294,415,818件中 31-40 を表示
3
Game crash during load screen
belgix
5
Grass growing through base.
atoot
1
Question: Most profitable industries
WillieSea
31
What's the best phantasy star game?
114
10
FIX THE MATCHMAKING!!!!!!!!!!!!!!!!!!!!!!
KingSins の投稿を引用:
Roland's 2nd の投稿を引用:
YOU obviously don't because it's owned by Electronic Arts.
EOMM is not in this game.

And Electronic Arts also owns Apex Legend, which has the most bastard matchmaking in history, where you will play from bronze against full packs of top 500 based only on your account statistics without the right to get the same top 500 in your team, because they do not play randomly. https://clip2net.com/s/4n1NoZQ

As far as I know, now they have changed the selection logic, but what I experienced then, the developers will long and with special zeal boil in a hellish cauldron for this.

P.S. Oh yeah, they also had a cool idea to create several matchmakings in ranked games that don't intersect with each other, starting from bronze and ending with the top 500. That is, even at a conditional diamond/master, people with a big difference in KDA couldn't meet together, and if you take a friend who plays badly into a party, then your lobby balances exclusively on its strongest member and you are farmed like children.
I'm not saying EA hasn't done some BS with it with Apex.
I'm saying that it is not in this game.

And funnily enough while researching my previous reply I came across this:
https://www.reddit.com/r/marvelrivals/comments/1kurspg/the_definitive_you_are_wrong_about_eomm_post/
Seems I'm far from the only one saying EOMM doesn't seem to be in this game.

But yea, EA gonna do EA ♥♥♥♥. I'm looking forward to people "leaving this game for BF6" when BF6 is an EA game and they invented EOMM.
45
2
many NPC and story changes with 1.5
2
Wow...this game is really well optimized!
Vallard
0
Some (surely unnecessary) feedback
Hello, neat-o game you've got here.

I loved Grounded, though it always felt somewhat small because of how areas were made: tiered. Once you got next tier of things unlocked there was no real point in going to many places, and with how combat works you'd usually clear an area in one go.

Without further ado, what I like about Grounded 1 and 2 is combat. It feels quick, responsive, quite a few options to play with. But what I dislike:
- Weapon tiers. While it's not a bad thing considering there's better things you can do with stronger bugs' parts, but I'd argue it's about designs more than materials. Meaning you should be able to make a mace out of scorpion's stinger no problems.
- Balance feels out of whack in many cases and I play on Whoa. Spider Jr hits harder than an adult Orb Weaver, or at least used to one shot me while big ones didn't. Basically just shifts the "meta", because why would I care for slightly more damage when I can use a mace with higher stun for every enemy instead of making them deal what, 20% less damage with swords?

Also, because of Soulslike "learn and breeze through" combat - paired with high difficulty, just like Grounded 1, it makes a lot of enemies a temporary issue until you learn them, and then only an issue if you fail to defend and probably die. I am not a fan of "do it perfectly", as well as "get current tier of items, breeze through everything" - that's where the difference in difficulty shines: it makes some enemies with more unique traits that much more difficult while leaving average enemies as easy and simple.

I would love to see a change to behavior/action speed of enemies instead of just bigger hp/damage. I'd argue higher difficulty would be more challenging if instead of hp/damage you instead flattened the stat curve of item upgrades so most items would be similar, with main difference being their special effects. I mean, it's still trivial to just clear one area, maybe die a few times, get materials, make new stuff - suddenly you can breeze through everything until next tier of enemies, leaving everything behind.

That's why difficulty based on just buffing enemy stats does not always work and the reason for me saying this is because once the Custom world options are available, just buffing stats won't feel great with my most requested request: less gear degradation. I like the idea that you kill a wolf spider or two, maybe three, make equipment (even if just one or two items you want), and then pray you don't have to fight it for a while. Instead you just farm them like any other enemy and they stop being that scary monster that can chase you in your nightmare. You almost get angry they don't come more often over for tea.

Sure, I like that I'd have to repair gear eventually, but not every 2-4 hours, just because I don't exactly find perfectionism interesting. And if they were more mechanically challenging instead of 100% same but sturdier it'd add to the difficulty AND the feeling in my opinion.

I also don't think there's a need for Ladybird Larva or a Tiger Mosquito - just make them challenging in all stages of the game, rewarding playing and not just progressing. Why, make them some mini-bosses instead. That being said, I don't mean to make it overtuned by having all enemies damage sponges. Didn't play on normal, but I presume if you'd make enemies more aggressive and faster to perform actions like attacks, while leaving their stats the same and just decreased how much better gear gets stat wise, it would make for a more frantic gameplay than "learn and breeze through everything" soulslike combat with tankier enemies. Most of the time it feels like a chore until you get better gear and then it just feels like a chore just to do it.



Still, I was afraid you'd make buggies unpleasant with lengthy animations and whatnot but I love them. Ants that is. Spider feels meh: can't go into tunnels, combat wise it's not that great, can't move stuff while on it, no names for Orb Weaver like Anthony or Antoinette and also because it's so big it makes some things actually worse to travel through than on the ant.

Also, the bug with higher jumping - it felt nice. I think some buggies should be like that. At certain point traveling to some places, especially if you "just want to grab a few stacks of that specific thing" and then just move for 5 minutes is scary, so having more movement oriented buggies will be great for sure. I'd personally swap Orb Weaver with a jumping spider - cuddly and jumpy. I'd name him Lil Killer. It's not like you can't just make "infinite stairway to heaven" already - and this is more of a sandbox game than realistic, such as Rust (well, as realistic as it gets) so I think it'd be more than fine to have something that travels fast. I think it could be some high maintenance buggy, like equipment right now - heck, I wouldn't mind petting it every hour irl if I could ride a jumping spider!

Other than that the game's fine or at least as I understand some mechanics will be implemented at later date, so my only real issue is combat. I also would like to suggest adding free boss fights alongside summoning items. That and it'd be neat if they moved around, indicating they respawned. Doesn't make that much sense for a Wasp Queen for example, but then again, if they were controlled ORCs it'd make tad more sense. Main reason for this is: I forgot about most bosses in Grounded 1 because I simply did not wish to fight them under-geared. By the time I remembered I have finished the game and said: meh. So I think a way to, even if just attempt, see them and have a free fight would be neat. As said above, wolf spiders and scorpions are... easy. And a tip for others, though frankly at certain point you don't have to: scorpions will attack spiders so lure one to another and they will fight, usually leaving the winner almost dead.
11
Scouts. What are they good for?
Red Earth
38
Dominator buff?
Stalectos
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