Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe you give Valve the distribution rights for a part of the profit from the sale of your mod, but again, that's just a conjecture on my part.
You still own the intellectual rights and the copyright, but Valve can use it however they want (in standard legal restrictions) and create work of their own based on it. If they do so, you have no rights to this derived work.
You could make an original CS:GO skin and use this same design to make a skin for Killzone 2 for example. However you have no interested in any profits the companies make from including this skin into their games to be purchased by microtransactions.
I edited the above post.
You can use you work outside of the game in whatever way you like. Even grant additional licenses for reprduction to other companies. But for the skin in the game, Valve is considered the creator and sole right owner.
Means more than one game even by different companies can have skins based on your work. But you cannot extort money out of Valve for using said work. You still get a cut from them of operation passes and that operation's keys, but you cannot make a legal claim for it nor any other shares of profit Valve gets from your work. Like e.g. a cut fom community market transactions or license rights for a theoretical movie featuring your skin.
Edit in regards to your second post:
Right. You can get a license for it from the creator in addition to the one tey granted Valve.
If you actually registered the design and such as a copyright or trademark well yes. But by putting it up on the workshop you give up the righst to royalties based on the use of it.
See above. You don't get a thing. But where the skin is purchased from the valve store, like every other in game valve store you do get a small cut of the sale.
Case in point a lot of TF2 and DOta2 items and such are fan made.
Right. Keep in mind that I'm just a layman and not a certified lawyer though. ;)
It comes down to how much your usage is associated with CS:GO and thus can be claimed to be based on the actual skin rather then the original design.
cinedine - That is a very good point. I'm sure a big company like Valve could make a case out of anything slightly resembling "their" skin. The key would be to find the difference between the design and the skin, and focus on the former.
Both. Copyright is a rather a mine field.
♥♥♥♥♥♥♥♥. You don't give up any rights while uploading to the workshop. In fact with publishing an item there, you even establish your copyright. You grant Valve a license for the things mentioned in the SSA.
Copyright is acquired upon creation of work and if a new work can be traced back to be derived of your original you can sue for infringements - some countries (incl. US) do need a registering before legal action, though.
Trademarking has absolutely nothing to do with the topic on hand.
Edit:
May want to read up before making such claims:
copyright.gov/help/faq/faq-general.html
Actually one must have proof of existence of the work. It's why poorman's copyright exists the way it does.
DIstinct difference there. you can publish here but if someone else can prove you ripped of their work they can get your upload taken down.