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Báo cáo lỗi dịch thuật
The important part is the text, because you can learn a lot from that.
e.g. a not recommended whose reason is "It's too fast paced" it's a positive thing for people that want a fast paced game.
In the end, scores are meaningless.
Saying "the game is great, but it requires a lot of patching and messing with the files AND you still have some bugs, so I can't recommend it" it's not illogical.
You're trying to force ratings in a system that doesn't have them. It's like trying to put a squared block in a circle-shaped hole by forcefully changing the hole to a squared one.
The CURRENT system is a binary choice WITH a text review appended to it.
The OP Is making the point that isn't good enough and it needs to be replaced with a score.
THat's why I cut it down to it's bare minimum - to demonstrate that ON IT'S OWN, it doesn't serve the purpose wanted.
So, assuming you then took away the binary choice, and bunged this in, how does it fix anything? IT DOES NOT. At best it makes things more confusing.
I'm sorry you didn't understand the basic logic there. Hopefully you get it now.
I'm not being rude, I'm just blunt, so don't take offence.
The fact remains that it is OBJECTIVELY and FACTUALLY not helpful.
It is nice to have options, but this is shown to be not a benefit but as I showed, not even remotely solving the problem claimed.
So why would you want to replace it with something worse?
Recommendation: Yes
Numeric Rating: 8/10
Text Review: This is a fantastic game, I love the way the dialogue is written, but the gunplay leaves a bit to be desired.
...rather than below, mainly because you only get a vague idea of the user's quality of the game.
Recommendation: Yes
Text Review: This is a fantastic game, I love the way the dialogue is written, but the gunplay leaves a bit to be desired.
Then let me demonstrate quite easily.
The current system is set thus to show whether you would recommend it or not - ultimately that's the purest form of review. If you want details, you can then read further and see if you agree.
But the addition of a score and a removal of the binary approach means you end up with a system that I've already spoken of.
YOu would look at two games and see 7 out of 10 on both of them, say. One is a great triple A publisher rushing a game, lacking polish and bringing the game down. The other is a small studio doign a more generic or lesser game, but polished well.
So your first look would be to see that score - that offers you NO information of use. Going into the review will get your better information, but the point is that that it is NOT an improvement of the binary system.
It could be that both those games could be recommended, or one not and the other yes, but the point is that it offers MORE usable information than a score. Simply because it's binary - it's buy or don't buy. A 7 tells you nothing about whether you should buy or not.
That's the point. It boils down to it not being any improvement over what is currently offered.
I can understand if you don't want OP's change, I'm not offering that. I'm offering having the two systems working together in one review.
Becuase now you're adding something demonstrably no better and adding MORE information to the user.
I work at a major music festival in Britain. It's massive. We have over 1000 acts over the course of the long weekend. More than 26 stages. Obviously we WILL get people coming up to us asking the question "where is x stage?"
Now, we COULD offer a really clear and concise response how to get there, but we WILL get to see that person in about 5 minutes time going the other way.
Because keeping it simple when conveying info is PARAMOUNT.
So do you know what we do and why it works?
"THat direction, x minutes" and point.
Adding MORE just confuises things.
And it's not a matter of SUBJECTIVE option - whether I want it.
I'm pointing out it's OBJECTIVELY not solving the problem. It ain't opinion.
But the point is it isn't opinion. So if you don't agree you're disagreeenig with reality. That's the point.
The fact reamins as I've demonstrated, that offering more info which can confuse is NOT a benefit and can never be.
And again. Why over comoplicate. This is no different that the current system. Just with fuzzier logic. The only difference is that yyou're talking about rartings vs recommendation. Which is actually a less informative point.
And these "ratings" change from customer to customer. So there is no single number you can attach to the whine.
Or the game.
You can perfectly well say "I recommend this [product] because ... " and people can decide for themselves whether these are points they value or even dislike.
You cannot say "I give this a 4/10" because and then pretend this is in any form an objective rating. What you think is a 2/10 might be another persons 10/10. You cannot convey that with numbers in any way, shape, or form. You do this by giving your reasoning. And the current system already requires you to do so. Someone who recommends a game with "good" will just as likely rate a game 10/10 with "good". The problem isn't the numerical scale here.
Read up on Roger Eberts and his "rating system". That's the only way you can rate anything. By putting into context with other things. You cannot do that with a simple number.