Resultados da busca

Exibindo entradas 31–40 de 294,665,989
8
OPEN NOW
agora
Moonfear
0
🔥[H] Hats, Taunts, and Tons of Cosmetics | [W] CS2 /TF2 Offers – Let’s Trade!🔥
0
Holy debuff on everdark gladius???
agora
_Finn
13
Entire screen is coated in an orange tint
agora
tdanh2k
0
[H] M4A4 Zirka FT Kato 2014 Ldlc holo [W] offers
58
Getting the most out of anomaly?
agora
DreamFree
Escrito originalmente por ashensizzlor:
So then what do I do when my colony mood starts to tank because I lack warm clothes, food and the like? I have tried focusing on immediate survival and mood starts to tank because people don't have what they want. Normally Winter kills the colony because of the lack of crop growing or it kills the psychite before its done growing. If Winter does not kill the colony the negative mood spiral in year 2 will when all of the grace mood buffs vanish and people start complaining about ideology stuff.

RAIDS

The first couple raids you can easily take on raids with a simple wooden traps corridor that is attached to your barracks.

If you don't grow wealth too much, you can even do this for many years, while doing your research, before scaling up to more comprehensive defenses.


STEAM GEYSER + BARRACKS + MUSHROOM MOOD

- Since your map is cold bog, see if you can build on top of a steam geyser.
- The reason is to have an indoor mushroom chamber.
- Benefits of this is that you don't have to worry about clothes for a bit because you don't have to go outside hunting or growing

- Another benefit is you can also use it to heat other rooms,
- but I recommend just building a barracks and peppering it with hospital sleeping spots so it becomes a Hospital and your pawns don't get the awful barracks mood debuff and one campfire for light around which you build your research and cooking area.

- A 10x10 mushroom farm will easily feed 4 pawns and you'll have leftovers.
- After your first harvest you can even make a huge room and keep that warm with Fungus Campfires.
- Then you can really play the pimp, switching to Fine or even Lavish Meals.
- since light destroys mushrooms, you have to build the campfires ''around the corner'' or in a separate room with vent to farm.


HIGH MOOD

Go for a biphasic or even triphasic sleeping schedule.

I let my pawns usually sleep twice a day, I set it to 4-6 hours, depending on how much they have to travel on the map for work.

example: Researcher gets 4, farmers gets 5 because they have to walk an hour to get to the bed

Oh also there are 2 hours of rec before the 4-6 hours of sleep.

So a day looks like this

ANYTHING - REC - SLEEP - ANYTHING - REC - SLEEP

Upside of this method is higher mood
Downside of this method is less productivity


EMERGENCY FOOD + CAVES

- Search map for animals killed by predators, scoop them up and eat them.

- If there are caves on the map with insects, you can rob their jelly in the night when they are sleeping.
No fórum "Help and Tips"
1,277
94
Steam Overlay causes entire PC to freeze and black screen when used while gaming
agora
Tea Garden
No fórum "Steam Discussions"
49
LOL Steam banned me for this one time.
agora
D. Flame
No fórum "Off Topic"
62
Trump tariffs causing game console price increases
agora
Tonepoet
Escrito originalmente por Tones will be lowered, my friend:
What of the generational lifespans tho? Backwards compatibility? One must account for such factors. Red rings of death, Playstation failures. You can't simply switch out a part on a console. Not to mention, what could you even do on early consoles VS a PC back then? I couldn't write a school report on my PS1 or PS2.

Red Ring of Death is hardly representative of the typical console experience. Even in the 7th generation of consoles, the Playstation 3 and especially the Wii were more reliable than that. Plus look, part of the benefit of buying brand new hardware is warranty service. Microsoft did repair those 360s and extended their warranties, and ultimately came out with slim models that weren't as prone to overheating. P.C. hardware has failures sometimes too. Heck, there was just a fair bit of a Raptor Lake scandal just recently.

Consoles generally only played games, but they could often do it better than the contemporary P.Cs. of the time because they invested in specialized hardware. I'm not sure exactly when that ended, but for the early days, compare the Famicom to the Commodore 64 (both 1983 hardware) or the Amiga 500 (1987) to the Sega Megadrive (1988) as fairest comparisons, at least insofar as release dates are concerned. Yes, I know you might think the N.E.S. is '85 hardware, and the Mega Drive is '89 hardware, but that's based on delayed U.S. release dates, not the Japanese ones that are reflective of when the product was cutting edge technology ready to market.

Consoles also had longer lifespans. This chart of consoles from the N.E.S. to the 360[www.gamingdebugged.com] shows how long each console lasted befure the games were discontinued, and you can see that discounting the dreamcast it was within the range of 5-9 years, averaging 7, if you cut out the Dreamcast and Wii U which both had their lifespan cut prematurely short The average P.C. upgrade cycle was 4 years up until 2016 when it was pushed up to 6.[www.pcworld.com]

An Amiga 500 without the monitor cost $595.95[amiga.fandom.com] at launch. The Commodore 64 and the Amiga 500 were both $595 machines. The N.E.S. was a $179 machine[www.thegamer.com], and the Sega Genesis was $200[x.com].

For the N.E.S. you could buy about 12 $35 games before you price matched the Commodore 64, and for the Genesis you could buy 8 $50 games before you price matched a relatively cheap $600 P.C. Plus you didn't need to shill for a monitor 'cause they just hooked up to the television. Everybody had at least one television in the 27 to 32 inch range in the living room, and children often had smaller 13 to 20 inch televisions in their bedrooms so that the parents wouldn't have to always fight over whether to watch Good Morning America or Saturday Morning cartoons with their kids.

The way it would often go in the 1990s is that you bought one shared family computer which was mainly for the parents to do their work, then the children could use it to play games or do homework when their parents were done. Then parents would also buy their kids a game console on the side so that the kids wouldn't harass the parents to play games while they were working.

Plus you also have to remember that computers only became everyday common household items by the late 1990s, when the internet was becoming popular. In the early 1990s many kids were doing their homework by hitting the books and writing it out by hand, without the benefit of a computer. Computers were upper-middle class luxuries, not basic necessities.
9
8/19 Server maintenance announcement
Exibindo entradas 31–40 de 294,665,989