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there are also commercial services to do so and for the cheapos, the programming effort to do this yourself is marginal. there are opensource frameworks to do this in a jiffy.
Seriously.
Get real. The suggestion is, don't have features and statistics that are rendered useless and meaningless.
1 word... Achievements
And it sorts us into two nice little groups.
In today's steam culture i find honesty very important.
Propose how to make such a system...
I guess it just baffled me -- I was looking at mixed reviews for a game I was considering purchasing, and one of the more compelling positive reviews showed some ridiculously high hours, and I was incredulous and started looking at his publicly visible profile with those preposterous numbers and stats, and I ended up laying it out here.
You can see one part of the problem, when you're weighing reviews and see someone with like 15,000 hours in a game that may absorb 100 to 500 hours for the most dedicated fan of the title. It detracts from the credibility.
Literally 99% of people don't do this, so just because a handful spoof it doesn't mean its useless.
I mean heck by your logic all achievements should be removed
I've seen at least two instances jump out at me in the past couple weeks without even looking for them, I don't even spend very much time perusing other people's posts and profiles or reading too deeply into the reviews, the above commenter stated that it's almost common knowledge and easily done, so I don't know about the veracity of that statement.
But whatever. Have a nice day. I've truly got bigger fish to fry. Just thought it another of Steam's "curious" idiosyncrasies, and there sure are a lot of them.
Is still a important stat for many and other people cheating their stat doesn't make yours less valid.
That's why the stat is there so you can weight it yourself.
Over the years I've seen every playtime stat being criticised (too many play hours, too little...) So it's evident everyone value it in a different way.