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891
25
Summertime Shakeup in BeamNG.drive v0.36
Právě teď
kub3q
7
1
Translation
Právě teď
RUTTUR
Неполный Русский перевод для вкладки Автомеханики.
Для замены Текста вручную перейдите в папку "Translate" и создайте в ней еще одну папку "RU" (Для нахождения папки "Translate": В поисковой строке введите "2897390033" и зайдите в эту папку. Далее следуйте по пути: mods -> 97bushmaster -> media -> lua -> shared -> Translate)
Далее, в папке RU создайте 2 Текстовых Документа: IG_UI_RU.txt ; Sandbox_RU.txt . В эти текстовые документы скопируйте ниже перечисленное согласно названиям (Название документов не копировать):

IG_UI_RU.txt


IG_UI_RU = {
IGUI_VehicleName97bushmaster = "'97 Bushmaster"
IGUI_VehicleName97bushAmbulance = "'97 Bushmaster Медицинский"

IGUI_VehiclePartSeatDriver = "Водительское кресло",
IGUI_VehiclePartSeatSupport = "Штурманское кресло",

IGUI_VehiclePartSeatCrew1 = "Пассажирское кресло 3",
IGUI_VehiclePartSeatCrew2 = "Пассажирское кресло 4",
IGUI_VehiclePartSeatCrew3 = "Пассажирское кресло 5",
IGUI_VehiclePartSeatCrew4 = "Пассажирское кресло 6",
IGUI_VehiclePartSeatCrew5 = "Пассажирское кресло 7",
IGUI_VehiclePartSeatCrew6 = "Пассажирское кресло 8",
IGUI_VehiclePartSeatCrew7 = "Пассажирское кресло 9",
IGUI_VehiclePartSeatCrew8 = "Пассажирское кресло 10",

IGUI_VehiclePartGunner = "Кресло стрелка",

IGUI_VehiclePartSeatStretcher = "Мед стол",

IGUI_VehiclePartBUSHMudflaps = "Брызговики",

IGUI_VehiclePartBUSHFenderLeft = "Задний левый Автобокс",
IGUI_VehiclePartBUSHFenderRight = "Задний правый Автобокс",

IGUI_VehiclePartStorageLid1 = "Крышка заднего левого Автобокса",
IGUI_VehiclePartStorageLid2 = "Крышка заднего првавого Автобокса",

IGUI_VehiclePartBUSHStorageLeft = "Передний левый Автобокс",
IGUI_VehiclePartBUSHStorageRight = "Передний правый Автобокс",

IGUI_VehiclePartStorageLid3 = "Передняя правая крышка Автобокса",

IGUI_VehiclePartBUSHRoofCrates = "Автобокс на крыше",
IGUI_VehiclePartBUSHAmmoCabinet = "Шкаф для хранения боеприпасов",
IGUI_VehiclePartBUSHMedicCabinet = "Шкаф для хранения медикаментов",
IGUI_VehiclePartBUSHFloor = "Хранилище на полу",

IGUI_VehiclePartBUSHSpareRight = "Запаска правая",
IGUI_VehiclePartBUSHSpareRoof = "Запаска на крыше",
IGUI_VehiclePartBUSHStorageSpare = "Запаска на днище",

IGUI_VehiclePartTrunkHatch = "Люк",

IGUI_VehiclePartBUSHBullbar = "Кенгурятник",

IGUI_VehiclePartBUSHCanOne = "Запасная канистра 1",
IGUI_VehiclePartBUSHCanTwo = "Запасная канистра 2",
IGUI_VehiclePartBUSHCanThree = "Запасная канистра 3",
IGUI_VehiclePartBUSHCanFour = "Запасная канистра 4",
IGUI_VehiclePartBUSHCanFive = "Запасная канистра 5",
}




Sandbox_RU.txt


Sandbox_EN = {
Sandbox_DAMN_Spawns = "KI5 | Guaranteed spawns",
Sandbox_DAMN_AllowBushmasterSpawns = "Enable preset '97 ADI Bushmaster spawns",
}








Важное уточнение: Сохраняйте созданные текстовые документы в формате ANSI, т.к. в формате UTF-8 кирилица ломается
35
Echo RNG
Právě teď
The Killer
Llyes původně napsal:
eh, maybe I got a little carried away, managing echo inventory really isn't too fun though, and I have a hard time deciding what might be important in the future

spending a few stray echoes to change the main stat of an echo would still be a timegated thing if you at least required them to be from the same sonata set and cost or something, there's only so many echoes on the map, that aren't bosses anyway, as it is the only use echoes you don't want have is to be traded away for more echoes you probably don't want anyway, it would probably just end up as a less inventory cluttery way of arriving at exactly the same place, as things are every single system related to echoes just enforces more and more clutter

just saying the system has its flaws and could be improved and I don't like feeling pressured by limited resources like the main stat changers

vivan původně napsal:
Because that's how they balance the game.
Echoes are unlimited and you're not happy as well.
the only echoes that are truly unlimited are bosses or similar, everything else is still limited per day to one degree or another, there's plenty of other ways this system could be managed better than it is now, as the game pressuring you to stockpile echoes doesn't quite suit the way our echo inventory works, if identical echoes at least stacked the way it works now would make a lot more sense, but even that wouldn't be a major improvement


I actually like the new improvements on the echo management as it used to be a real pain. New auto lock and batch merge is actually saves a lot of time once you get used to the interface. It can be a bit confusing at first but now I'm used to the filters and can manage echos better than before
2
Игра не запускается после обновления
Právě teď
alkorat
Ve fóru „Factorio Obecné diskuze
2
Merchandise
Právě teď
Sahayak
9
Is it more hard than Black Myth Wukong?
Právě teď
Firehex
4
Collectors edition
Právě teď
Fleshcrawl
4
Food starving
Právě teď
Lauw
0
Linux general thread
Právě teď
Zeeghar
89
What's the fastest way to increase MNR
Právě teď
Anger Manager
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