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Fordítási probléma jelentése
Well said, yet again.
For example.... Being a vivid GTA 5 / GTAO player I couldn't help but notice that plenty of 'Steamers' grabbed the EG deal, only to continue to add the advantages to their R* profile which they then continued to use.... on Steam
Yes, EG attracted users attention. And?
(edit): Meaning... let's wait 2 - 4 weeks to see if their sale figures go up. Once you have that kind of data you can draw some conclusions from things. But right now? They made some waves, big deal. Or... to put this more directly (but maybe slightly unfairly): While EG were giving games away Steam was busy selling plenty of games with some solid discount periods.
... I wonder what would have made more money?
I'll just buy it on a Steam Sale.
Don't believe Epic has any long term goal or solution other than generating buzz now. Steam has been here and continues to be, and to my knowledge, didn't rely on requiring exclusivity or bribes to make their platform popular.
Steam isn’t really having difficulty on that front without engaging Epic on their preferred terms.
Also, “I challenge thee!” is hardly the sum of all marketing techniques.
This is precisely what I was getting at when I typed that long winded explanation earlier (to a user that was disgenious with his responses) about why loss leaders can destroy a whole industry.
They can only effectively BE a short term solution otherwise you end up in an incessant arms race to the bottom. Tesco did it in the UK, and now everybody has paid the price for it.
I've said it before, Tim Sweeney stated they'd stop with the agressiveness when Steam would match the cut. I think that Valve responds by keeping Epic to their word and tries to bleed them dry.
The funny thing is if Valve adopted this agressive model then the Epic Store wouldn't stand a chance in comparison. There will come a point where Epic draw the line, accept their customer base even if 90% are free-riders and then look at other ways to draw people in - maybe sole exclusives or even producing their own published games. Their burn-rate must be insane.
Building a fabricated sense of investment to remove the friction of that 'first purchase' by making it the 31st game in your library.
The longer they extend the giveaways the harder the fall will be the moment they stop.
Yup, and that's when it starts to get dangerous because the longer it prolongs, the bigger the risk of collateral damage to devs and so on, as it DOES devalue stuff.
Ergo, my point about Tesco.
however, I do take some kind of perverse pleaseure in seeing the entitled rants come forth when these freebies stop.
Because i read how bad their support is...... :D