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Showing 41-50 of 295,102,321 entries
1
無法進入遊戲
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南忆
1
Not getting offered the Cape Trelawney mission.
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kmmacman
3
Pickpocket npcs who won't talk to you?
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Caraviaa
902
141
Introducing...No Man's Sky: Voyagers
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Miquel
1,142
36
Yes, it's ''a cut content''.
In forum "Off Topic"
301
Democrats get a memo with 45 woke words they should stop using
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peremptor
5
1
A note to TAIKOLLER players
Based on the post below from DAO, the manufacturer of TAIKOLLER, they seem to recommend the following settings:
https://x.com/DAOdesigner/status/1905237037906845879

* Use Keyboard mode.
* Set Hold time to be greater than 15ms.

Drawing from these recommendations, I've been playing on the following setup and have had no issues with missed inputs or multi-hits.
In fact, it might even be more comfortable than the arcade machine!

* [Very Important!] Connect the TAIKOLLER in Keyboard mode and use hidusbf to set the polling rate to 1000Hz.
-> Although the TAIKOLLER itself supports 1000Hz, the default `bInterval` is set to `4` (likely for compatibility with PS4 and Switch). Without this PC-side adjustment, it will only operate at 250Hz.
* Hold time: 8ms
-> I believe DAO's recommended value probably stems from 1000ms/60fps ≈ 16.7ms. Based on the insights below, I tried setting it to half of that, assuming the game runs stably at 120fps, and it works perfectly without any issues.
* Sensitivity: 2
-> I'm using the default factory setting for this. The ideal value will likely change based on your play style. If you don't hit too hard and prefer to prioritize rapid drum rolls, it's better to choose a smaller value.
* "Rhythm Festival" Frame Rate Setting: Auto
-> If your monitor's refresh rate is less than 120Hz, you might want to select "120fps" instead.


I've gained some insights from various tests I've conducted to arrive at these settings.
I believe that "Rhythm Festival" performs input detection at the same timing as screen rendering.

I use a 180Hz monitor, and when the frame rate is set to Auto, the game runs at 180fps.
However, when I intentionally set the in-game frame rate to 60fps, I experienced frequent missed inputs, even though I made no other changes to the TAIKOLLER settings.
I also noticed that when I intentionally caused a performance drop on my PC, inputs were always dropped whenever a frame was dropped.
These observations suggest that screen rendering and input detection are closely linked.

Therefore, even if your monitor's refresh rate is 60Hz, I think it's better to set the in-game frame rate to 120fps.
While this won't make the display smoother, it is likely that input detection will occur at twice the frequency.
If this setting makes your PC run slowly, you can try lowering the screen resolution to 1280x720, as the game's visual quality is not particularly crucial.

On the other hand, simulators like TJAP3 and OpenTaiko often employ mechanisms such as an input buffer to handle input detection separately from screen rendering.
This is likely why they can register inputs properly even with a shorter Hold time.


Lastly, as "proof" of the TAIKOLLER's extremely high-quality drum roll input processing, I've linked a video of a player achieving a Drumroll x 1302 on "Dokidoki Mune-kyun Omatsuri Time" below.
https://www.youtube.com/watch?v=wHS2FUm1aFA
22
Worth buying for singleplayer?
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peterjw
1
獨角仙
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hpyen
33
Huntress is so terrible on 2v8
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oecrophy [BOT]
Showing 41-50 of 295,102,321 entries