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15,000$ To Trade 20+ Knives and Gloves <3
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Ashley
31
EA, you bricked my system for 2 days
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NoSh0w
Messaggio originale di SucculentShrimpOnTheBarbie:
Messaggio originale di NoSh0w:

This is hilarious. A class action lawsuit over a video games system requirements lmao. I’m no EA fan but they didn’t force you to do anything. Playing the game is entirely optional. There’s no legal culpability for them when you willingly bought a product that clearly states the requirements beforehand.

Secure boot is on by default for most Win 11 PCs. If your computer doesn’t meet the requirements and you somehow brick your computer trying to mess around in BIOS, that’s entirely on you. Play the game or don’t, they didn’t “force” you to do anything. To win a lawsuit you need actual negligence and damages of which you have neither

Anti trust laws? Are you just googling legal terms trying to sound like you know what you’re talking about? lmao. Good luck fighting EAs legal team.

I mentioned something that they were sued for in the past and lost against, that doesn't mean that's what people would sue them for in this instance but nice try.

Tell me, at what point of EA's own official video on secureboot, that they require to play their game the consumer pays for, do they mention that enabling secureboot can cause you to boot loop and/or cause data loss. The same video that is currently at 5.5k dislikes with comments saying they lost data they cannot recover from doing this.

https://youtu.be/XHFSelMXXX8

Go ahead and provide me with the time stamp where they provide any type of disclaimer whatsoever. Already got the video archived btw in case they try to take it down. Even if by some miracle they don't get sued over this, you would have to be naive to think people will let this go. You'll be looking at "mostly negative" for the reviews and empty servers playing against npcs once the hype has died down and probably even the console plebs will have moved on.
They won’t get sued and if they do their massive corporate legal team will destroy anyone who brings a frivolous lawsuit forward lol. That’s just how the legal system works for better or worse

Until companies can get a grip on cheating expect more invasive requirements in the future. I wouldn’t store any sensitive data on a gaming pc anyways
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92
How high can we count until Chapter 3-5 releases
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Hazica
50
On sale, is it better than eternal?
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Limygeorge
1
what does s.p.l.i.t stand for?
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Lutewyn
0
Plasma Deck
94
5
Blood & Guts
3
Bales of Hay
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Armagenesis
27
Please ban exploiters (EU Module server)
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Nickers
Messaggio originale di Alfi:
Messaggio originale di Nickers:
The difference is Hacking is actually altering the game's code to achieve something that can only be done by altering the code, and that required you to do something outside of the game that gives them an obvious unfair advantage over every other player.

On the other hand, The Cortex hitboxes being too large is something that just exists, no code must be injected into anything for the hitboxes to be made oversized. It's quite literally just a part of the game.

Also if you believe that griefing should be punishable in general you fundamentally misunderstand this game as a whole. This game is about clawing your way above other people to achieve your goals while Roleplaying along the way. The developers adding features that can be used to do exactly that, especially to the role that struggles to profit the most, then banning people for using said feature, as I said previously, silly.

What is the difference between someone grabbing a pipe and beating someone to death that accidentally pushed them, a scumbag pushing a zealots of the catwalks, and a Cop copbaiting with the hitbox glitch? Developer intention, basically.

And that could all be considered griefing and perhaps in your opinion be bannable, but if that was the case we would lose players a lot quicker than we lose players from Exploiting. Getting GMod DarkRP admins to fly around and step in and punish people whenever something interesting happens is the lamest most boring outcome. I much preferred listening to my friends screaming about a Sanitar that was baiting during wartime and getting lynched after because I was accused of being the same Sanitar. That is called entertainment.

If you want the walk on eggshells around morally dubious moderators simulator go play DarkRP or go to almost any Subreddit, this is a game tailored to people that enjoy freedom at the cost of occasionally being griefed, and just because you would prefer it be the same as a every GMod RP Server doesn't mean it should be. You can just go play those and let the psychopaths that play this game enjoy it.

You don't have to lecture me about the difference between using cheats or abusing exploits/glitches, it matters little how one does them since like I said, the end result will be the same. It requiring the user to do something outside the game does nothing to create a different outcome, everyone can download cheats whether they choose to use them or not is entirely up to them, just like it's up to them whether they choose to grief players by using exploits, what's your point?

It seems to me that we may not be using the same definitions for glitches and exploits. Glitches are unintentional errors in the game's code or design that lead to unexpected behavior. Exploits are the intentional use of glitches or other unintended game mechanics to gain an unfair advantage. I don't think I've ever seen a dev who intended (exploits or) glitches in their game. To suggest that these are intended by the devs is silly, unless you have irrefutable proof like the devs openly admitting it. These things usually get found out by testers (or in worse case players) and the devs then patch them if they can.

If you look at past patch notes, you can see that devs do patch these things, like they did with "bouldermaxing" or how they previously tried it with ingot thieving and now with anti-theft mechanics being added to the game.

I hope limitbaiting will be addressed aswell. During wartime it becomes an even greater issue, as it's much easier for controllers/enforcers pull it off. Bomb manufacturing is the fastest (most efficient) way to make anamnecytes/credits as the class everyone always have access to regardless of which server they play on. I should also note that (during wartime) getting limitbaited not only means you lose everything you have on you (but the anamnecytes), you also won't be able to further partake in the activity that yields you the most "income" since you won't be able to ask for another screwdriver for an absurdly long time. You also lose the credits you'd otherwise be entitled to based on the work you did prior to the next paycycle.

You also mentioned "roleplaying along the way", from a roleplay standpoint there is absolutely no reason for a cop to behave like this, it makes zero sense, they patrol, they file limitation orders, they check for contraband... they uphold the law, they don't try to interrupt workers working for the state they are meant to protect, though this is just my opinion.

The game actually already punishes griefing, for example rdm-ing will result in the loss of anamnecytes or slave work, vandalizing as prole/cortex gets the same punishment, players are responsible for the behavior of the person they commend and most forms of thieving is also punishable, there is also a "hidden karma" mechanic. This is developer intention.

If you consider losing most of your progress due to something you can barely avoid (depending on the circumstances limitbaiting just happens to be exactly that) made possible by a griefer as "something interesting", then yes I do think that needs to become punishable. However considering this is ultimately on the devs, I can understand it would be somewhat unreasonable to hand out such a harsh punishment for something that is only possible because it hasn't yet been patched out, nevertheless -until it gets fixed- it should still be discouraged, (since players have the freedom of choice (not to abuse this)), and admins/mods could help with that (e.g.: warnings first then temp bans).

Overall it seems to me you try to present opinions as facts, to which I say everyone is entitled to their own opinion, I am also free to disagree with yours. You might be right about one thing though, I may have misjudged what this game aims to be, but because there is a clear intention from the devs to cut down on griefing/exploiting, and because the game is still a WIP, I think it is safe to assume that it wants to cater to a broader audience than just minges.

I never said the developers intended the glitches to exist, my point is that it is their fault if they accidentally create them. I am not opposed to fixing glitches. I am opposed to summoning the DarkRP moderators to end all fun because of VELLOCET's mistakes.

Also if the idea here is that exploits and hacks are the same on a surface level because the both achieve the same result, then people should be banned for using pipes for PvP. Someone could use hacker menu to damage/kill someone, and the same could be done with a pipe, so we should warn people for engaging in any PvP with a pipe. Actually no, the means that someone uses to do something in a game does in fact matter.

I am just presenting the reality that this game literally advertises itself in part as a suffering simulator, it also advertises itself as a game of Anarchy. Adding moderators to bother people for doing anything except for hacking does not fit in this game at all. Most games similar to ANEURISM IV are over-moderated to the point you can't play on them unless you consume soylent exclusively and cry when someone bullies you. So if that is what you prefer to anarchy, many games are available for you. This is ANEURISM IV, this game is for the ANEURISM IV community, and sometimes the ANEURISM IV community is spicy. It's not a problem, it's the target audience.
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1 hour left and for god's sake remember NOT TO IGNORE HELLIS/TANKS AND JETS
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Ayyyymen
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