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Patently false
First you will run into major issues with hardware and OS incompatibilites. Without emulators like DOSBox it's mostly impossible to play such old games. And then there is the major issue of DRM on disc based games. Many older solutions are extinct today. Unless you back this stuff, you are dependent on on the workarounds and needed patches to be available just as you are with Steam. Also good luck activating some games with CD-Keys where the servers are long down.
Seriously, about half of my physical game collection - which is a lot, btw - is virtually useless today.
... And discs age, no matter how well you keep them. DVDs and CD have an expected life span of around 30 years. Your copy of Rebel Assault that made you buy a CD drive might already be unreadable.
If your house burns down you will never loose all your steam games, all your physical games will be destroyed however.
Downloads doesn't take physical space in your house, just space in your harddrive. And if you run out of harddrive space you can always uninstall them and redownload them again and again.
Games on disks rely on your physical environment.
If you really care that much you could buy games from other retailers that are DRM free and you could burn those to DVDs. A good one is http://humblebundle.com, they often include both steamkeys and DRM free downloads which is the best of both worlds.
That being said, if Steam was to be shut down or sold out, I'm sure they (both Valve and whoever buys Valve/Steam from their owners) would be able to come up with a solution to avoid simply erasing everyone's licenses to games from existence. I feel like these people with well over 5000 games on their accounts, not to mention people with game inventories worth thousands of dollars, would be quite upset if everything was just lost like this, and lawsuits from all over the world would rain upon them. If I had to take a guess, either we would be able to trade our games/inventories for the new platform currency, have the choice, limited by time or not, to register the games elsewhere free of charge, or, what I find most likely, nothing would change, except the name of the platform we use.
I remember about 10 years ago I built an old DOS pc out of parts from eBay and made a dedicated Warcraft 1 machine. You can always do that. :)
The vast majority of the games I have, don't require any kind of online registering. I'm in my late 30s, and basically stopped playing new games after the mid 2000s. With the exception of BioShock 1/2, and the new X-COM games... I pretty much don't play anything except the random indie game that shows up on GOG. All the games I'm talking about are from 1984-2002.
Totally understand it's a choice that I have to buy a game or not.
Totally understand the benefits of Steam.
Totally understand incompatibility of old games in new systems, I have old hardware for that.
I was just annoyed that when I buy a game, I have to register it to Steam, and that I never truly own the game. Not a fan of DRM... but oh well...
There are some games on Steam that don't require Steam to actually be running, but those are in the minority.
Also you've never truly owned any game, just a license. You buy a game in a store and you own the actual physical goods, but not the software.
GOG.com started the connect program, allowing some games you bought on steam to be downloaded as DRM free version from their site.
I hope they free more and more games from Steam this way. Digital downloads are the future. That is correct. But that does not include automatic DRM, that is a fail by design, into that concept.
The difference between Steam and GOG is, that in steam you can only borrow a license, in GOG you own it.This is a very important difference, because Staem forces updates on the user, like deleting songs in a 10 year old GTA title.
And their superb humble indie bundles are always great and always DRM free+steam keys.
I like gog and their ideas, I just prefer Steam and if I can combine that with DRM free copies of games then I'm happy.
I think you own the installers yes, the rest like installing and usage and sharing of them is licensed to you when you agree to the EULA in the installer.
Still, you are right they can't stop you from using the installers however you want but they can still tell you what you can and can't do and you have to "agree" to it.
Like this EULA from one gog installer: (parts of it)
You agree to this kind of stuff, the installers can't stop you from using the installers however you want but you still don't "own" the games.
Steam could take games from you unlike gog, but you could save the files and use them without steam theoretically. Steam also lets users keep games they can't sell anymore in their accounts, I think they have never removed access to a game entirely for everyone?
Yes, the GTA SA thing is a sad example of this how licensing can bite users in the behind but i would not be so sure if gog would do things that differently if they where forced to.
Technically speaking, no one ever owned a game but a license to play it. And this is so since the Quake days, not just a couple years ago - read any user manual from that era.
What has changed is the method of enforcing such distinction.
About the need to be registered... well there are its up and downs I guess.
I love the fact that there are cloud features available and auto-updates, and even if I don't have CDs/DVDs anymore to install my games at least I've the ability to make backup copies and an offline mode that allows me to play even if I've no internet connection.
Hah, this post makes me realize how old I am... when you refer to Quake as if it's some kind of historic relic. Quake was so 1999, but that to me doesn't seem that long ago, ahah.
I used to play games like Test Drive 1 and 2 (3 was amazing), the Sierra games, AD&D gold box series games... man.
Even in the past, you never truely owned the games. What you were buying was the license to play it. If you read through the agreement in those boxes, you will see there are even limitations for transfering that license, such as having to include all the original papers (even the registration forms).
You could't make copies and sell/give them away, you couldn't alter the program, ect. Nothing one could do if they truly owned the game.
The only real diffrence is that they can better enforce these agreements.
I found my old 5.25 in floppies the other day, for Kings Quest 3. If I was only relying on those, I wouldn't be able to play as I don't have a 5.25 in floppy drive. Thankfully we now have digital, so no matter how the media changes, we always have a copy we can access.
I'm not. It is good for the maket and keeps all the eggs out of one basket.