Domaorn 29 Okt 2020 @ 12:51pm
Stargate Universe game or such?
Can a dev team do this already? Imagine a game where its, traveling... exploring ... crafting and survival. Start with 25 words. Each solo and server has 5 core worlds always the same.. rest are random gen upon seed creation. Plenty of places to explore and build on... healthy for a community. Start at SGC for Alphas. later add other starting planets. Why isnt this a thing? Yeah i know there was a MMO planned back in early 2000's but it died off. It could be something!!!!!
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nullable 29 Okt 2020 @ 1:44pm 
Because games are about making money, and Stargate might not be that popular? Not to mention there has to be an agreement between the IP holder and any interested developers.

And arguably there's plenty of space exploration, crafting, survival games. Does an OK game with the Stargate IP really blow people out of the water? I'm not sure.

And you have to ask yourself if there's such a market for this, why did the MMO die? Or why wasn't there a sequel? Sometimes when you ask "why hasn't this been done?" you should look up some of the reasons why. They're not all inscrutable secrets.

Some IP's just aren't that valuable and aren't worth the risks or limitations. You need interest, a market, and money to do a project like you're imagining. Two out of three doesn't cut it.
Terakhir diedit oleh nullable; 29 Okt 2020 @ 1:49pm
Diposting pertama kali oleh Brockenstein:
...Because games are about making money, and Stargate might not be that popular?

.... if there's such a market for this...

:teddy_talk: OP, I Googled and found some relevant links.

Through The Blue Portal - Why Don’t We Have More Stargate Games?
August 26, 2020 - Rutledge Daugette
https://techraptor.net/gaming/features/stargate-games-history-need-more

------------------------------

Similar relevant links,

Amazon has canceled Crucible, its free-to-play multiplayer shooter that had already been returned to closed beta
Jay Peters@jaypeters Oct 9, 2020
https://www.theverge.com/2020/10/9/21510190/amazon-crucible-canceled-game-studios-closed-beta


When MMOs shut down: the final moments of beloved genre giants
https://www.pcgamesn.com/asherons-call/mmo-shut-down


What Happens to Abandoned Multiplayer Games?
https://www.co-optimus.com/article/14302/what-happens-to-abandoned-multiplayer-games.html
crunchyfrog 29 Okt 2020 @ 3:25pm 
Why are there no games like this?

Simples - market.

You can get a good inkling of this by checking out games slightly in this vein and how they've fared financially. Space games of this ilk, or close to, are pretty niche (don't ask me why, as I've wondered about this myself).

And because of this, they very much tend to also cater for other draws within that space (pardon the pun) - so they'll be a plethora of space combat games, but less of the No Man's Sky or exploration type. It's just down to how people are.

You don't tend to make a game with a limited market because no publisher wants to go chasing pennies.

I'm afraid it's that simple.

And you actually have it worse when you involve licences. For one, they're REALLY expensive for what they are, and secondly and perhaps most importantly, they're time limited. There are TONS of great licenced games which were only released a matter of years ago and can no longer be sold because of this.

So, yeah, employing botht those things is pretty much a hiding to nothing. If you are talking just in that vein, then possibly but I'd strongly recommend you try finding a dev on here who makes space style games and ask them what the viability of this sort of game is - but I wouldn't be surprised if it's not too different from what I've said.
Brian9824 29 Okt 2020 @ 4:28pm 
There was a stargate MMO being made but it never made it to release
crunchyfrog 29 Okt 2020 @ 4:45pm 
Diposting pertama kali oleh brian9824:
There was a stargate MMO being made but it never made it to release

Or did it? Maybe it jumped forward into the future? :)
It really does ♥♥♥♥ that they never got a Stargate game up and going. They were close at one point. There seems to be a ton of Star Wars games though. :lunar2019coolpig:
crunchyfrog 30 Okt 2020 @ 2:56pm 
Diposting pertama kali oleh Helen Magnus:
It really does ♥♥♥♥ that they never got a Stargate game up and going. They were close at one point. There seems to be a ton of Star Wars games though. :lunar2019coolpig:

I know it is a real shame.

I think the largest problem was not just as I said above about diminishing returns, but also they were in the wrong place at the wrong time.

This was largely spoken about a bit too late in the MMO cycle, when EVEYRBODY was trying to shoehorn their games into an MMO copying WOW. They were just a bit too late, so the bubble had burst before much had got going.

I think it's one of those franchises that would have fit perfectly in an MMO setting. But hey, such is life.

I still think that there's a few games that SHOULD be made from licences that aren't - namely Lego Shrek. Three films to fit their model and the market is all ages, so that would be PERFECT.
Zekiran 31 Okt 2020 @ 1:43pm 
Diposting pertama kali oleh brian9824:
There was a stargate MMO being made but it never made it to release


It did not make it, I was on the list to get into the alpha and it never even got that far.

Which is a damn shame, because it was a super idea.

However: No Man's Sky is pretty good for space exploration stuff, and many other games fit the bill for whatever other features you'd like.
SeriousCCIE 31 Okt 2020 @ 3:52pm 
I for one would want to be a g'ould symbiote that matures inside the host of a wealthy and powerful entitty, so I can eschew role playing and just do the needful and take over.
Diposting pertama kali oleh Domaorn:
Stargate Universe game or such?

Diposting pertama kali oleh Brockenstein:
Because games are about making money, and Stargate might not be that popular? ...
...
*lol* - Pretty sure that's not the issue. Bigger issue is that the show kind of came out at the wrong time for gaming & every game project they've ever attempted has... kind of gone in the wrong direction.

But the really big issue here, I think, is that the people who made the show were good at making great things for TV (& film)... but they had no video game development experience. Designing a game to be fun & have the proper flow (especially when it has non-linear adventuring) is immensely complex & immensely different from what goes into staging scenes for TV & film.

Oh! And big publishers don't tend to like to take any risks at all when it comes to stuff that hasn't been done before.

Diposting pertama kali oleh crunchyfrog:
Why are there no games like this?

Simples - market.

You can get a good inkling of this by checking out games slightly in this vein and how they've fared financially. Space games of this ilk, or close to, are pretty niche (don't ask me why, as I've wondered about this myself).

And because of this, they very much tend to also cater for other draws within that space (pardon the pun) - so they'll be a plethora of space combat games, but less of the No Man's Sky or exploration type. It's just down to how people are.

You don't tend to make a game with a limited market because no publisher wants to go chasing pennies.

I'm afraid it's that simple.

And you actually have it worse when you involve licences. For one, they're REALLY expensive for what they are, and secondly and perhaps most importantly, they're time limited. There are TONS of great licenced games which were only released a matter of years ago and can no longer be sold because of this.

So, yeah, employing botht those things is pretty much a hiding to nothing. If you are talking just in that vein, then possibly but I'd strongly recommend you try finding a dev on here who makes space style games and ask them what the viability of this sort of game is - but I wouldn't be surprised if it's not too different from what I've said.
I'm actually planning (planning - the best laid plans...) on making such a game but it will still be a bit different than actual Stargate & it DEFINITELY won't be the first game that I make on my own. There's A LOT that goes into making such a game.

In fact, when you word it the way that you did - there was literally a military element to Stargate; all someone really needs to do is add wormholes to CS:GO & a variety of alien environments. :steammocking: ...although, that's what will bite in development every time... adding a bunch of full environments to the game that are completely or mostly alien to each other - that's something that will take a lot of effort & resources to do.


:seewhatyoudid:
:HunkerDown:
I think you're missing the point that nobody said it wasn't popular. It's just that it's not popular ENOUGH to warrant the massive licences fees on top of the development costs.

This is clearly demonstrated by the abandoned game.
Diposting pertama kali oleh crunchyfrog:
I think you're missing the point that nobody said it wasn't popular. It's just that it's not popular ENOUGH to warrant the massive licences fees on top of the development costs.

This is clearly demonstrated by the abandoned game.

Diposting pertama kali oleh crunchyfrog:
I think you're missing the point that nobody said it wasn't popular. ...
...

Sure, someone suggested it, as shown by the first quote in my previous post:
Diposting pertama kali oleh Brockenstein:
Because games are about making money, and Stargate might not be that popular? ...
...

Anyways...
Diposting pertama kali oleh crunchyfrog:
... It's just that it's not popular ENOUGH to warrant the massive licences fees on top of the development costs.

This is clearly demonstrated by the abandoned game.
I think there's more reasons those games might have been abandoned, rather than just the licensing fees & development costs alone. I do agree that those were probably factors, it's just I think there were likely other factors, as well.

As I mentioned, I don't really think they necessarily had the most experienced & skilled game developers & game designers (specifically, for games) working on them. (Harsh of me to say, I know.) Watching the videos for them, they feel off... like a combination of things are happening such as the IPs that they're attempting to represent not being properly represented and, also, that the design either doesn't know, or hasn't considered, how to make a game that represents what the show was actually about, while still being balanced & entertaining ...as a game. Perhaps that's unfairly critical of me, but that's my take on the matter.


Anyways... one doesn't actually need to use the Stargate intellectual properties to make such a game like that. Sure, it wouldn't be a "Stargate" game, but many people, such as the OP, may be willing to play the "or such" instead.
"Portal to other worlds" is a pretty generalized concept that can be implemented in new & unique ways that wouldn't touch the Stargate designs & branding at all.

The big issue with doing even an alternative version, though, is the large amount of content & development costs required - but there's ways to lessen those costs; for the game to actually have a similar spirit of exploration & be good, though... there's no way to get around the large amount of content required.


:blue_ship:
:bluedot: :seewhatyoudid: :2018ship:
Diposting pertama kali oleh Kiddiec͕̤̱͋̿͑͠at:
Diposting pertama kali oleh crunchyfrog:
I think you're missing the point that nobody said it wasn't popular. It's just that it's not popular ENOUGH to warrant the massive licences fees on top of the development costs.

This is clearly demonstrated by the abandoned game.

Diposting pertama kali oleh crunchyfrog:
I think you're missing the point that nobody said it wasn't popular. ...
...

Sure, someone suggested it, as shown by the first quote in my previous post:
Diposting pertama kali oleh Brockenstein:
Because games are about making money, and Stargate might not be that popular? ...
...

Anyways...
Diposting pertama kali oleh crunchyfrog:
... It's just that it's not popular ENOUGH to warrant the massive licences fees on top of the development costs.

This is clearly demonstrated by the abandoned game.
I think there's more reasons those games might have been abandoned, rather than just the licensing fees & development costs alone. I do agree that those were probably factors, it's just I think there were likely other factors, as well.

As I mentioned, I don't really think they necessarily had the most experienced & skilled game developers & game designers (specifically, for games) working on them. (Harsh of me to say, I know.) Watching the videos for them, they feel off... like a combination of things are happening such as the IPs that they're attempting to represent not being properly represented and, also, that the design either doesn't know, or hasn't considered, how to make a game that represents what the show was actually about, while still being balanced & entertaining ...as a game. Perhaps that's unfairly critical of me, but that's my take on the matter.


Anyways... one doesn't actually need to use the Stargate intellectual properties to make such a game like that. Sure, it wouldn't be a "Stargate" game, but many people, such as the OP, may be willing to play the "or such" instead.
"Portal to other worlds" is a pretty generalized concept that can be implemented in new & unique ways that wouldn't touch the Stargate designs & branding at all.

The big issue with doing even an alternative version, though, is the large amount of content & development costs required - but there's ways to lessen those costs; for the game to actually have a similar spirit of exploration & be good, though... there's no way to get around the large amount of content required.


:blue_ship:
:bluedot: :seewhatyoudid: :2018ship:
He said THAT popular. Contezxt is everything.

And that is exactly what I said.

Yeah, I don't dispute there were other factors. I just focused on the most affecting.

Of course I said already that you don't need to use the licence as it IS a compelling idea. But again, there' going to have been many devs that have already thought of this, and nothing has shown yet, which means the sticking point WILL be publishers ain't going for it.

It sucks. There are many games I know of that would have been fabulous - hell, when I wrote for the PS mag, I got to hear about loads of games in production that were awesome and just never made it, and it was a real shame.
Terakhir diedit oleh crunchyfrog; 2 Nov 2020 @ 9:21am
Diposting pertama kali oleh crunchyfrog:
...
He said THAT popular. Contezxt is everything.

And that is exactly what I said.

Yeah, I don't dispute there were other factors. I just focused on the most affecting.

Of course I said already that you don't need to use the licence as it IS a compelling idea. But again, there' going to have been many devs that have already thought of this, and nothing has shown yet, which means the sticking point WILL be publishers ain't going for it.

It sucks. There are many games I know of that would have been fabulous - hell, when I wrote for the PS mag, I got to hear about loads of games in production that were awesome and just never made it, and it was a real shame.
Of course; though, I think that the exact meaning of those 2 words (especially when paired with a third word "aren't that popular") is debatable, however, I also think that the exact semantics, of that discussion point, aren't all that relevant either way, in this case. :P

Anyways, if we didn't use the exact "Stargate" license, I think it's a popular enough idea, however, there's still the issues with development requirements & resources which, at face-value, is going to cost a lot of money unless someone has a lot of assets and a really clever way to reduce the effort required to produce the needed result [that would achieve the intended design effects].


Diposting pertama kali oleh crunchyfrog:
...
...But again, there' going to have been many devs that have already thought of this, and nothing has shown yet, which means the sticking point WILL be publishers ain't going for it.
...

Well... "yet" :ho_ho: ...just give it some more time. In my opinion, that's all it's going to take... more time for it to happen. ...& I say this in-part from the perspective of... if - I - can be the one to make it happen, someday - I will. I decided this a long time ago when it was wholly an impossibility for me, but now it's just a very difficult possibility.

Of course, I also have some really bad factors in life that I'm having to deal with & sometimes it feels like there's a strong-enough possibility that I just won't be able to overcome them - that something could happen, get worse, and I might not be around. (This isn't a discussion about life struggles & mortality but there's a point to this.) However, I believe that I must not be the ONLY person who has such a dream. If I don't get to it first, then... perhaps, eventually, someone else will.

(Of course, some people even use the IPs after the copyright licenses run out but... that's a LOT of eventually to wait - I don't think it will take quite that long to see something similar, though.)


:eternal_time::timely:
:time2::thepro::ratsclock:
:cjtime::sguntime:
crunchyfrog 2 Nov 2020 @ 10:34am 
Nothing wrong with dreaming, buddy. In fact, do it all the more. It gives us focus and hope.

Plus, SHARING dreams is also important. If you might be unable to realise a dream you may gives others the impetus.

So amen to that.
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