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번역 관련 문제 보고
And it depends on the game itself, as some games are coded beautifully and others.. well, not so much.
It all depends on the "driver" software compatibility with Windows, you can use third party tools to see if they recognize your controller and you can map functions, e.g. Controller Companion on Steam or a third party non-Steam utility as Xpadder.
You can also tweak the controller settings on the Steam Client.
On the Steam client, upper left-hand corner, click Steam, then Settings for the pop-up box, click Controller, if you choose General Controller Settings, you will open up controller settings in Big Picture mode and adjust the settings.
In general they're OK, decent controllers, but a lot of it boils down to how well implemented each game is. The drivers used and so on are the diference here.
And sadly, if you're after getting the smoothest most reliable experience across all games, then your bet will always remain an official Xbox controller that works with Windows natively.
However, if there's just specific games you want to use it with, then it may be a great solution.
Bottom line - you're going to have to do some granular research on this yourself per game.
Most of 8bitdo's controllers have at least 4 input modes built into the controller that is selected through a button combination when syncing to the device. One is Xinput which is what the Xbox controller uses and another is dinput which is what the PS4 controller uses. Most of their controllers are also programmed to be used on Macs, the Switch, and Anrdoid devices. With Xinput compatibility and Steam's button remapping, I think it should have a pretty good compatibility rate with games.
Here is a link to their official page: https://www.8bitdo.com/sn30-pro-g-classic-or-sn30-pro-sn/ and the support page: https://support.8bitdo.com/faq/sn30-pro.html
I tried to use the steam remapping tool, but it expects two joysticks and a D-pad. This controller only has a D-pad. I will try some of the other "modes" as mentioned above.