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回報翻譯問題
You should try to make it so every single person that plays the game with reasonable equipment gets 60+ frames/sec.
Also the feel of the movement has to work. for a good recent example. far cry 3 blood dragon performs and feels way better than standard far cry 3.
Another example: The recent battlefield games look much better than the recent CoD games, but if I had to choose one based purely on movement/performance/mechanics, CoD wins hands down. It's just not anywhere near as clunky as BF.
As for your theme/story, IMO if the story is good enough it doesn't matter what the story is.
And what exactly is the mix between Skyrim + Halo...i can't see they have much in common..?
And do you really mean F(irst)-P(erson)-S(hooter)? Or only First-Person-View?
Questions over questions :)
Apart from that, if it's accessible, then i don't think it matters that much if it's vikings, celtics, aliens or whatever.
Which means your game will unavoidably be compared to classics as Rune or the more recent Viking: Battle for Asgard (or even Skyrim/Oblivion). While the graphic quality of the latter (even though not even top of the line) may be to much for a small beginning company, you should make sure you get at least the level of detail of Rune. These games that are based on a specific culture stand or fall by how well they "feel" as well as how good the gameplay is.
Story is important sure, but I think that gameplay should be a higher priority than just the story. Story-driven FPS are scarce - good story-driven FPS even more scarce. The few that work usually do because everything clicks into place: story, gameplay and "feel", not just because the story is good.
That said, a Celtic setting might be interesting although I cannot image how such a game will look like. Level 1: Celtic village. Level 2: Stonehenge. level 3: another village. Level 4: another Stonehenge. Level 5: yet another Stonehenge. Level 6: grotto. Level 7: an almost completed Stonehenge. Level 8: druid's cove Level 9 - secret level!: the quary where all stone for the Stonehenges comes from. You get the idea: it risks getting boring very fast unless you have a brilliant level-designer.
Are we fighting leprechauns or something? lol, or well, at least something mystical?
Is it Celts in their own historical setting, or maybe something steampunk or even sci-fi with heavy Celtic themes ( -I wonder how those would look-) ?
And you might mention FPS, but will it actually be a shooter? because y'know... crossbows do have slow reloading times per shot, won't be very action packed... If it's in a historical setting, that is...
Hope this is a little more clear. Is there a way to post images here?
I've not seen many games that have managed solid first person melee combat well- Skyrim did an ok job, but was still flawed. I'd love to see a game pull it off properly.
although, in my opinion, tryign to balance shooting, melee combat and free running in an FPS game could be a stretch.
What previous experience do you and your team have in game development, if you don't mind me asking?
Will you be using a custom engine, or basing on an existing one?
What kind of art style are you aiming for?
We are developing in unity. Great tool for what we're trying to achieve and the artistic style is being developed by a fresh study of old middle eastern arcitecture along with celtic styles and also looking at the work of a few predominant contemporary artist for ideas on the furturistic/sci-fi world we'll be building.