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Given that basically every engine today has a telemetry service, relying on achievements is not necessary. It's also not that helpful. Knowing that most players give up in chapter five doesn't tell you why or where exactly. Is it because that one wave fight is too hard? Is it because the story just hasn't picked up until then? Is it because you need to grind your heart out for it to pass? Or is it just passed the two hour mark and people rather refund it.
That's nothing you can tell from achievments. You get better results from just monitoring forums.
This is my question.
How can they tell if someone is a SAM user? And if they can, why doesn't Steam use the same process?
There's no way to detect it
U can try to 'manually' check but it will be just like what happened with payday 2's controversy
Also,SAM is not the only way to unlock achievements,its the fastest way but not the only way
They cannot. THat's why I consisitently point out my challenge when people say the old "but cheating devalues achievments" myth.
I cheated on some Killing Floor achievements, a very small amount - if anyone thinks they can tell, have at it and point it out. The fact they cannot demonstrates it can't be told, and neither could Valve either.
The ONLY ways this could be a thing would be if first of all, the achievements were impossiblly unlocked (Such as achievements unlocked in the wrong order) or unlokced all together. And even then that's not certain as some games unlcok weirdly - Binding of Isaac unlocks previous achievements next time you boot the game up.
The onyl other way is if the devs looked at the variables used to determine the unlocks for acheivements and cross checked them.
And I can't see anyone doing this because, for one, it's it a waste of time and effort, and two they legally cannot.