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also unity is free unless you plan on making over I think 100K so as a first platform to teach you programming you can try unity and if you don't like it uninstall and unlike RPG maker you never wasted a dime.
Further more for a "school" for game designers you can use both blender and unity together both programs being free.
and blender is another advanced amazing game design tool that is both free and powerful I don't know what else to say blender is just the best around.
One final thing I researched is that unity can make turn based RPG's so why you would use RPG maker IDK
Again there's nothing wrong with using RPG simulator. You can use any tool. Game Maker, etc. they're just tools. Some are easier to learn than others. It's pretty hard to say "jump into unity" for a novice programmer. What's wrong with someone using RPG maker if that's their starting point. It's not different than starting with Unity/UE. You start SOMEWHERE. Dont' look down on people just because their starting point is somehow 'beneath' you. Show me the first piece of code or game you ever made, it probabaly is garbage. just like everyone else's first thing they ever did. I started making my own game in BASIC and copying a choose your own adventure thing. It was horrible and barely worked. But it was SOMETHING.
That's like saying
"You can mkae your own game engine in C# why would you use Unity IDK"
If someone is comfortable with a speciifc tool why do you have to harp on them for using it? Sure RPG maker is limited. But so are all tools in someway.
Engines dont make the game. Games make the game. And it doesn't matter if it's in Flash/RPG Maker/Game Maker/Unity/Unreal/custom. I'd rather play a fun game on Flash/RPG maker, than a horrible crappy game on Unreal/Unity.
Not everyone may consider paying for something like a game engine from a starting point due to the fact that you might just say screw it and quit.
it costs about 70 bucks for VX Ace VX is 59 bucks XP is 24.99 and blender/unity is free
If were looking at a starting programmer or game designer you have no idea what your getting into and paying that much money is overwhelming.
And yeah my game was a simple 2D game that I built in about a week but I din't pay 24 bucks to make that simple game.
Something being free is irrelevant if you can't use the tool at all. GIMP is free. But people are not likely to convert from Photoshop for various reasons, like comfort with tools, who you interact with, etc. Open Office is 'free'. but that doesn't mean I can convert my company ot OpenOffice just because either.
If someone is more comfortable with RPG Maker then what's wrong with that?
That's not really a knock against RPG Maker. You could easily say the same thing by looking at the complexity of Unity/Unreal and just 'give up'.
Tools are just tools. They're just 'different'. Vlambeer uses GameMaker. Why? Because JW their programmer is comfortable with it. Sure they 'could' use Unity or UE or whatever for free. But they prefer GM. There's nothing wrong with that any more than someone saying RPG Makre is their tool of choice.
So really it can be considered better because you get a first look at programming and decide if you want to get into programming or not same with game maker free
RPG maker being 30 bucks min makes it an option for programmers who have already learned how to program and understand at least the basics not for first time programmers who might be wasting there money.
After further research it can be said that GM is as bad as RPG maker due to the fact that *Free version* is nothing more then a trial mode
where as unity is a completely free version with no trial mode you download it and can do whatever you want with it.
So saving money has nothing to do with it unless your stuck on steam unable to access normal internet. You cant find ace lite on steam, but it is in the rpgmaker communities.
Also I dunno about VXA but I'm pretty sure XP is heavily pirated anyway.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.
Creating 'unique' experiences isn't about the tool. People create lots of unique experiences with RPG Maker all the time. Sure it has limitations. But so does everything else. To the Moon is an entirely unique experience. You can create engaging games in spite of such limitations.
People don't need to be concerned about the end product. The process of creation itself is far more important. Not that the end product has to be massively 'unique'.
You need to do more research.
because unity is not free
For Unity 5 Personal Edition
May not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000.
it is only free for one year if you made a successful game. well, it might be not successfull if you made a generic looking unity game. unity also has this special reputation that people use it to make easy money while making generic looking garbage games with it.