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3
Linear game?
T21
5
Came back after a year to see its become a grind fest with an impossible amount of balance changes.
Vivianite
50
5
TQ2 should feel more Greek
3
Super Easteregg
2
Fighters not ever finishing refueling
Barticus
5
Future multiplayer features?
18
Let me In please
Mithy
12
Well, it was fun while it lasted
MrSerji
13
Release Version Update (Ver. 1.4.2 on Aug. 01, 2025)
Jess
21
[Vote] The new simplified or old realistic ammunition System
Destiny
kWolf の投稿を引用:
Destiny の投稿を引用:
devs, make the game more realistic so that people above don't cry because of pseudo-realism
make dozens of different types of fuel, make different types of food, make different types of stone, make it possible to assemble weapons by parts, and not produce whole weapons, make it possible to assemble vehicles by parts (engine, doors, glass, etc.), make it possible to assemble aircraft by parts (wing, engine, etc.) and much more
after all, it's fun when there's a bunch of different junk in the warehouse... that is, realistic materials that make the game immersive and realistic...or my friends will give you a negative review
But I think it should be the other way around. Instead of materials, food, and fuel, there should be just one category—‘goods.’ Only one type of weapon—the assault rifle. Vehicles: just a truck and a tank. We need to simplify things—it's too complicated for casual players! We should make it easier. We could even add a ‘victory’ button in battles. The goal is to make the player’s life simpler
to be honest, the developers made a bad decision when they came up with the idea of "let's make realistic types of ammo? so that each weapon would need a separate ammo! it's so "fun"", it's a pity that they didn't immediately understand that this is the worst idea in this game. Initially, it was necessary to make optimized (as in all games) ammunition, and not a simulator of ammunition production... anyway, fortunately, they finally realized how the game will look in the future (a lot of ammunition... management hell), and optimized this aspect.
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