Why the Hate on RPG Maker
A lot of people from the RPG communities wonder "Why the hate?".
So I'm here to ask you after letting you know what it is to us.

To us the RPG Maker is a tool, It lets us make games quickly while we know not everything in our game is our work.
To us RPG Maker is a Beginning. Everyone, no matter what carreer, has to start somewhere. It is hard to get a game development job without something to put in your portfolio. So RPGMaker gives you a chance to fill a space in there telling people what you did for future job refferences.
To us RPG Maker is a school. A lot of writers and graphics artists actually use it to help them refine their art skills and how they work with/in games and what they need to change to help make them progress further.
To us RPG Maker is a community. RPG Maker has brought thousands of people together. Some are of the non-intelegent sort who thing any game they make is worth $50, but a lot are trying to build a career. And where better to start learning about that career than with a tool made for that career? We can't all just hop on unity and make a perfect 3D game, There has to be a practice somewhere right?

So why do you hate it? If you do hate it. Or what is your issues with it?
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Showing 1-15 of 25 comments
Satoru May 5, 2015 @ 9:44am 
People who 'hate' it are simply ignorant of what the tool actually does. You're never going to convince them its anything other than the devil reincarnate. It's not about logic. Because there's no actual 'reason'.
Last edited by Satoru; May 5, 2015 @ 9:49am
If I'm looking for a "school" to teach me programming I'd much rather choose my start with unity personally I just like unity and I love how much more you can do with it compared to 8 bit crappy RPG simulator
also unity is free unless you plan on making over I think 100K so as a first platform to teach you programming you can try unity and if you don't like it uninstall and unlike RPG maker you never wasted a dime.

Further more for a "school" for game designers you can use both blender and unity together both programs being free.
and blender is another advanced amazing game design tool that is both free and powerful I don't know what else to say blender is just the best around.

One final thing I researched is that unity can make turn based RPG's so why you would use RPG maker IDK
Last edited by Your Majesty Padded Gamer; May 5, 2015 @ 12:21pm
Satoru May 5, 2015 @ 12:43pm 
Originally posted by Some Genric MLG Guy:
If I'm looking for a "school" to teach me programming I'd much rather choose my start with unity personally I just like unity and I love how much more you can do with it compared to 8 bit crappy RPG simulator

Again there's nothing wrong with using RPG simulator. You can use any tool. Game Maker, etc. they're just tools. Some are easier to learn than others. It's pretty hard to say "jump into unity" for a novice programmer. What's wrong with someone using RPG maker if that's their starting point. It's not different than starting with Unity/UE. You start SOMEWHERE. Dont' look down on people just because their starting point is somehow 'beneath' you. Show me the first piece of code or game you ever made, it probabaly is garbage. just like everyone else's first thing they ever did. I started making my own game in BASIC and copying a choose your own adventure thing. It was horrible and barely worked. But it was SOMETHING.

One final thing I researched is that unity can make turn based RPG's so why you would use RPG maker IDK

That's like saying

"You can mkae your own game engine in C# why would you use Unity IDK"

If someone is comfortable with a speciifc tool why do you have to harp on them for using it? Sure RPG maker is limited. But so are all tools in someway.

Engines dont make the game. Games make the game. And it doesn't matter if it's in Flash/RPG Maker/Game Maker/Unity/Unreal/custom. I'd rather play a fun game on Flash/RPG maker, than a horrible crappy game on Unreal/Unity.
Last edited by Satoru; May 5, 2015 @ 12:51pm
Originally posted by Satoru:
Originally posted by Some Genric MLG Guy:
If I'm looking for a "school" to teach me programming I'd much rather choose my start with unity personally I just like unity and I love how much more you can do with it compared to 8 bit crappy RPG simulator

Again there's nothing wrong with using RPG simulator. You can use any tool. Game Maker, etc. they're just tools. Some are easier to learn than others. It's pretty hard to say "jump into unity" for a novice programmer. What's wrong with someone using RPG maker if that's their starting point. It's not different than starting with Unity/UE. You start SOMEWHERE. Dont' look down on people just because their starting point is somehow 'beneath' you. Show me the first piece of code or game you ever made, it probabaly is garbage. just like everyone else's first thing they ever did. I started making my own game in BASIC and copying a choose your own adventure thing. It was horrible and barely worked. But it was SOMETHING.

One final thing I researched is that unity can make turn based RPG's so why you would use RPG maker IDK

That's like saying

"You can mkae your own game engine in C# why would you use Unity IDK"

If someone is comfortable with a speciifc tool why do you have to harp on them for using it? Sure RPG maker is limited. But so are all tools in someway.

Engines dont make the game. Games make the game. And it doesn't matter if it's in Flash/RPG Maker/Game Maker/Unity/Unreal/custom. I'd rather play a fun game on Flash/RPG maker, than a horrible crappy game on Unreal/Unity.
My main point and your forgetting this is that unity is free *unless you make over 100 grand* and RPG maker is not.

Not everyone may consider paying for something like a game engine from a starting point due to the fact that you might just say screw it and quit.

it costs about 70 bucks for VX Ace VX is 59 bucks XP is 24.99 and blender/unity is free
If were looking at a starting programmer or game designer you have no idea what your getting into and paying that much money is overwhelming.

And yeah my game was a simple 2D game that I built in about a week but I din't pay 24 bucks to make that simple game.
Satoru May 5, 2015 @ 1:50pm 
Originally posted by Some Genric MLG Guy:
My main point and your forgetting this is that unity is free *unless you make over 100 grand* and RPG maker is not.

Something being free is irrelevant if you can't use the tool at all. GIMP is free. But people are not likely to convert from Photoshop for various reasons, like comfort with tools, who you interact with, etc. Open Office is 'free'. but that doesn't mean I can convert my company ot OpenOffice just because either.

If someone is more comfortable with RPG Maker then what's wrong with that?

Not everyone may consider paying for something like a game engine from a starting point due to the fact that you might just say screw it and quit.

That's not really a knock against RPG Maker. You could easily say the same thing by looking at the complexity of Unity/Unreal and just 'give up'.

Tools are just tools. They're just 'different'. Vlambeer uses GameMaker. Why? Because JW their programmer is comfortable with it. Sure they 'could' use Unity or UE or whatever for free. But they prefer GM. There's nothing wrong with that any more than someone saying RPG Makre is their tool of choice.
Last edited by Satoru; May 5, 2015 @ 1:52pm
Originally posted by Satoru:
Originally posted by Some Genric MLG Guy:
My main point and your forgetting this is that unity is free *unless you make over 100 grand* and RPG maker is not.

Something being free is irrelevant if you can't use the tool at ll. If someone is more comfortable with RPG Maker then what's wrong with that?

Not everyone may consider paying for something like a game engine from a starting point due to the fact that you might just say screw it and quit.

That's not really a knock against RPG Maker. You could easily say the same thing by looking at the complexity of Unity/Unreal and just 'give up'.

Tools are just tools. They're just 'different'. Vlambeer uses GameMaker. Why? Because JW their programmer is comfortable with it. Sure they 'could' use Unity or UE or whatever for free. But they prefer GM. There's nothing wrong with that any more than someone saying RPG Makre is their tool of choice.
The difference being though that if you give up after trying unity programming you wasted maybe a couple of hours compared to nearly 30 bucks that could of been spent on a video game.

So really it can be considered better because you get a first look at programming and decide if you want to get into programming or not same with game maker free

RPG maker being 30 bucks min makes it an option for programmers who have already learned how to program and understand at least the basics not for first time programmers who might be wasting there money.

After further research it can be said that GM is as bad as RPG maker due to the fact that *Free version* is nothing more then a trial mode
where as unity is a completely free version with no trial mode you download it and can do whatever you want with it.
Last edited by Your Majesty Padded Gamer; May 5, 2015 @ 2:02pm
Mad Pumpkin XIX May 5, 2015 @ 2:06pm 
RPGMaker VX Ace has a free Version that Many of the community started with at this point so that they could decide whether or not they wanted to purchase the full version, it may be much more limited, but it is still free and gives you all of the basics.
So saving money has nothing to do with it unless your stuck on steam unable to access normal internet. You cant find ace lite on steam, but it is in the rpgmaker communities.
Also, RPGM VXA and XP have been in a Humble Bundle before.

Also I dunno about VXA but I'm pretty sure XP is heavily pirated anyway.
Last edited by Quint the Alligator Snapper; May 6, 2015 @ 4:35am
wuddih May 6, 2015 @ 8:53am 
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
Originally posted by wuddih:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
ok that makes me question what "unique" games can you even make with it.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.
wuddih May 6, 2015 @ 9:16am 
Originally posted by Some Genric MLG Guy:
Originally posted by wuddih:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
ok that makes me question what "unique" games can you even make with it.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.
RPGmaker is not that limited, Crypt of the Necrodancer is made with another tool but also possible to do with RPGmaker, just as an example how you can make a unique rpg game. RPGmaker is not limited to RPGs also, you can make platformers, sidescrollers and shmups with it.
Satoru May 6, 2015 @ 9:22am 
Originally posted by Some Genric MLG Guy:
Originally posted by wuddih:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
ok that makes me question what "unique" games can you even make with it.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.

Creating 'unique' experiences isn't about the tool. People create lots of unique experiences with RPG Maker all the time. Sure it has limitations. But so does everything else. To the Moon is an entirely unique experience. You can create engaging games in spite of such limitations.

People don't need to be concerned about the end product. The process of creation itself is far more important. Not that the end product has to be massively 'unique'.
Last edited by Satoru; May 6, 2015 @ 9:24am
Hi-Torque May 6, 2015 @ 9:30am 
Originally posted by Some Genric MLG Guy:
Originally posted by wuddih:
RPG maker is a tool, yes. But that doesn't mean you should create generic RPG games with it and that is why there is a hate for such games, not the tool itself.
ok that makes me question what "unique" games can you even make with it.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.

You need to do more research.
Originally posted by wuddih:
Originally posted by Some Genric MLG Guy:
ok that makes me question what "unique" games can you even make with it.
also why would a tool that's limited to only RPG games should cost this much it's not even a tool belt. I could understand paying money for GM at least there's more you can do with it but why pay so much and do so little.
RPGmaker is not that limited, Crypt of the Necrodancer is made with another tool but also possible to do with RPGmaker, just as an example how you can make a unique rpg game. RPGmaker is not limited to RPGs also, you can make platformers, sidescrollers and shmups with it.
so platformers sidescrollers and shmups all of which I can make in unity at the low low price of free then add first FPS and TPS games to the list and everything else I could dream of.
wuddih May 6, 2015 @ 10:12am 
Originally posted by Some Genric MLG Guy:
so platformers sidescrollers and shmups all of which I can make in unity at the low low price of free then add first FPS and TPS games to the list and everything else I could dream of.
wait a second. are you just bashing on RPGmaker because you think unity is free?

because unity is not free

For Unity 5 Personal Edition
May not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000.

it is only free for one year if you made a successful game. well, it might be not successfull if you made a generic looking unity game. unity also has this special reputation that people use it to make easy money while making generic looking garbage games with it.
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Date Posted: May 5, 2015 @ 9:34am
Posts: 25