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Version 1.0.1 - Minor Bug Fixes
"PEAK 総合掲示板" 掲示板内
6
Desert runs so bad it's actually unplayable.
LA MONDA
110
ELDEN RING NIGHTREIGN - Everdark Sovereign Equilbrious Beast lands on August 14
Solaire
5
docking seems to hard
frosen
71
1
Megapatch 03 - Back to the Roots
4
Final BOSS has purple blood. Why?
indigo
Maya-Neko の投稿を引用:
indigo の投稿を引用:
So I am curious what sort of sci-fi recon is out there to explain how we are able to breathe when reduced in size so much.

The atoms don't get shrinked, but it's rather the empty space within the atoms or inbetween multiple atoms that gets reduced, hence the name spac.r

It's not explained how the atoms that didn't got hit by spacr behave, but i would guess they also reduce their empty space due to the pressure of atoms around them that got hit by it, at least that's the most likely explanation they would roll with if they ever go more in depth.

But in the end there's also just a littlebit of extra magic in it, pretty much like in ant-man as well^^

Yes, even Dr. Tully gives this explanation in G1 - "covalent space reduction", or Spac.R
It is the exact same principle used in Ant-Man - by reducing interatomic space, reducing the valence of electrons (their orbital path around the atomic nucleus), and so on, the atoms are, shrunk in size, resulting the size reduction of the entire exposed mass.

Ant-Man lore delves even deeper into the physics of this, explaining that the reduced space, energy and excess mass, is shunted into sub-sub atomic of the quantum realm, and is restored when returning to normal size.

This is why Hank Pym is able to carry a vehicle in his pocket, that would normally weigh thousands of pounds (mass in gravity), when reduced to the size of a matchbox car.

Likewise, something must happen to our mass when we are Spac.R'ed small, or an 80 pound kid would still be an 80 pound kid, even if staring eye to eye with an ant. Things like gliding on a tuft from a dandelion would not happen, and jumping on a bug would produce a horrible squish, so in addition to our lost height, we've also shed mass.

BETMARK の投稿を引用:
That something other people and me already argued about for years (not only for this game, but for every miniaturized human in fiction).
But that would open a door for a lot of even more controversial questions.
Like: what about every other microscopic living organism inside a human body?
Does they become sub atomic?
If one of the characters sneezes, will he spread a new for of micro-micro virus, super hard to detect and fight?
... and I'll stop here, because, seriously, I can stay up all night long, nitpicking about these kind of things.

You're definitely not alone, and I will salute the writing team at Marvel for their well-thought-out works, taking Ant-Man out of the realm of Science Ridiculous and pushing into the realm of Science Plausible, with at least thought-out answers to many of these kinds of questions.

End of the day, I rather think of Raw Science and Pym Particles as being different names for the same thing, and likely operate on similar principles. You are correct though - this line of thought does need reigned in, as it could exceed the capacity of Steam to delve into.
5
Our release date is finally out
13
No multiplayer planned for 2025, still no DLC teaser
Opodeldox
4
BF6 reminded me how much I hated this game.
hypehype
11
Confused about unit tech tree and helicopters
Nibbie
Frondator の投稿を引用:
BlackSmokeDMax の投稿を引用:

Sure, whatever. But that does nothing at all to change the original question on this thread...

Namely. helicopters being called light cav units. Which they are indeed called just that by many real world militaries. Basically, there is nothing realism-killing about calling helicopter units by the category of Light Cav.

I was merely taking note of the excuse I see only in the Civ VI forum: that Civ VI was based on a board game from 1980, ergo that is why X is the way it is. I used to argue a little back in 2002 or so on the Civ Fanatics forums about Civ III and what Civ IV could be and I never once read anyone saying "But Civ III was based on a board game." Never. I've never even heard that excuse for any video game until now, so I find it odd that I've seen it a few times about this one game from 36 years later.

I used to mod Civ III to not allow units to upgrade into tanks or other machines if they began as flesh-and-blood units. It didn't make sense to me and I thought it was an immersion-killer (like, HEY YOU'RE PLAYING A VIDEO GAME HERE, KIDS, UPGRADE YOUR SPEARMAN ALL THE WAY TO MECHANIZED INFANTRY!) The devs of this game could have easily done the same, or at the very least made new promotion trees for each unit in the game, and you could upgrade to the equivalent level and then pick whatever number of promotions you were owed if you went from cavalry into helicopter, but the new promotions would be helicopter specific. BUT that would take a little extra work, so it's just easier to treat helicopters like horsemen, and enough players accepted it or didn't care so it stands.

And yes I know helicopters have been called cavalry, but that doesn't mean that they are constrained by city walls in the real world, as they are in this game. If you have a city with walls from the Renaissance around it, an advanced attack helicopter is not going to be affected in any way by them. I attacked a city with my helicopter, which is treated like a horseman, and thought that at least I'd ignore the walls. Nope. Apparently a siege tower is better at ignoring walls than a helicopter, which I imagine, in this game, would not even be able to fly over ancient walls.

Because gameplay > logic. I have no idea about the board game, but it is a *game* before anything else. They decided that it made sense for the gameplay and wasn't totally logic-breaking, and that's all there is to it. Things like us being a single immortal demigod leading their single continuous civilization through thousands of years of history is far more immersion breaking, but is again for the sake of the game.
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