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Hardware specs don't take into account everything though. What type of hard drive, what motherboard you use, what kind of sound card, ect. That is all hardware that effects a games performance, yet there is no minimal or recommendation for.
There is also software settings and configurations. They play a large part too. How many programs you have running while playing, what anti-virus you use, firewall.
Then there are driver and how the game is programmed and/or optimized.
The hardware listed as minimal and recommended is just a base so you can form an idea of how a game will run. There is far to much to it to really say if you will have high or low FPS in a game. There is no way to translate the requirements into FPS either.
They also never take in account which game resolution these specs are for. I bet some of the devs test their games in 1280×720, because that's what consoles are using for most games.
It is entirely relevant. There is certainly no standard. So in short, there is no "judging this thing". They just make the claim that a certain spec will give you average results in the broadest possible sense, often making no claim of resolution, or other settings used.
For some games the minimum spec means it will run decent, just on low settings. For others it means "the game will start".
In the same vein, recommended specs can mean anything from "it runs well because we designed it around this" to "you'll get 60fps with high (but not ultra settings)" to "yeah, anything less than this is pointless, and even with this setup it still kinda sucks".