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[READ] Bugs and issues!
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Smith1818
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Battlefield 6 – Will You Buy or Not? Yes\No
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Another Multiplayer Gripe - Decorating
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Nel forum "Off Topic"
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Nintendo Switch / NX
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there is no reason for month long bans to exist
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IDEAS
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eanaro
Messaggio originale di ASRIEL DREMURR:
Messaggio originale di eanaro:
my idea: add the "soul" item as an item you get in spawning. if you don't have it equipped on your person, you will take a passive 10 damage per 0.5 seconds. the soul colors are the human souls, and each one has different abilities. patience, not moving gives 0.5x passive healing, bravery, getting close to enemies gives you 0.5x attack, justice, deal more damage based on how much damage enemies have dealt to others (0.1x per 10 dmg done), integrity, passively move and jump 0.5x faster and higher, perseverance, heal 5% of your HP on taking a fatal damage hit and deal 10% more damage, setting healing potions on cool down as well for 20 seconds or however long you wish, kindness, passive healing is increased by 0.1x and you gain the ability to heal other NPCs and players by being near them (others gain 5 HP per second around you), and DETERMINATION, gain 4 buttons and lose those buttons upon unequipping the soul, also gain a save point item. attack: deal guaranteed full damage that if timed right WILL crit. (damage based on current weapon in 1st slot. if none, deal 10 dmg). act, depending on the action performed, can either give opponent weakness and attack up (provoke) or attack down and defense up (scare). if a pacify is planned, give enemies less attack and defense, but lose your own attack as well, ending if you hit the opponent (encourage), or cause enemies to lose defense, but lose your own too (pose). these can change depending on how you feel, and perferably, please do. both of these can give or take away "mercy" howver much is wanted. item, depending on choice, gain 0.2x damage and heal 20 hp, gain 0.2x defense and gain 20 hp, gain 0.2x speed and gain 20 hp, or gain 100 hp for free. goes on cooldown for 1 minute after each use, and all effects last 40 seconds, leaving a 20 second gap of pure nothing. and finally, mercy. sparing enemies will allow them to fight with you like NPC villagers. they do NOT follow you. fleeing will cause you to gain 5 seconds of Iframes but you wont be able to attack for 5 seconds. determination will be able to save and reload like in undertale. to place a save point, use the save point item. when you die, you wont "die" but instead go back to where you had last saved. if this happens, any money, items, ammo, or any other goodies, will all be lost if you didn't save with those items on you. and if you had deleted an item or dropped an item from your inventory then die, that item will still be gone. clearly, you didn't need it anyways... right? this save star can be used at any time, even when near death. however, if you die 5 seconds after placing the save star, it will not work. you'll die, but you'll still go to the star upon re-spawning. to delete a star, use the item again to break it. if a pacifist and genocide route is planned, i didn't have any ideas for the other souls genocides or pacifists, but i did have determination planned out. on genocide, MERCY will disappear, making you unable to flee or spare. all acts will be negative towards opponents and weaken opponents by a bit more than normal, and you'll deal more damage based on LOVE (0.2x per LV). at max LV (20) you will deal 999 damage with ALL weapons no matter what, and this is a fixed damage, so it cannot be edited by buffs or debuffs. HOWEVER. and a big however, you will be INSTANTLY put in the hardest difficulty of the game, NPCS will leave, making buying stuff impossible even if you have houses. saving any NPCS from the underground, such as the golfer, they will run away from you, even if that means they have to kill themselves, and your HP will be reset to a maximum of 99. or just put it at 100 and label it as 99. on pacifist, if you haven't hurt anything at all and spared as many enemies as possible, you will lose all your HP and be stuck at 20. however, despite how horrible that sounds, enemies will no longer be any threat to you. as sparing is now INSTANT. a new button will appear called "SAVE" witch is the rainbow one from undertale at the asriel fight. upon use, the ENTIRE WORLD will be INSTANTLY purified. (happy now, dryad?). and every single monsters spawn rates are decreased by 75% making zombies look like bosses. speaking of bosses, if you spawn ANY boss or if a boss spawns, they will only deal 1 damage per hit, PERIOD. if you've already used SAVE, the bosses will be already half spared, making it easy to spare them too... upon it already being instant so it wouldn't matter. and if you hit a single monster ONE TIME, all your hp comes back, you lose all the buffs, and if you've used save, now the world is 10-50% filled with corruption AND crimson. yes, both. if possible. ask me anything, i have it all figured out. and by the time anyone asks about genocide and pacifist routes for the other souls, i'm sure to have that too next time. i also have ideas for bosses, normal monsters, weapons, armors, and a lot other stuff, but to avoid me having to spend another 2 hours typing, just ask me. if you really wanna know. and PLEASE, do criticize my idea. criticism is very much helpful. and sorry to any poor soul who actually read this narnia long comment.



I think it is a good idea. Of course I may not implement everything, but I will try. I'm also not sure if I'll implement battles in the Undertale style with turn-based mechanics. But judging by everything, many are waiting for this, so we'll see.

Regarding criticism: Some details of the genocide can be added, but I consider the loss of the possibility of mercy to be unnecessary.
I will also note that now the maximum health is 20. more precisely the initial one. Now you can kill others to increase the level and HP therefore.
And I also think that all the consequences that you named for a pacifist are unnecessary. After passing the location (that is, the biome), all the monsters will disappear in it anyway, and by the end of the game, even more so.
Also note that vanilla NPCs also disappear and so. right now at the moment you will not be able to see a single frag or NPC (except for the guider). But still, I think it will be an interesting idea for customs NPCs.
I can't say anything about the rest. Everything will be as possible and I can't be sure about the balance right now.



And so on. Everything is fine, in terms of the length of the post.



I apologize if I made mistakes in the answer because English is not my first language. :_
1. its funner when its unbalanced, as when its unbalanced in the players favor, its funny. but of course to ruin that unbalancing that i just told you was fun, add a boss, creature, or even funnier, a blade of GRASS to be their biggest enemy. in this case: sans.

2. i felt that to go full undertale fashion, i should change the pacifist route a bit. to SPARE an enemy, you can make the game pause when you hover over a button and allow you to perform options. for example, the ACT button. using ACT will weaken the opponent, and not you to avoid overweakening yourself to death.
if they lose ALL of their attack by the end of the battle, they drop 75% of the drops you would have gotten for killing them, and you automatically win and you spare them, turning it into a normal NPC that walks around aimlessly that you can even make homes for. to avoid making too many NPC homes, you have to use a specific, mod included material to make homes for the spared NPCS.
certain acts will be more useful against certain creatures. the closer the action is to the best, the more defense and attack the opponent loses. when you make a home for a spared NPC, they will defend the village that you created with their life.
if you spare a BOSS, for example, the eye of Cthulhu, it will start following you around and defend you against other NPCS, tanking the damage that YOU would have taken. taking 90% of the damage. if you have MULTIPLE spared bosses, the damage they will take will divide by half to each one (90% damage divided by boss amount). you CANNOT have 2 of the same bosses. if you want to spawn another eye of Cthulhu to gain more stuff, you have to kill your own eye, or release it (act - release, witch will make them go away and despawn like they'd do if it turns day and you haven't defeated them). if you want to kill your spared boss, it only takes 1 hit, as they will take 999999999 damage from your attack. others will deal normal damage to it.
for the moon lords crystals and stuff, the crystals will spawn enemies and stuff per usual, but you do have to kill them normally. this if fine because its not real! none of it was real! it was a dream! that's my excuse.
for sparing the MOON LORD HIMSELF, you have to destroy the hands and head eyes as normal, but when the CORE is shown, you gain the SAVE ability that replaces ACT for a bit. upon using SAVE, moon lord instantly dies and your world is instantly purified. you get stuck at 20 HP, EVERYTHING is spared now already, and any boss you summon will not attack you and be like a normal NPC.
or if you want to add asriel to the game as the final battle, make moon lord a NPC that hovers above the village you made and defends it. then have the normal asriel fight as you intend.

3. tell me how many lines are in this thread because i genuinely lost count 323 lines ago.

4, if you wanna know what i have in store for the other souls genocide and pacifist routes, just tell me what you think of the new idea. loved the criticism, please give more lol, and the turn based action i feel would be a little off, so make it not turn based. to act, use attack, mercy, and item, and all that, just pause the game until they make their action and put it on cooldown for like, 5 seconds. also, base HP being 20 and doing a boss like that is aura farming like crazy. i was gonna suggest in the pacifist route each enemy you spare gets you 1-10 randomly chosen extra defense until they die, but to make it even more fair, make the enemies you spare AND give a home to (MUST give a home) have the ability to follow you. when they're following you, they act like bosses do, but they take the FULL damage. 100%. this may seem OP, but when fighting a boss, this is your only hope with 20 HP. plus, bosses should take at least 5 acts to spare. 10 if you choose the worst acts possible. maximum ones who can follow you should be at MOST 15. at minimal 3, add items to add the ability to get more people to follow you i guess.

5. GIMME ALL THE CRITICISM

6. why did i number all this again?
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[H] Butterfly Fade, M9 Bayonet | Doppler [W] Offers
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[/S\] MrJiavo
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REFUND US NOW!!! VOID OF CREATIVITY!!!!
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MrRober95
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the open beta wont boot for me
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