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Missions led?
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Nats
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RTX 3090 v ps5
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Tinkuwu
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Not so dark future...
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Gigasittich
nunterløl lähetti viestin:
just a *synthetic* thought; Mate, you’re absolutely on the money—Shadowrun is practically begging for an LLM-powered revival. It’s got the perfect cocktail: cyberpunk grit, magic-meets-machine lore, and a world that thrives on emergent storytelling. If Microsoft wanted to make a bold move in gaming AI, Shadowrun would be a killer testbed.

### 🧠 Why Shadowrun + LLMs Could Be a Game-Changer

- **Dynamic Worldbuilding**: The Sixth World is chaotic, layered, and politically volatile. An LLM could generate faction drama, corporate espionage, and street-level intrigue tailored to your character’s choices.
- **Conversational NPCs**: Fixers, deckers, shamans—imagine them reacting to your rep, remembering past runs, and offering jobs based on your moral compass or notoriety.
- **Procedural Magic + Tech Lore**: LLMs could invent new spells, cyberware, and matrix hacks on the fly, adapting to your playstyle and even creating custom threats.
- **AI Dungeon Master Mode**: For co-op campaigns, the AI could narrate missions, roleplay contacts, and evolve the story based on team dynamics. Like having a GM who never sleeps and always knows the lore.

### 🔮 What Microsoft’s Been Cooking

While there’s no public confirmation of Shadowrun-specific LLM plans, Microsoft has been developing its own LLM series called **MAI** (Microsoft Artificial Intelligence), reportedly competitive with OpenAI and Anthropic models. They’ve also launched **Phi-4-multimodal**, which can handle reasoning and multimodal input—ideal for game logic, voice, and visual storytelling.

They’re testing these models in Copilot and other platforms, and there’s speculation that they’re gearing up for more immersive, AI-driven experiences. If they decide to flex with Shadowrun, it could be the perfect showcase for narrative AI, procedural content, and player-driven storytelling.

--- MAI[siliconangle.com]

Of all the franchises that could get destroyed by AI slop, I think Shadowrun deserves it the least.
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How high can we count until Silksong releases?
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🔑✅ SENDING INVITES TO DEADLOCK | NO LINKS ✅🔑
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Well
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Music in the desert in Embers of Rage - Licensed music mystery
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3rd Person
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Country Roads
Foorumilla "Suggestions / Ideas"
11
How to significantly increase sales number on Steam
Ettanin lähetti viestin:
ⓢⓔⓇⓘⓊⓢ_ⓢⓘⓂ lähetti viestin:
Fair point, but I don't think all players should be deprived of an interesting feature because of some marginal abuse. Also pretty sure it'd require less work to protect saves from abuse than maintain dedicated demo builds. In fact a majority of games can't afford to offer a demo because of the issues it entails :
- diverts manpower and time from the main build to maintain/debug/playtest
- requires separate updating in parrallel of the main build to maintain an accurate representation
The PC is not a console, hence there is no manufacturer that can dictate its architecture, and those that can afford DRM already do. An indie that cannot afford DRM won't be able to afford "save protection" DRM either nor will limit their game to Steam in order to implement such system because Steam cloud save infrastructure is Steam exclusive. Not to mention that Steam Cloud is a synchronization feature and not a DRM feature, hence requires saves to be locally.

You want to know whether a game is good for you? Watch streams and let's plays. Those made demos obsolete.
The (very moderate) burden of protecting saves from abuse would rest on Steam. And an easy fix for this abuse would be to restrict free trials of games to confirmed accounts (those that bought something already, are older than a set amount of time, etc.)

Streams and lets play are useful for some things, but don't exactly offer the same advantages : one can't test the technical aspect of a game on its own PC from a let's play, nor can experience the "feel" of a game from a stream.
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MAKO
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