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回報翻譯問題
WHy?
I mean all you're seeing is how many people agree with the opinion versus disagree.
What is and isn't a good review is up to the person reading it.
I've personally never had an issue with FUIunding well written reviews, since they funnily enough tend to wind up fairly high in the helpfulness sorting.
Nothing to do with negativity but user control and privacy. Coments defaulted to off also blocks positive feedback on reviews from happening.
You mean the tens of thousands of strangers that didn't like the video because the content creator did X or Y. This would only make sense in something like politics and I would rather not go down that route.
What is wrong with something so basic? You should (in my opinion) treat a review as to what it is. Terrible reviews, the ones that are consistently down-voted, should be known. You can then decide if you want to read it or not, and most likely downvoted reviews are either incorrect, spam or don't give any recommendation at all.
That would be a great case if Steam reviews weren't flooded with one liners. Or a quote from the game that gives no advice. This is why things like curator are also a problem with reviewers giving very informative lines such as "Nep Nep Nep" or "I'm Command Shepard."
I don't doubt there are good reviews out there, I'd like to minimise reviews that just simply aren't reviews and give people greater control at how much they can write. Every person is different, some people simply want to write more. It's not a factor of condensing your words, some games are huge, have thousands of hours of playability in them and would be a good read if given the chance.
That being said, I would at least like to double the character limit, and an actual character countdown once you're getting close to the limit.
There are always bad actors, the solution shouldn't just be to remove it. That's why in the case of something like Youtube, it was universally disliked.
It should also be noted that bad actors also exist in reverse, where a developer can donate to a charity and get a boost in popularity by it's user base, in this case, more positive reviews, even if it had nothing to do with the game. This is why the medium is letting people voice their votes publicly.
The same reason can be applied to game journalism. Some journalism and reviews suck, yet voicing your opinion on subjects like this matters.
If you make a review public, turning off your comments doesn't seem the right idea. By all accounts if people are concerned about their privacy or their opinion being discussed upon, you might as well let the user anonymize themselves when posting the review.
People can make a review public but not be interested in having people knock at their door to share with them their opinions about it.
You're not owed to be heard by anyone who doesn't want to listen. The change on review comments just made it the way it should.
I'm not against the option of making UGC anonymous, to be honest. Steam still has a long way to go in regards granularity in privacy.
It still doesn't dismiss my point above on blocking comments on reviews, which is independent from the user being anonymous or not.
In the past I've definitely ran out of space in reviews, and that's using very concise / dense language.
(I'm a "cut down on words" person myself)
I assume comments requiring an opt-in is more of a legal thing, much like profiles are private by default.
Thats gotta be new cause I have never had to do it before but thanks and I'll give it a try!!
I just know what the available workaround is.
Offttimes I can write any small review and it'll give that message.
So what I always do is write a review which contains just a single character. Post it.
Then I edit it to contain what the hell I originally wanted and it works.
Your reviews are long enough that it would take a normal person 5 or more minutes to read it out aloud. Literally thousands and thousands of other people can write detailed reviews without hitting the limit.
The reality is it allows THOUSANDS of words and there is no reason to realistically hit that limit.
If you do, you are making a review that nobody is going to want to read. You should be able to say what you want in FAR less.
In fact I'm prepared to prove it. If luckz can provide us evidence of such a review, I bet I can edit it to at least half the size and retain all the info.
My most recent review has 3341 characters, and 559 words.
I remember hearing that the limit is 8000 characters. But I don't know how that limit is calculated; it may take into account various non-printing characters in odd ways.
"it would take a normal person 5 or more minuts to read it out loud" is really not a particularly good standard. A normal person can't recite much text in 5 minutes (unless going way fast), whereas a review would be remiss to leave out details just to be able to fit into a single paragraph's worth of text.
Remember that people can read faster than they can recite text.
luckz's most recent review stands at 547 words and 3,269 characters. Which is about the length of a typical 5-paragraph essay. It's really quite reasonable, as long as it's well-organized so as to be skimmable.
Assuming my memory of the character limit is correct (8000), then I'd estimate there to be about 1000 words. So "thousands of words" is probably overstating it. (Even more so if there's a new, lower limit. Which I doubt because plaintext is literally the least size-intensive data format.)
Again, take my offer up if you wish, as I bet I can halve the size and keep all the content.
The fact is the size offered is massive - way beyond needed for any rational limit. So if you butt up against it, you are doing something wrong.