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11–20 из 294,277,696
8
This game.. ♥♥♥♥♥♥♥ crashes constantly DICE! Please fix
Только что
Drunk Driving
1
Loadout UI is terrible
Только что
Carnifex
9
1
why can't we have a shop outfit for Rover??
Только что
FrostyAnus
206
2
64v64 maps?
Только что
Reginleif
0
The First Half of the Game Is Like Learning What It Feels Like to Be on Receiving End of a Military Genius
Только что
yuzhonglu
На форуме «Left 4 Dead 2 Diabolical (2025)»
0
Performance Settings
Только что
Sven
Performance
Do yourself a favor and change these option settings. Make sure you read through each settings to understand them so you can stop fumbling about like an amateur in the future. These settings ain't some magic potion but it's essential and make the game play process of less of a bloody train wreck.

IMPORTANT!
You should always Verify integrity of game files before reinstalled any new collections. This could fixed any potential texture or models errors or CTD.

Recommended Steam Launch Options:

-novid -heapsize 1572864 -malloc=system -force_vendor_id 0x10DE -force_device_id 0x0191 -high +mat_hdr_enabled 1 +mat_bloom_scalefactor_scalar 0.2 +precache_all_survivors 1 -num_edicts 2047 +mat_motion_blur_percent_of_screen_max 0 -useforcedmparms -noforcemaccel -noforcemspd

-novid: Skips the intro video for faster startup.

-heapsize: Increases the game's allocated memory. Value based on the total RAM your system has:
  • 512MB use: -heapsize 262144
  • 1GB use: -heapsize 524288
  • 2GB use: -heapsize 1048576
  • 3GB+ use: -heapsize 1572864

-malloc=system: Forces the game to use the system's default memory allocator instead of Valve's custom one.

-high: Sets the game process to high CPU/RAM priority.

+mat_hdr_enabled 1: Enables High Dynamic Range (HDR) lighting. Improves lighting effects but may reduce FPS.

+mat_bloom_scalefactor_scalar 0.2: Reduces bloom intensity (glow effects) for better visibility and performance.

+precache_all_survivors 1: Preloads all survivor models to prevent stuttering when switching characters.

-num_edicts 2047: Increases the entity limit (useful for modded servers with lots of objects).

-force_vendor_id 0x10DE -force_device_id 0x0191: Ensure the game uses a dedicated GPU (e.g., NVIDIA/AMD) instead of integrated graphics

Adjusting ID Vendor:

Nvidia: -force_vendor_id 0x10DE
Amd: -force_vendor_id 0x1002
Intel: -force_vendor_id 0x8086

Adjusting Device ID: -force_device_id 0x****

Example graphic card: RTX3080 is 2206 = -force_device_id 0x2206

Nvidia: https://nvidia.custhelp.com/app/answers/detail/a_id/2040/~/identifying-the-graphics-card-model-and-device-id-in-a-pc
Amd: https://www.amd.com/en/support/kb/faq/gpu-55
Intel: https://dgpu-docs.intel.com/devices/hardware-table.html

mat_motion_blur_percent_of_screen_max 0: Disables motion blur for better performance.

-useforcedmparms -noforcemaccel -noforcemspd: Configures mouse input to be more precise and consistent.

Nvidia Antialising Fix

1. Download and execute as an administrator Nvidia Profile Inspector 2.3.0.13
https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.13

2. Change Profiles to Left 4 dead 2 and modify only the following fields:

Antialising fix: On Fixes compatibility issues when forcing modern antialiasing (AA) methods. Prevents visual glitches like blurring or missing textures
Antialising - Mode: Override any aplication setting Games like L4D2 have limited AA options—this lets you use superior NVIDIA AA
Antialising - Configuration: 8xQ [8x Multisampling] Smooths jagged edges
Antialising - Transparency Multisampling: Disabled Disables AA for transparent textures (e.g., fences, foliage)
Antialising - Transparency Supersampling: 8x Sparse Grid Supersampling Applies 8x SGSSAA to transparent textures. Sharper than multisampling, with minimal artifacts
Enable Maxwell sample interleaving: On Boosts efficiency when using high AA settings
NVIDIA Predefined FXAA: Disallowed 8xQ + SGSSAA combo looks much better. FXAA would just add unnecessary blur

3. Click Apply Changes

Recommended In-Game Video Options:
  • Aspect Ratio & Resolution: Your monitor's settings. These should be set to your monitor's native settings for the best visual quality without stretching or distortion.
  • Display Mode: Full screen Adjust brightness and for better performance. It gives the game exclusive access to your system's resources.
  • Film Grain Amount: Off Depend on your aesthetic visual preferences. Personally, I keep this off.
  • Anti-Aliasing Mode: 4x-8x AA smooths jagged edges although turn it on can significantly increase GPU usage while running with 200+ mods.
  • Filtering Mode: Anisotropic This makes textures look sharper.
  • Wait For Vertical Sync (Vsync): Disabled It can cause input lag if enabled. If you have screen tearing issue, use NVIDIA Control Panel or RivaTuner Statistics Server (RTSS) to cap your frame rate just below your monitor's refresh rate.
  • Shader Detail: Very High This gives better visual effects like water transparency.
  • Effect Detail: High It rendering distant objects. It's important for things like Tank's rock or skylines.
  • Model/Texture Detail: High This mods pack is high-quality texture focus packs.
  • Multicore Rendering: Enabled This allows it to use more than a single core which increase performance boost.
  • Paged Pool Memory Available: Low There are many reports that set it higher will crash the game if you many mods.
8
Game Freezes Up
Только что
ReZeNeR
9
Game is looking dead
Только что
RB28
2
You're So Bored. Are You Okay?
Только что
[̲̅J]oyboY☸️[̲̅S]†iX
На форуме «Rocket League Bug Reporting»
0
Game crashing
Только что
Ichigo
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