Resultados da pesquisa

A apresentar 21-30 de 293,592,635 entradas
2
Lvl 82 Fighter
Agora
Noir Pulse
0
Project ATOM - First Look Gameplay Walkthrough
Agora
CeloZaga
1
最后红门的3boss根本不可能打得过
Agora
barry
終極紅門 & 粉碎打擊;Ultimate Red Gate's & crushing Blow
文章繼續以Diablo2的邏輯作為基礎

終極紅門的三位大Boss 的hp很高,而且會自動回復hp,要單純用傷害攻破他們,是一件比較困難的事,裝備門檻也比較高,但只要對遊戲內容有足夠了解,低成本攻破他們並不困難。

我們只需要集齊以下屬性/裝備:
粉碎打擊(打%傷害)、禁止治療(或撕裂傷口 )、高抗性、電吸收(紅色腰帶:驚雷*3)、火吸收(紅色項鍊:朝陽*3)、淨化光環(降低毒素持續性和咀咒時效,3洞符文頭療癒"13#+16#+7#"*1)

The article continues to use the logic of Diablo2 as the basis

The three big bosses of the ultimate red door have high HP and will automatically restore HP. It is difficult to defeat them with damage alone, and the equipment threshold is also relatively high, but as long as you have enough understanding of the game content, it is not difficult to defeat them at low cost.

We only need to collect the following attributes/equipment:
Crushing Strike (% damage), No Treatment (or Tear Wound), High Resistance, Electric Absorption (Red Belt: Thunder*3), Fire Absorption (Red Necklace: Sunrise*3), Purification Aura (Reduce Toxin Durability and Spell Duration, 3-hole Rune Head Healing "13#+16#+7#"*1)

什麼是"粉碎打擊"

粉碎打擊即是減少敵人現有生命值百分比,性質和法師技能"靜電力場"一樣,只是一個是"物理傷害",一個是"電屬性傷害",降低敵人物理抗性(死靈法師傷害加深)、降低敵人電抗性都有增益效果

值得留意的是,由於粉碎打擊屬於"物理攻擊",需要命中敵人,但要等級足夠高,命中率一般都不會太差

近戰(劍、斧、權杖):對白色怪物傷害 = 1/4的剩餘生命值,對Boss傷害 = 1/8的剩餘生命值
遠程(弓、投擲武器):對白色怪物傷害 = 1/8的剩餘生命值,對Boss傷害 = 1/16的剩餘生命值

當隊伍的抗性足夠高,加上屬性吸收裝備(如果吸收多於承受傷害,會回復hp),禁止三位boss的回復效果,打終極紅門只是時間的問題

What is "Crushing Strike"

Crushing Strike is to reduce the enemy's current health percentage. Its nature is the same as the mage skill "Static Field", except that one is "physical damage" and the other is "electrical damage". Reducing the enemy's physical resistance (deepening the damage of the necromancer) and reducing the enemy's electrical resistance have a positive effect

It is worth noting that since Crushing Strike is a "physical attack", it needs to hit the enemy, but the level must be high enough, and the hit rate is generally not too bad

Melee (sword, axe, scepter): Damage to white monsters = 1/4 of the remaining health, damage to bosses = 1/8 of the remaining health

Ranged (bow, throwing weapons): Damage to white monsters = 1/8 of the remaining health, damage to bosses = 1/16 of the remaining health

When the team's resistance is high enough, plus attribute absorption equipment (if the absorption is more than the damage taken, the HP will be restored), prohibiting the recovery effect of the three bosses, it is only a matter of time to hit the ultimate red door
10
Fan Art & Creative Works
Agora
Henry Ford
97
5
Why are people mad about difficulty settings?
Agora
JaGourty
0
Shooting-bug from rooftop - In Flashpoint
386
Quartero's Curios
Agora
Maku
9
What is "quickplay"?
53
GOLD SHIP WHY!!
Agora
persocom01
8
Remember no Preorders
Agora
Compy439
A apresentar 21-30 de 293,592,635 entradas