Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=145245037
It's not unlimited number. Each game has number of card drops that it'll drop. Some games will drop 2 cards, others might drop 5 cards. But after all of them are dropped, you won't get any more card drops.
You can follow your progress (see how many drops remaining for each game) by going to your badge page.
So if there are 8 cards in the set, then you get 4 free drops.
If there are 14 cards in the set, you get 7 free drops.
If there are 9 cards in the set you get /5/ cards. Because half the cards is 4.5 so it's rounded up to 5.
Your odds of getting one are quite slim, however. I've only ever gotten two, maybe three. You can increase your chances by increasing your steam level, but the math on that just means you go from like a 1% chance to a 1.2% chance.
FYI, if anyone was planing to make a bunch of money from this and get a "free" $50 game every week, forget it. You're better off with an old fashioned lemonade stand. You'd make more money and you'd have lemonade. Although depending on how old you are, that might be a little creepy.
all users that are elibe for a booster are in the pool
Users with higher levels (each 10) have 20% more space in that pool, so higher chance to win
Into that pool a booster is cast, every time someone craft a badge for that game
So if you have a game that you are the only player that got all the cards, you will likely get lots of boosters
Hope that clear things up..
For example
Now if user E levels to level 50
Hopes that helps to make it more clear...
And yes to be able to get a booster you need to get all drops and login once a week (or 2 cant remember)
(Hope the math is right, its AM all ready, and did not sleep yet)
Many users do not craft, or stop crafting after specific level, what means more cards in the system that do not go away
Just for one example i have a Foil that has no more of its type on the market, if what you say is true, over time new once need to be made, and users that have it, have to get it
Also i am not making it up:
Source: Steam Trading Cards FAQ
I guess you can read it in more then one way how ever..
But think abut it also like these, first of all did you maybe get more drops around the sell? when users try to level up more to get more cards? were do you get more boosters?
I may be wrong, but i do think i seen more source to support what i say over all
And if you are right, then that means will have cards coming into the market all the time filling it up, to make all cards worthless in the end.. no?