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9
BUG TRACKER, FEEDBACK AND QUESTIONS
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Ozoneraxi
3
Finish race in P2 But got back to P4
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BRT Cobra
Στο φόρουμ «Wartales Feature Requests»
3
1
Clearing out mission don't want
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Himelin
Στο φόρουμ «PUBG: BATTLEGROUNDS General Discussions»
7
Hackers in this game after update
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LLLL
118
13
🔑✅ SENDING INVITES TO DEADLOCK | NO LINKS ✅🔑
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ˡᵒᵛᵉ ʸᵒᵘ
8
Confession Time, I don't use a core mechanic
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[TAW] Derisat Hartfelt
Αναρτήθηκε αρχικά από Netsa:
The real confession is that someone that only uses whole weapons didn't respond to my thread asking about the worst whole weapon. The coldest of shoulders... :steamsad::RogueIncoming:

Anyway!
Αναρτήθηκε αρχικά από TAW Derisat Hartfelt:
Maybe it's my mindset but I can't find IMPROVED functionality for any weapon combo that is superior to it's base composition or there is a better weapon that does what I want by default. As such I use boss weapons exclusively. [...] Honestly I really don't see the appeal of making an UGLY weapon that is a side grade at best
You can easily make a weapon that's better than a boss weapon (super-weapons like Rose Sword notwithstanding). The key is these 2 things:
- Fables
- Weight

The main reason to be unscrewing blades from their handles and making ungodly abominations is because the result has better Fables and stats. For instance, one of my favorite skills in the game is Payback, which only exists on Normals. There's also Clock Sword with Provoke (one of the best damage buffs in the game), Live Axe with Killer Attack (one of the highest-damage attacks in the game), elementals in general (there's no elemental Boss weapons), etc. Get a heavy-hitter combo like Pipe Wrench Handle + Arche Guardian Blade and go ham.

A lesser-known but arguably more powerful effect is weight. Boss weapons are generally slower than their Normal counterparts. One of the biggest differences you can see is Shovel vs. Holy Sword. Holy Sword has a permanent Alter, but that's because the sword mode on it is practically unusable by itself. Shovel is a much lighter weapon, giving it naturally lower stamina consumption and higher attack speed, along with lower damage that's partially mitigated by the fact that its Alter is a direct damage buff.

As a result, take the blade off of Shovel and replace it with basically anything and you have a weapon that is instantly better than Holy Sword.

This weight system is consistent across assemblies, so if you put a really light blade on what was originally a really slow weapon, the result will have much faster attacks. Likewise, a really heavy blade on a really light weapon will slow it down, but it will give it much higher damage on a moveset that's likely still faster than the blade's original.

It's not a sidegrade; doing this right almost always results in significantly higher DPS than the original weapon.

Like this guy said:
Αναρτήθηκε αρχικά από soniceris:
I can conceive of someone not interacting with the mechanic, but it's because you don't click with it, not because it's a poor mechanic.

---

Αναρτήθηκε αρχικά από TAW Derisat Hartfelt:
i also don't use the legion arm, like at all. it's slow and low damage, whatever a player loves about an arm, you can out perform it by being slightly more aggressive or using the plethora of throwables.
Not really, it's just that most of the arms only really get good when fully upgraded. If you don't upgrade your arm, then of course you're never going to use it. But to call them low damage or act like consumables replace them is ridiculous.

Firstly, Legion is not a finite resource, it has multiple P-Organ passives to charge it without needing items. It's completely free along--with legion charges being everywhere--you don't need to waste time and souls running to a shop like you do with throwables.

Secondly... seriously?
- Base arm has so much damage and stagger that it gets some use in speedruns.
- Puppet String is overpowered as hell, especially at max, since the follow-up attack inflicts a knockdown on almost every non-boss enemy in the game, including those giant manticore things near the end.
- Flamberge, Fulminis, Pandemonium, Falcon Eyes, Icarus, and Cataclysm are just massive, no-risk, free damage in every encounter, to the point where they even have use in boss fights. If your legion bar is full, you're going slow.
- Aegis is an exploding shield.
- And Deus Ex Machina is, uhh... you're not using this one are you? If you are, put on Cataclysm.

For the following, i consider trash mobs actual trash, if it takes one heavy hit or a heavy+light hits to KO, it's faster to just Sprint Heavy strike to a light strike then using a legion
For the legions,
  • Puppet String can and often does get interrupted during the rising animation to slam down, yes it smashes trash, but i smash trash anyways without it. Extra steps.

  • Fulminis (electric one i think) is very close range and is easily interrupted by it's slow charge, slow movement movement and slow starting animation for a subpar shock effect.

  • Flamberge is great for carcasses, but only because it can set them a flame, it doesn't cause flinching so at best it can start a fire, not sustain it. It melts trash but anything with some beef, not bosses will only get lit up with a dot. In the time it took to set it on fire, I've already smashed it or thrown Thermite at it which i have about 1000 in my storage

  • Pandemonium has it's place, mainly for coating the ground of stunned or down bosses for the debuff to armor, good for speed runs on higher difficulties I'm certain since removing armor is nice, but I can just as easily theow acid, belt slots are plentiful

  • Falcon Eyes pre-DLC was one of the few ranged options but is immediately replaced by Hornbow in dlc, it also locks you in place when charging, losing mobility unless I dodge fire. Low damage (900'ish), slow charge, lack of mobility unless dodge firing

  • Icarus is actually really good for getting Arm of God amulet stacks to full, it's damage is only viable against trash, and puppets are resistant to slash usually. The return to damage boost or legion dmg amulet barely makes a difference

    [*}Aegis is great if you can't perfect block like a sekiro speed runner, I am pretty decent at that though, it's explosive knockback and retaliation has a huge issue in that it doesnt flinch dangerous enemies (alchemists) and enemies with higher stagger limits, so while you are animation locked for half a second before you slam forward, non-trash enemies will follow through with their second attack and knock your ass out of it and you can't roll out of the animation, I get hit way too often to the FOLLOWUP attacks from enemies who trigger the blast back before i can retaliate. I used it in NG, and stopped when it didn't retaliate on bosses or heavier enemies due to that exact issue. Anything it can be used against for besides blocking, can be 1 shot with a strong attack or the blast anyways.

  • Cataclysm, i hate it. It can hit through walls, which is situational, it's perfect release boost, rarely helpful as it requires a slow charge and perfect timing to release without getting knocked out of it by the slightest nudge, it's charge up time is not conducive in combat unless you extract yourself from the fight to charge. it has decent damage and AoE, but it's a heavily reactionary play style and the timer on it's held charge is so short you have to actively remember to use it from before you engage fight to fight. It's a prep one and done attack, not a spammer. It's dodge back isn't going to do anything against, bosses past black rabbit gang since the boss models are HUGE or they are fast as well and close that gap asap. It's a trash clearer for certain, but only that. Looks good, flashy, but little substance, a good opener i guess. But so is a sprinting heavy attack with Death Talon. Honestly in the time it takes to charge, engage and release it, i've already cleared the opponents unless they are elite or bosses. Situational at best, ineffective (skill issue i know) at worst as you miss your shot.

  • Deus ex is universally trash, no surprise there

again it's how you use them, I've fully leveled them up. Once again, for me at least, anything they can do I can do as good if not better, Damage, Damage mitigation, elemental procs, speed kills, mobility.

Yes, the Puppet String clears trash, but trash is trash, it's flashy when it works
Cataclysm hits hard, but so does anyone using a sprinting heavy attack (the shoot through walls though, does have it's uses)
The elemental arms are easily replaced by the literal GLUT of consumables, "Do you guys not have belts? :rrazz:"
Honestly Icarus seems best but only because it lays down a static AoE, is fast as well, and can proc Arm of God Amulet before engaging in melee or can add extra damage to a tough boss fight. Not a game breaker though.

AGAIN ALL SUBJECTIVE, my play style is more Sekiro, Perfect Block / Parry > eventual fatal attack. Rinse repeat.

I've watched amazing speed runs using Puppet String, I've also watched a Pale Nite User speed run NG++ Markiona with no hits using only it's fable and heavy attack moveset. And someone else perfect run a counter build using dragon sword heavy attacks on Nameless puppet, which is my end goal i guess, flawless counter runs.

I still don't click with the weapon parts, but mainly because I rarely if ever use fable slots since Extreme Modification Amulet gives a 25% damage boost when they are charged, for bosses I'll drink fable potions to keep it charged up, but fable moves outside of bosses just aren't needed unless it's a cheap counter/retaliate ability. The Puppet axe and other high damage abilities that do extreme damage during enemy attacks require you to get hit and trade blows. Getting hit, is the opposite of what I do. Higher difficulty bosses can 1 or 2 shot you, trading blows is tantamount to suicide
3
Money Glitch
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Dirty Diesel
0
What Happened to Expedition 60?
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everybe2
10
WHy these games always LOCKING OUT the combos through execution barrier?
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Jirai
0
DLSS o FSR
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IVGEM
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