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1
ubisoft really don't care about the multiplayer playlist issue
2 minuti fa
lil_oviii
0
Trading 24/7 Knives and Playskins
2 minuti fa
naxeto48
1
Feedback
2 minuti fa
Jorge
Thank you Tim! There's a lot of great feedback here. Many of it has already been fixed, some of it is on my list, and there's also a good amount of feedback here that's new to me so it's much appreciated!

Here are some specific responses. But FYI just because I don't respond to something doesn't mean you're not right or that I'm not thinking about it.

> - Please implement cutscene skip.

This has been implemented and will be in the next demo build.

> - Does Magic not have a trigger...?

Each of the player's abilities are designed to have different advantages and disadvantages and use cases. Magic is intended to have the drawback of not having Trigger or Back Attack available, but it can bypass shields and barriers and deals much more damage when it has a lot of Prima loaded on it.

Also: Adding an AoE to Magic is currently one of the Equipments, but soon it will be swapped to a Spirit Companion Ability Augment. It's an extremely powerful augment and so I didn't want to grant it too soon in the game. But as an Augment as opposed to Equipment you can pick it every run if you like.

> pots

In the next demo there is an upgrade to allow breaking pots to grant shields. Therefore I need to be really careful about what break pots. I have minimized how much enemies break pots and what player actions break pots so that the player can make better decisions and there's less randomness about when they want pots to break and grant the shield.

> - I wish you could see ATB bars on enemies.

I tried a number of ways to do this and the main problem is that if I show enemy ATB bars then you're looking at the ATB bars most of the time and playing the UI instead of looking at the animations and effects. That ended up being a worse experience overall, both because the player needs to respond less to what's happening in the world, and because looking back and forth between UI and world can become exhausting. I settled on the timer/clock indicator instead.

> - Clicking R3 to target the nearest enemy would be helpful, too.

It should do this already. Is it not working for you?

If you'll accept my friend request I'd like to send you something as a thank you for sending so much great feedback.
2
List of Prophecy/Vision completion bonuses?
2 minuti fa
Nuyu
53
1
The big August QOL patch!!
2 minuti fa
TΞSTOSTΞROWNLOL
29
3
funcom realized that they fcked up
2 minuti fa
haggy409
0
ee bo3
2 minuti fa
SZOP
4
Mods deleting/censoring threads.
2 minuti fa
chrisbamb
0
Muscle City challenge help
2 minuti fa
ChickenManPhil
13
INFO ABOUT THE UPDATE
2 minuti fa
Ludel
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