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Ais Wallenstein 2020년 8월 13일 오전 5시 56분
Is Steam Achievement Manager (SAM) safe to use?
Because i want to unlock some of online achievements from a dead game (offline server).
Ais Wallenstein 님이 마지막으로 수정; 2020년 8월 13일 오전 6시 46분
첫 게시자: TheFoolKilla:
Ais Wallenstein님이 먼저 게시:
Because i want to unlock some of online achievements from a dead game (offline server).
its safe lmao
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crunchyfrog 2022년 1월 30일 오후 10시 33분 
tyl0413님이 먼저 게시:
koRRupted mInd님이 먼저 게시:
Too long, didnt read.

Though i read the first sentence, and i can tell you that: Its already possible. Games like No More Room in Hell, or Zombie Panic Source, you cant cheat the achievements. There are ways to protect them. The issue is that 90% of Devs releasing on steam dont care enough to take that extra step.
That's why Steam should do something about it, especially if some random devs can do it, can't be that hard to implement it system wide. Damn Origin and Uplay achievements can't be cheated, if EA and Ubi can be bothered to do something better than Valve that's saying a lot.
Think there was one for uplay once but they banned people who used it so yeah.
Erm, no.

The issues here are simple.

For a start it isn't as easy as just saying they can change things. Valve made the mistake of making achievements purely offline, not server based. If would need a massive rewrite to change so it's clearly not worth their time.

And the more important point is that it doesn't affect anyone so it's moot anyway.

That's the thing a lot of people don't get - they get their jimmies in a twist but don't realise that ONLY the other people that BLATANTLY cheat can be seen to have cheated.

YOU CANNOT tell which two Killing Floor achievements I manually unlocked and when it says on ANY achievement "x% have unlocked this" you cannot poosibly tell how many chated or didn't.

So it's utterly moot, I'm afraid.

tyl0413님이 먼저 게시:
C²C^Guyver |NZB|님이 먼저 게시:
EA and Ubisoft is not Valve.
Yeah they care less about providing a good user experience so it's interesting how they actually have better achievement systems.

That's easy why - they came later.
crunchyfrog 님이 마지막으로 수정; 2022년 1월 30일 오후 10시 34분
tyl0413 2022년 1월 31일 오전 6시 50분 
crunchyfrog님이 먼저 게시:
tyl0413님이 먼저 게시:
That's why Steam should do something about it, especially if some random devs can do it, can't be that hard to implement it system wide. Damn Origin and Uplay achievements can't be cheated, if EA and Ubi can be bothered to do something better than Valve that's saying a lot.
Think there was one for uplay once but they banned people who used it so yeah.
Erm, no.

The issues here are simple.

For a start it isn't as easy as just saying they can change things. Valve made the mistake of making achievements purely offline, not server based. If would need a massive rewrite to change so it's clearly not worth their time.

And the more important point is that it doesn't affect anyone so it's moot anyway.

That's the thing a lot of people don't get - they get their jimmies in a twist but don't realise that ONLY the other people that BLATANTLY cheat can be seen to have cheated.

YOU CANNOT tell which two Killing Floor achievements I manually unlocked and when it says on ANY achievement "x% have unlocked this" you cannot poosibly tell how many chated or didn't.

So it's utterly moot, I'm afraid.

tyl0413님이 먼저 게시:
Yeah they care less about providing a good user experience so it's interesting how they actually have better achievement systems.

That's easy why - they came later.
and that's the problem, the system is so broken it allows to be exploited in a way it's hard to even tell. Whole propose of achievements gone right out the window when the possibility of getting them illegitimately came up. How much of the global statistics is useless, how do i know if anyones profile is legit? Many people probably don't wanna cheat in the most obvious way so they don't get caught easily. The whole feature is near useless if it can't serve the one single purpose it had, work as a reliable cross-game stat tracker, if there's even the chance that they're not legit what i'm looking at is a waste of time. If anything blatant cheaters are better bc it's easier to notice them.
Also Xbox was the very first to do achievements and they did it perfect from the very start, including GFWL which came out around the same time as steam achievements.
Steam achievements didn't even have unlock times til 2009. Uplay came out around 2010.
Valve just don't care.
chel 2022년 1월 31일 오후 6시 35분 
tyl0413님이 먼저 게시:
⚞ ᴥ ⚟님이 먼저 게시:
Can someone please tell me why this thread has to be way more complicated than the original post lmao. Answer is yes it is safe it to use.
Answer is it shouldn't be, it's cheating.
Does not change my factual answer mate. You are free to have an opinion on it and such if you want.
Jamebonds1 2022년 1월 31일 오후 7시 30분 
While SAM is not a cheating nor modifying any restricted files, it is your own risk to use it.
crunchyfrog 2022년 2월 1일 오전 9시 32분 
tyl0413님이 먼저 게시:
crunchyfrog님이 먼저 게시:
Erm, no.

The issues here are simple.

For a start it isn't as easy as just saying they can change things. Valve made the mistake of making achievements purely offline, not server based. If would need a massive rewrite to change so it's clearly not worth their time.

And the more important point is that it doesn't affect anyone so it's moot anyway.

That's the thing a lot of people don't get - they get their jimmies in a twist but don't realise that ONLY the other people that BLATANTLY cheat can be seen to have cheated.

YOU CANNOT tell which two Killing Floor achievements I manually unlocked and when it says on ANY achievement "x% have unlocked this" you cannot poosibly tell how many chated or didn't.

So it's utterly moot, I'm afraid.



That's easy why - they came later.
and that's the problem, the system is so broken it allows to be exploited in a way it's hard to even tell. Whole propose of achievements gone right out the window when the possibility of getting them illegitimately came up. How much of the global statistics is useless, how do i know if anyones profile is legit? Many people probably don't wanna cheat in the most obvious way so they don't get caught easily. The whole feature is near useless if it can't serve the one single purpose it had, work as a reliable cross-game stat tracker, if there's even the chance that they're not legit what i'm looking at is a waste of time. If anything blatant cheaters are better bc it's easier to notice them.
Also Xbox was the very first to do achievements and they did it perfect from the very start, including GFWL which came out around the same time as steam achievements.
Steam achievements didn't even have unlock times til 2009. Uplay came out around 2010.
Valve just don't care.

True, but you are still missing one key point here.

It does NOT MATTER that people cheat because it does not affect you in any measurable way. So complaining about how it's ruined the thing is just not true.

Simple thing is as I said, you cannot tell who or how many have chated ANY achievement when you look at the stats. And the only examples you can have of anyone cheating is if they do dumb stuff like unlock ALL achievements at the same time.

But even then it doesn't affect you. Because even if you see ONE person do this, you still cannot know how much of the global total was affected by others.

The reality is NOBODY cares about anybody's achievements anyway. They are ONLY self motivation or maybe motivation between friends. That's what they're for really. So the only person you cheat is yourself.

This is precisle ywhy I always caution people if they want to use it, be careful as you can't go back. But in any case, don't fret about it, as it hasn't changed anything despite what you might think.

It's just human nature to feel off. We are infallible creatures and it's quite common to fret about things that might SEEM off but actually aren't.

So stop worrying about it and enjoy YOUR achievements your way.
[?]legit 2022년 2월 1일 오전 9시 39분 
I would like to add that it's possible in some multiplayer games that other people can hack your achievements. For example, if you're playing with a hacker in Payday 2 or Call of Duty Black Ops 3, he can unlock all your achievements in that game, and there's nothing you can do about it. That will make you look like an achievement cheater, although you never cheated.
Jamebonds1 2022년 2월 1일 오전 9시 52분 
Legit님이 먼저 게시:
I would like to add that it's possible in some multiplayer games that other people can hack your achievements. For example, if you're playing with a hacker in Payday 2 or Call of Duty Black Ops 3, he can unlock all your achievements in that game, and there's nothing you can do about it. That will make you look like an achievement cheater, although you never cheated.
That is very rare occurrence.
crunchyfrog 2022년 2월 1일 오전 10시 10분 
Legit님이 먼저 게시:
I would like to add that it's possible in some multiplayer games that other people can hack your achievements. For example, if you're playing with a hacker in Payday 2 or Call of Duty Black Ops 3, he can unlock all your achievements in that game, and there's nothing you can do about it. That will make you look like an achievement cheater, although you never cheated.
Oh yeah I'd forgotten about that.

Really ♥♥♥♥♥ all over the situation doesn't it? Well, that renders any worry moot.
tyl0413 2022년 2월 1일 오후 12시 03분 
Legit님이 먼저 게시:
I would like to add that it's possible in some multiplayer games that other people can hack your achievements. For example, if you're playing with a hacker in Payday 2 or Call of Duty Black Ops 3, he can unlock all your achievements in that game, and there's nothing you can do about it. That will make you look like an achievement cheater, although you never cheated.
Now that's some bs, first time i hear about that.
Jos 2022년 2월 1일 오후 12시 28분 
hum
cinedine 2022년 2월 1일 오후 12시 45분 
tyl0413님이 먼저 게시:
Legit님이 먼저 게시:
I would like to add that it's possible in some multiplayer games that other people can hack your achievements. For example, if you're playing with a hacker in Payday 2 or Call of Duty Black Ops 3, he can unlock all your achievements in that game, and there's nothing you can do about it. That will make you look like an achievement cheater, although you never cheated.
Now that's some bs, first time i hear about that.

Playing in hacked lobbies in CoD to unlock your progression was a real thing and got many people a game ban in MW2.
TF2 has had achievement servers.
Jamebonds1 2022년 2월 1일 오후 12시 56분 
cinedine님이 먼저 게시:
tyl0413님이 먼저 게시:
Now that's some bs, first time i hear about that.

Playing in hacked lobbies in CoD to unlock your progression was a real thing and got many people a game ban in MW2.
TF2 has had achievement servers.
Before arguing started. That part is true. I was in public server where there was hacker player that affected my record, but it doesn't got me banned. Even my little brother said it is worst online.
Jamebonds1 님이 마지막으로 수정; 2022년 2월 1일 오후 12시 56분
crunchyfrog 2022년 2월 2일 오전 2시 19분 
tyl0413님이 먼저 게시:
Legit님이 먼저 게시:
I would like to add that it's possible in some multiplayer games that other people can hack your achievements. For example, if you're playing with a hacker in Payday 2 or Call of Duty Black Ops 3, he can unlock all your achievements in that game, and there's nothing you can do about it. That will make you look like an achievement cheater, although you never cheated.
Now that's some bs, first time i hear about that.
I've not seen it, because I don't play online PVP.

But it's easily possible.
Miaa_ 2022년 6월 9일 오전 5시 38분 
yes, i've had used SAM since probably 2019 and never had any issue with it. I guess if you're just unlockign everything on every game then that may be a problem but i mean you're just looking for troubles.
I've used it sparingly on some more or less old games, it was frustrating for me to have a game stuck with 1 broken or impossible to unlock achievement left for 100% and i found out about SAM. Tried it with a bit of anxiety because my steam account really means a lot to me but i never had any issue either on my computer or my account
And you shouldn't feel ashamed for using it on those games who decided to lock achievements or in game progression behind multiplayer because obviously one day their multiplayer population will die out and us completionists will be powerless. That's why SAM was made
For some reason some achievements are locked and can't be unlocked, idk why that is but 90% of the time it won't be the case
I haven't really tried it on recent games because i mostly don't play any, but as far as being responsible and reasonnable go, SAM is totally safe to use

Besides, i saw some people say that we can see who cheated their achievemnts by seeing the people who unlock 5 achievement at the same minute, but that ain't an absolute truth, the dark soul games for instance, have been famous for having broken achievements unlock time. Hell, even elden ring, if you do a 4 hour session and unlock 3 achievements in those 4 hours, when you close the game they will sometimes all be written as being unlock at the exact same minute, so that ain't really accurate
crunchyfrog 2022년 6월 9일 오전 5시 43분 
Mia_ #SaveTF2님이 먼저 게시:
yes, i've had used SAM since probably 2019 and never had any issue with it. I guess if you're just unlockign everything on every game then that may be a problem but i mean you're just looking for troubles.
I've used it sparingly on some more or less old games, it was frustrating for me to have a game stuck with 1 broken or impossible to unlock achievement left for 100% and i found out about SAM. Tried it with a bit of anxiety because my steam account really means a lot to me but i never had any issue either on my computer or my account
And you shouldn't feel ashamed for using it on those games who decided to lock achievements or in game progression behind multiplayer because obviously one day their multiplayer population will die out and us completionists will be powerless. That's why SAM was made
For some reason some achievements are locked and can't be unlocked, idk why that is but 90% of the time it won't be the case
I haven't really tried it on recent games because i mostly don't play any, but as far as being responsible and reasonnable go, SAM is totally safe to use

Besides, i saw some people say that we can see who cheated their achievemnts by seeing the people who unlock 5 achievement at the same minute, but that ain't an absolute truth, the dark soul games for instance, have been famous for having broken achievements unlock time. Hell, even elden ring, if you do a 4 hour session and unlock 3 achievements in those 4 hours, when you close the game they will sometimes all be written as being unlock at the exact same minute, so that ain't really accurate
Exactly.

This is the point I keep banging on about. It is often nigh on imposible to see who cheated, which is why I offer my challenge so often (that only one person has got close to getting right).

The fact is it's like whne people report someone on these forums. Some say "why didn't the mods take action?" The simple thing is you CANNOT tell what action they take unless they get an outright ban. You have no idea what they were told and rightly so.

So with achievements, it very much assumes the person looking at them understands the game implicitly and still that's not enough.

For example, there are tons of games that glitch achievements. There are tons of games that unlock achievements weirdly. Binding of Isaac for me has ALWAYS unlokced nothing when I play, buit the next time I open it, it unlocks all I earned in the precending game.

There's no way anyone can look at the acheivements there and work out if cheated or not.

So yeah when people say this, they are either not understnading how it works or are lying.
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