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Stability issues persistent after trying just about everything I can think of.
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JETSHOT98
アンジェル lähetti viestin:
jill help lähetti viestin:
Stability issues persistent after trying just about everything I can think of.
As the title says, I've been trying so many different things to get this game to run stably, but no matter what, I always have some sort of issue.

System Specs: OS: Windows 11 24H2 (26100.4946) CPU: Intel i9-12900KF GPU: NVidia RTX 5070 GPU Driver: Latest (581.08) RAM: 32GB DDR4 SSD: Samsung SSD 980 PRO 1TB Display: 4k@144hz

Graphics Settings: Baseline: Mid/Low Rendering: 1440p No Frame Generation Latest DLSS FPS capped at 70 Variable Rate Shading: Disabled High Resolution Texture pack is /not/ installed.

With a clean install, I get some gnarly texture flickering and lack of water textures. In the forest with Lala Barina, the red water is either non-existent, or a mess of flickering triangles, while the tree canopy seems to fight for z-axis priority and causes extremely heavy flickering and flashing. Additionally, with the latest driver, I have intermittent lockups where the game will fully deadlock, eventually displaying the "The program is not responding" pop up that Monster Hunter uses, not the Windows system "Not Responding" pop-up.

Using the latest DirectStorage build, graphical decompression seems a little smoother, but it really just takes less time to go from PSX graphics to standard graphics.

Utilizing REFramework + Reshade + RenoDX fixes the water issues, but the tree issue still persists.

REFramework + Reshade + RenoDX + Pre-decompressed textures increases the framerate stability in a sense that instead of taking almost a 50% FPS cut, it just drops by about 25%, which, still sub 60 on this build with the aforementioned graphics settings makes zero sense to me.

With /all/ of these options, Frame rate will be stable while standing still, but as soon as I begin moving through the desert or forest areas, FPS cuts almost in half.

If I utilize DLSS Frame Generation, the frame rate increases, but it seems to just smooth out the frame pacing issue, so the choppiness is still there, but just smoothed out.

Utilizing an older driver that the community tends to point to makes the game stop crashing helps the crashing issue, but then again it does nothing to help with the actual game performance, all while causing hellish performance issues with other games and software. This isn't an option I'm going to use as I'm not going to knowingly hinder my entire system's performance for a single game.

I've also attempted all of these options running minimal background processes. Essentially only Steam and Windows Explorer, on the off-chance I was running into a system resource issue.

All in all, is there something I'm missing? I have other friends with varying degrees of setups that seem to run fine at higher settings.

Share the DxDiag report for advice

You actually never provide any proper advice and solution.
You don't even get paid 😂
6
Keep it Grimdark
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Magz
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