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报告翻译问题
That said, talking about passion and mentioning CDPR with their Cyberpunk release shambles is laughable at best.
Then add in a whole frickin' mini Anime series which fully ties into the game, and it's atmosphere, and all that at no extra costs!
I'll take them over NMS any day of the week to be honest... because they sold empty promises and only later managed to fill it in.
(sorry for the quote botch... on mobile right now)
DungeonOfNaheulbeuk plays like a D&D while Baldurs Gate 3 pretend to act as one
I can never land on Normandy. Or fly an aircraft, or be a spy behind enemy lines. Gaming at the time, was like watching a movie, where YOU were the character playing the part. It all went downhill, with MP gaming, and competition took the place of quality.
Yeah, in the games I'm playing, gear and skills are unlocked through progress.
It's really up to you. You just keep playing the stuff you... like? Don't like? I can't really tell -- you seem to be playing games that you don't like?
Yeah, which why I don't play multiplayer games. Or, if I do (happens very rarely), I play them solo.
Again, you play what you like. Don't like a game? Don't play it.
Oh it was. I mean at first, it was "different" and i tried it, and it was okay, but man it morphed into a money making quagmire and killed video games. Ruined everything.
I just play my Arma 3 dlc, imagine im leading my Rangers into the Normandy breakout, or a Marine in Nam, and that's that.
Don't want no MP, no listening to peoples tripe. No broken updates or money grubs, and leave this old man alone lol.
It was people.
Random internet people.
I mean if we're citing random used to be's. Used to be there were no cosmetics at all. Used to be you could beat a AAA game over the weekend. There's lots of used-to-be's that aren't so great. And if everything was like it used to be, you'd complain how nothing changes and it's all the same.
If you're determined to be unhappy you'll be able to do it quite easily.
Used to be you didn't have a view into the development and most of the details about the game. It's easy to deliver on promises, when almost nothing was communicated to gamers during development.
It does seem like people can't handle seeing how the sausage is made. I promise you, if you take your favorite pre-2012 old game and have an inside view of all the development and intentions, and the changing design scope, and filtered that into "promises", you'd still end up with the same complaints as you have now.
Publishers demand things, developers have to deliver. Somewhere along the line the goal is to make a product, meet deadlines, make as much money as you can. This isn't some new concept. The romanticized perception people sometimes have when it comes to games development and the games industry kind of ignores how making a bug regardless of quality or value has always been a huge part of the business.
Back in the day it was licensed games. E.T. for the Atari 2600 and 90% of games based off popular movies or TV shows were just publishers trying to make an easy buck. It was atrocious and a punchline for endless jokes. One of my favorites https://www.penny-arcade.com/comic/2004/02/18/enders-games
Digital distribution changes the status quo, it allows for more ways to monetize things, and they're not all great. But you know, it also allows for indie developers to make great games on their own terms and that didn't used to be a thing either.
And it let's games live a long life. I think of Terraria and how it's still getting content updates well over a decade later and is still selling well. You go back to 2003 and that story just isn't possible.
If all you want to do is see the downsides and put on rose tinted blinders, you can. But it's not all bad, not by a long shot.
Day of Defeat Source was the first Steam game to have achievements. Then TF2. Then TF2 was the first to have a market. CS:GO gamers said, we don't need or want a market......now look.
$2000 knives. If the community wasn't sucking this stuff up like a vacuum, it wouldn't exist.
Triple A games now take a decade or more to make.
Assuming they aren't buggy releases, the end result is just a masturbation of how cool and detailed everything looks.
Turns out, you need a game behind all the fancy stuff.
Some gamers didn't want achievements. Some gamers didn't want DLC. Some games didn't want marketable/tradeable items. Everything that's ever been done, some gamers didn't want. But some did. And let's not forget the 3rd group, that's larger than either of the other two, don't really care one way or the other.
We'll NEVER see that again. A big studio releasing a game with more focus on anything other than graphics and realism or Multiplayer would be unthinkable.