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번역 관련 문제 보고
The issues here are simple.
For a start it isn't as easy as just saying they can change things. Valve made the mistake of making achievements purely offline, not server based. If would need a massive rewrite to change so it's clearly not worth their time.
And the more important point is that it doesn't affect anyone so it's moot anyway.
That's the thing a lot of people don't get - they get their jimmies in a twist but don't realise that ONLY the other people that BLATANTLY cheat can be seen to have cheated.
YOU CANNOT tell which two Killing Floor achievements I manually unlocked and when it says on ANY achievement "x% have unlocked this" you cannot poosibly tell how many chated or didn't.
So it's utterly moot, I'm afraid.
That's easy why - they came later.
Also Xbox was the very first to do achievements and they did it perfect from the very start, including GFWL which came out around the same time as steam achievements.
Steam achievements didn't even have unlock times til 2009. Uplay came out around 2010.
Valve just don't care.
True, but you are still missing one key point here.
It does NOT MATTER that people cheat because it does not affect you in any measurable way. So complaining about how it's ruined the thing is just not true.
Simple thing is as I said, you cannot tell who or how many have chated ANY achievement when you look at the stats. And the only examples you can have of anyone cheating is if they do dumb stuff like unlock ALL achievements at the same time.
But even then it doesn't affect you. Because even if you see ONE person do this, you still cannot know how much of the global total was affected by others.
The reality is NOBODY cares about anybody's achievements anyway. They are ONLY self motivation or maybe motivation between friends. That's what they're for really. So the only person you cheat is yourself.
This is precisle ywhy I always caution people if they want to use it, be careful as you can't go back. But in any case, don't fret about it, as it hasn't changed anything despite what you might think.
It's just human nature to feel off. We are infallible creatures and it's quite common to fret about things that might SEEM off but actually aren't.
So stop worrying about it and enjoy YOUR achievements your way.
Really ♥♥♥♥♥ all over the situation doesn't it? Well, that renders any worry moot.
Playing in hacked lobbies in CoD to unlock your progression was a real thing and got many people a game ban in MW2.
TF2 has had achievement servers.
But it's easily possible.
I've used it sparingly on some more or less old games, it was frustrating for me to have a game stuck with 1 broken or impossible to unlock achievement left for 100% and i found out about SAM. Tried it with a bit of anxiety because my steam account really means a lot to me but i never had any issue either on my computer or my account
And you shouldn't feel ashamed for using it on those games who decided to lock achievements or in game progression behind multiplayer because obviously one day their multiplayer population will die out and us completionists will be powerless. That's why SAM was made
For some reason some achievements are locked and can't be unlocked, idk why that is but 90% of the time it won't be the case
I haven't really tried it on recent games because i mostly don't play any, but as far as being responsible and reasonnable go, SAM is totally safe to use
Besides, i saw some people say that we can see who cheated their achievemnts by seeing the people who unlock 5 achievement at the same minute, but that ain't an absolute truth, the dark soul games for instance, have been famous for having broken achievements unlock time. Hell, even elden ring, if you do a 4 hour session and unlock 3 achievements in those 4 hours, when you close the game they will sometimes all be written as being unlock at the exact same minute, so that ain't really accurate
This is the point I keep banging on about. It is often nigh on imposible to see who cheated, which is why I offer my challenge so often (that only one person has got close to getting right).
The fact is it's like whne people report someone on these forums. Some say "why didn't the mods take action?" The simple thing is you CANNOT tell what action they take unless they get an outright ban. You have no idea what they were told and rightly so.
So with achievements, it very much assumes the person looking at them understands the game implicitly and still that's not enough.
For example, there are tons of games that glitch achievements. There are tons of games that unlock achievements weirdly. Binding of Isaac for me has ALWAYS unlokced nothing when I play, buit the next time I open it, it unlocks all I earned in the precending game.
There's no way anyone can look at the acheivements there and work out if cheated or not.
So yeah when people say this, they are either not understnading how it works or are lying.