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Báo cáo lỗi dịch thuật
Like seriously. Those file names aren't exactly universal or standard. and they can operate differently from game to game.
or you can do what I do whenever I come across a file format I don't know - Google "what does .xxx mean and how do I open it?"
I always get an answer as I'm a relentless fiddler with files.
As an example, the .gui might just be a renamed .txt file.
It needs to be Visual Studio Code, not just Visual Studio:
https://code.visualstudio.com/
But, as I wrote, this is just an example of what to do. Each game is unique and I can't help more than giving vague examples. Sorry.
As an example, the .gui might be HTML on how the gui is built, be a "hidden" JSON Object, or it's something that only the compiler they used to Build the game can read and understand.
You can do that as well. But I meant asking the community .
The postal games are generally mod friendly, and RWS has been quite cool about that.