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Laporkan kesalahan penerjemahan
And arguably there's plenty of space exploration, crafting, survival games. Does an OK game with the Stargate IP really blow people out of the water? I'm not sure.
And you have to ask yourself if there's such a market for this, why did the MMO die? Or why wasn't there a sequel? Sometimes when you ask "why hasn't this been done?" you should look up some of the reasons why. They're not all inscrutable secrets.
Some IP's just aren't that valuable and aren't worth the risks or limitations. You need interest, a market, and money to do a project like you're imagining. Two out of three doesn't cut it.
Through The Blue Portal - Why Don’t We Have More Stargate Games?
August 26, 2020 - Rutledge Daugette
https://techraptor.net/gaming/features/stargate-games-history-need-more
------------------------------
Similar relevant links,
Amazon has canceled Crucible, its free-to-play multiplayer shooter that had already been returned to closed beta
Jay Peters@jaypeters Oct 9, 2020
https://www.theverge.com/2020/10/9/21510190/amazon-crucible-canceled-game-studios-closed-beta
When MMOs shut down: the final moments of beloved genre giants
https://www.pcgamesn.com/asherons-call/mmo-shut-down
What Happens to Abandoned Multiplayer Games?
https://www.co-optimus.com/article/14302/what-happens-to-abandoned-multiplayer-games.html
Simples - market.
You can get a good inkling of this by checking out games slightly in this vein and how they've fared financially. Space games of this ilk, or close to, are pretty niche (don't ask me why, as I've wondered about this myself).
And because of this, they very much tend to also cater for other draws within that space (pardon the pun) - so they'll be a plethora of space combat games, but less of the No Man's Sky or exploration type. It's just down to how people are.
You don't tend to make a game with a limited market because no publisher wants to go chasing pennies.
I'm afraid it's that simple.
And you actually have it worse when you involve licences. For one, they're REALLY expensive for what they are, and secondly and perhaps most importantly, they're time limited. There are TONS of great licenced games which were only released a matter of years ago and can no longer be sold because of this.
So, yeah, employing botht those things is pretty much a hiding to nothing. If you are talking just in that vein, then possibly but I'd strongly recommend you try finding a dev on here who makes space style games and ask them what the viability of this sort of game is - but I wouldn't be surprised if it's not too different from what I've said.
Or did it? Maybe it jumped forward into the future? :)
I know it is a real shame.
I think the largest problem was not just as I said above about diminishing returns, but also they were in the wrong place at the wrong time.
This was largely spoken about a bit too late in the MMO cycle, when EVEYRBODY was trying to shoehorn their games into an MMO copying WOW. They were just a bit too late, so the bubble had burst before much had got going.
I think it's one of those franchises that would have fit perfectly in an MMO setting. But hey, such is life.
I still think that there's a few games that SHOULD be made from licences that aren't - namely Lego Shrek. Three films to fit their model and the market is all ages, so that would be PERFECT.
It did not make it, I was on the list to get into the alpha and it never even got that far.
Which is a damn shame, because it was a super idea.
However: No Man's Sky is pretty good for space exploration stuff, and many other games fit the bill for whatever other features you'd like.
*lol* - Pretty sure that's not the issue. Bigger issue is that the show kind of came out at the wrong time for gaming & every game project they've ever attempted has... kind of gone in the wrong direction.
But the really big issue here, I think, is that the people who made the show were good at making great things for TV (& film)... but they had no video game development experience. Designing a game to be fun & have the proper flow (especially when it has non-linear adventuring) is immensely complex & immensely different from what goes into staging scenes for TV & film.
Oh! And big publishers don't tend to like to take any risks at all when it comes to stuff that hasn't been done before.
I'm actually planning (planning - the best laid plans...) on making such a game but it will still be a bit different than actual Stargate & it DEFINITELY won't be the first game that I make on my own. There's A LOT that goes into making such a game.
In fact, when you word it the way that you did - there was literally a military element to Stargate; all someone really needs to do is add wormholes to CS:GO & a variety of alien environments.
This is clearly demonstrated by the abandoned game.
Sure, someone suggested it, as shown by the first quote in my previous post:
Anyways...
I think there's more reasons those games might have been abandoned, rather than just the licensing fees & development costs alone. I do agree that those were probably factors, it's just I think there were likely other factors, as well.
As I mentioned, I don't really think they necessarily had the most experienced & skilled game developers & game designers (specifically, for games) working on them. (Harsh of me to say, I know.) Watching the videos for them, they feel off... like a combination of things are happening such as the IPs that they're attempting to represent not being properly represented and, also, that the design either doesn't know, or hasn't considered, how to make a game that represents what the show was actually about, while still being balanced & entertaining ...as a game. Perhaps that's unfairly critical of me, but that's my take on the matter.
Anyways... one doesn't actually need to use the Stargate intellectual properties to make such a game like that. Sure, it wouldn't be a "Stargate" game, but many people, such as the OP, may be willing to play the "or such" instead.
"Portal to other worlds" is a pretty generalized concept that can be implemented in new & unique ways that wouldn't touch the Stargate designs & branding at all.
The big issue with doing even an alternative version, though, is the large amount of content & development costs required - but there's ways to lessen those costs; for the game to actually have a similar spirit of exploration & be good, though... there's no way to get around the large amount of content required.
And that is exactly what I said.
Yeah, I don't dispute there were other factors. I just focused on the most affecting.
Of course I said already that you don't need to use the licence as it IS a compelling idea. But again, there' going to have been many devs that have already thought of this, and nothing has shown yet, which means the sticking point WILL be publishers ain't going for it.
It sucks. There are many games I know of that would have been fabulous - hell, when I wrote for the PS mag, I got to hear about loads of games in production that were awesome and just never made it, and it was a real shame.
Anyways, if we didn't use the exact "Stargate" license, I think it's a popular enough idea, however, there's still the issues with development requirements & resources which, at face-value, is going to cost a lot of money unless someone has a lot of assets and a really clever way to reduce the effort required to produce the needed result [that would achieve the intended design effects].
Well... "yet"
Of course, I also have some really bad factors in life that I'm having to deal with & sometimes it feels like there's a strong-enough possibility that I just won't be able to overcome them - that something could happen, get worse, and I might not be around. (This isn't a discussion about life struggles & mortality but there's a point to this.) However, I believe that I must not be the ONLY person who has such a dream. If I don't get to it first, then... perhaps, eventually, someone else will.
(Of course, some people even use the IPs after the copyright licenses run out but... that's a LOT of eventually to wait - I don't think it will take quite that long to see something similar, though.)
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Plus, SHARING dreams is also important. If you might be unable to realise a dream you may gives others the impetus.
So amen to that.