional 15 EP.
The effect activates when your max EP is below 50% and your health is above 50%. If your HP dips below 50%, then the effect won't activate anymore.

For reference, an extra 15 EP/s is the equivalent of having an extra 250 EP Regen stat. The base amount of EP regen at 100 is 6 EP/s.


What this does is effectively allow you to use the first half of your HP bar as an extension to your EP bar, but you also get the additional benefits that having a high HP pool does (barrier soaks more damage, recovery effects heal more, etc).

And as a final bonus, the stats of the Haunted Blindfold are quite good just by itself.
Interesting, will have to look into this.
I forum "Off Topic"
153
The Paradox of Tolerance
0
I ask myself a question
2
join pls
Nyss
Kgaming
5
TTK is bugged
4
Lets start a discord
6
Is it worth after tropico 5?
Nyss
Wish Bear
0
For Those Who Can’t Get the Mod to Work Properly
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