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5
weird crash i have on the map im making
Ahora mismo
tinylucas
CDynamicFunction: Loading library 'Kernel32.dll' (75200000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770C55A0
CDynamicFunction: Loading library 'psapi.dll' (76CF0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76CF1530

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Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
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Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\hungarymap1.vmf"
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CDynamicFunction: Loading library 'Kernel32.dll' (75200000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770C55A0
CDynamicFunction: Loading library 'psapi.dll' (76CF0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76CF1530
Valve Software - vbsp.exe (May 3 2024)
8 threads
Using shader api: shaderapiempty.dll
materialPath: D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\materials
Loading D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\hungarymap1.vmf
Patching WVT material: maps/hungarymap1/concrete/blend_blacktop_01_wvt_patch
Patching WVT material: maps/hungarymap1/concrete/blend_blacktop_01_cheap_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\hungarymap1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19280 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 113 texinfos to 94
Reduced 17 texdatas to 15 (431 bytes to 371)
Writing D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\hungarymap1.bsp
0 seconds elapsed
CDynamicFunction: Closing library 'psapi.dll' (76CF0000)
CDynamicFunction: Closing library 'Kernel32.dll' (75200000)

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Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
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Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\hungarymap1"
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CDynamicFunction: Loading library 'Kernel32.dll' (75200000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770C55A0
CDynamicFunction: Loading library 'psapi.dll' (76CF0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76CF1530
Valve Software - vvis.exe (Jan 29 2024)
8 threads
reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\hungarymap1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\hungarymap1.prt
171 portalclusters
488 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 73 visible clusters (0.00%)
Total clusters visible: 16330
Average clusters visible: 95
Building PAS...
Average clusters audible: 166
visdatasize:8946 compressed from 8208
writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\hungarymap1.bsp
0 seconds elapsed
CDynamicFunction: Closing library 'psapi.dll' (76CF0000)
CDynamicFunction: Closing library 'Kernel32.dll' (75200000)

-------------------------------------------------------------------------------
Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
-------------------------------------------------------------------------------


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Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\hungarymap1"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (75200000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770C55A0
CDynamicFunction: Loading library 'psapi.dll' (76CF0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 76CF1530
Valve Software - vrad.exe SSE (Jan 29 2024)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\hungarymap1.bsp
Setting up ray-trace acceleration structure... Done (0.19 seconds)
554 faces
173646 square feet [25005080.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
554 patches before subdivision
13738 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 512724, max 382
transfer lists: 3.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3441, 2120, 1281)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(409, 214, 89)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(51, 23, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(7, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 51/8192 612/98304 ( 0.6%)
brushsides 315/65536 2520/524288 ( 0.5%)
planes 252/65536 5040/1310720 ( 0.4%)
vertexes 760/65536 9120/786432 ( 1.2%)
nodes 336/65536 10752/2097152 ( 0.5%)
texinfos 94/12288 6768/884736 ( 0.8%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 554/65536 31024/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 196/65536 10976/3670016 ( 0.3%)
leaves 338/65536 10816/2097152 ( 0.5%)
leaffaces 658/65536 1316/131072 ( 1.0%)
leafbrushes 201/65536 402/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3360/512000 13440/2048000 ( 0.7%)
edges 1818/256000 7272/1024000 ( 0.7%)
LDR worldlights 4/8192 400/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 44/32768 440/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 609/65536 1218/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 379564/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8946/16777216 ( 0.1%)
entdata [variable] 16282/393216 ( 4.1%)
LDR ambient table 338/65536 1352/262144 ( 0.5%)
HDR ambient table 338/65536 1352/262144 ( 0.5%)
LDR leaf ambient 1422/65536 39816/1835008 ( 2.2%)
HDR leaf ambient 338/65536 9464/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6792 ( 0.0%)
pakfile [variable] 87530/0 ( 0.0%)
physics [variable] 19280/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1460
Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\hungarymap1.bsp
2 seconds elapsed
CDynamicFunction: Closing library 'psapi.dll' (76CF0000)
CDynamicFunction: Closing library 'Kernel32.dll' (75200000)
2,743
39
Geometry Dash 10-year anniversary
En el foro "Off Topic"
163
4
Still baffles me how Trump is even allowed to be president
Ahora mismo
Chronocide
402
48
Los Sueños Stories Patch #2
Ahora mismo
H&K
1
跨平台有没有一起玩的喵喵喵
Ahora mismo
Fuzzy Wooozy
109
2
A Tasty Little Update
0
Mafia without italian audio
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Thornok
402
48
Los Sueños Stories Patch #2
18
Should i make a production line of every product for the dimensional storage ?
Ahora mismo
Kage Goomba
101
4
the optimization is fcking trash
Ahora mismo
MROOD
Mostrando 1-10 de 293,732,888 aportaciones