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12
RIP - Our one chance at getting a great modern Vampire RPG
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Shadow
1
Looking to trade pawns, just started Act 2
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Midnight Vega
16
Being banned for a single game for 6 hours
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doofus0510
0
Patch 1.3.1
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john
13
REMOVE BOTS FROM QP
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Ferrsai
Opprinnelig skrevet av Roland's 2nd:
Opprinnelig skrevet av Ferrsai:

You're missing the core issue. Bots in Quick Play aren't just about queue times or daily missions—they fundamentally alter the nature of the match. When players are unknowingly placed into bot-heavy games, it creates a false sense of progress and undermines the purpose of the mode.

There’s already a dedicated AI mode for practicing abilities. Quick Play should be a space for real, unscripted interaction between players. Introducing bots into that space—especially without clear disclosure—damages trust and stalls actual skill development.

If anything, new players should be encouraged to beat hard bots consistently before entering QP. That would raise the baseline without compromising match integrity. Padding matches with bots to boost morale or retention metrics might look helpful on paper, but it’s a short-term fix with long-term consequences for the community.
The thing is that the fact that the amount of losses varies, shows that the losses are not the driving factor, the queue times are.
Lose at 4am, good chance your next match is a bot match.
Lose at 3pm on a Saturday and you could easily have 3 more losses before you see a bot match.

Like I'm often playing at 4am (insomnia for the win) so I'm just kinda numb to the bots after a loss or two, and it's always weird when I'm playing on a Saturday and I'm like "alright I guess the next one is a bot match" and it's not, nor the one after that, or the one after that.

I don't necessarily disagree with your points, just people need to understand that it's not exclusively about their feelings and queue times (or region population, if you wanna look at it that way) are the primary factor to whether or not you encounter a bot match.

Opprinnelig skrevet av EmperorVolo:
Apparently it stops at level 30-40 somewhere around there.
Idk where you heard that, I'm level 96 and nothing has changed.

Roland, you raise a fair point about queue times and regional population. But I think part of the frustration stems from how far we've drifted from older systems that handled this differently—more transparently, and arguably more respectfully.

I'm not sure about your background or age, but maybe for the younger players: back in the days of Unreal Tournament, Quake 3, and early Counter-Strike, Quick Play didn’t exist in the modern sense. You didn’t hit a button and get fed into a match by an invisible hand. You joined a lobby—a real one. With a server name, a player list, a ping column, and sometimes even pre-match chat. You saw who was in the game, what map was running, and chose whether to join. If the server was half-full, you knew it. If it was full of bots, it said so. No illusions. No padding. Just clarity.

There was friction, yes—but it was honest friction. You weren’t being smoothed into a dopamine loop. You were choosing your battles. And because of that, the matches had texture. You remembered players. Rivalries formed. Skill was visible, not abstracted behind hidden MMR curves and engagement metrics.

If bots are necessary, fine. But let players see the composition. Let them opt in. Don’t wrap it in a veil of matchmaking convenience and call it a feature.

That would be quite a departure and an overhaul, but there's something in there that's key. Bots shouldn’t be used to fill matches, only to patch them. A reasonable limit would be no more than two bots per team, and never more than one extra bot on either side. That way, you preserve the core player-versus-player dynamic and avoid matches that feel entirely synthetic. That could serve as a solid baseline, with room to extend to three per side during extreme off-hours.

This kind of constraint would give us some of the advantages of the lobby-style system for Quick Play, where matches are built around real players first, and bots are only used to stabilize odd numbered matches or the queue being short on players. It’s not about eliminating bots entirely—it’s about making sure they don’t become the default solution to population gaps.

If the regional queue is truly that sparse, the game could just show how many players are online and available. Let us see the numbers. Then we could choose: queue anyway, opt into bot matches directly, or spend our time elsewhere.

I'm not asking for nostalgia—I'm asking for agency. Or at the very least, the information needed to make a real choice.
16
Rangers quest - Major oversight at clinic
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Bored Peon
I forum "Off Topic"
98
Have you gotten a fauci ouchie?
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$2 Hero
7
1
having issues? send an ingame report.
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Aldrian
3
Stuck, looking for a hint (spoiler warnings)
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Carl99
159
BETA PATCH 0.26.a
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CheeseConnoisseur
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