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Forza or Need for Speed are arcade racers. CoD can be considered an arcade shooter. Mostly it just measn video game-y compared to simulation.
I agree with your interpretation though as that is what I feel too in a general sense. Arcade (the genre) and Simulation are certainly poles apart but Simulation is rather obvious to a degree. I believe Arcade is there somewhere inbetween and hopefully has a specific definitive evaluation.
This is why I am asking. It's a question about ultimate definition, not about the difficulties of the process of the definition :-)
Thanks for your answer, it all adds to the conclusion :-)
Indie is a good example. Bastion (published by Warner Bros) and Unravel (Electronic Arts) are thrown in there. Bastion is even often considered a poster boy for indie. Divinity Original Sin is also often considered an indie, though it'S a game made by a renowned and rather big studio opposed to Dust: An Elysian Tale, which was made largel by a single person. But was published by Microsoft.
Another example is "strategy". Look up the tag on the store. People have tagged CS:GO as strategy. And many other games just because they require a modicum of tactical thinking.
Simulation is also all but clear cut. You have Euro Truck Simulator next to Flight Simulator and ... Princess Maker. Life Sims or Dating Sims exist.
Thankyou for your opinion :-)
I look forward to others opinions of what the 'Arcade' genre means to them :-)
That alone doesn't necessarily say "arcade game" to me, for example if if applied to a slow-paced puzzle game or roguelike etc. Arcade games tend to be the more action-oriented end of the spectrum.
But yeah, you won't find a "specific, definitive" line in the sand, unless you choose to make one (which you certainly don't have to). Genre just doesn't work like that, it's always fuzzy-edged.
It is because I am 'forced/asked' in my launcher software that I define my games for my own benefit that I ask this question and these replies will eventually distil into my final decision and choice(s) I will make.
I think it is easier to say what is not arcade than to suggest the divide of what is, but hence the question :-)
I know it all may sound rather meticulous and tedious but I guess that is part of what I find interesting and makes me 'tick' in these matters of database interaction, so thanks to all and look forward to any further replies if they are out there :-)
I personally totally hate this genre. It adds nothing. No fun, no challenge. I will explain myself.
An example of an arcade game would be a level with tons of enemies to kill, doors to open and... if you die, you have to totally restart the level. No experience or items found, no shortcuts opened (so Dark Souls is not arcade, you open shortcuts). So letme tell you. What's the point on that?
I already killed this enemy. I already killed this group. I already won every single challenge that this level offers. Why do I have to start over and repeat every single challenge I already succeeded because I died at some point? Just to randomly die again to something I already won because of randomness?
Imagine a course. You succeed at Mathematics exam. You succeed at History exam. BUT YOU FAIL AT TECHNOLOGY EXAM. Now you have to restart all over. You already succeeded mathematics exam. You know it. But you have to examine at mathematics again BECAUSE you failed technology.
You fail technology, you need to examine again at mathematics.
You succeed technology, you continue and we asume you know mathematics.
Do you see the stupidity?
Why do I have to restart and kill again this group of enemies I already killed 30 times and I know to kill just because the final boss killed me? Why do I have to repeat things I already beated just because the final boss or a final enemy killed me?
That's just dumb. Ways to make me lose time. It had sense back before, where arcades needed coins. This way of stupid artificial difficulty made you spend more and more coins and time. But nowadays? This doesn't add challenge or difficulty. Adds tiredness and repetition.
For example, the DLC of The Surge that is cowboy style... full arcade. I hate it, man...
The "point" of having to start a level over is that the game wants you to demonstrate that you can perform consistently for that whole period - that you can succeed at that challenge. That's it.
I mean if you enter a marathon and run out of breath and quit at 30km, you don't get to restart at 29km, you just have to try again next time. You can't win a motor race by showing judges, on separate occasions, that you can a) start a motor vehicle, b) take a particular corner at a particular speed, c) complete a pit stop in under X seconds, d) overtake on a particular part of the track, etc etc. You have to be able to do them all when tested, because that's what the event is. You don't have to like entering marathons or motor races, of course, but challenges like these come in lots of different scales in various forms throughout the world. The point of them is, ultimately, that people find demonstrating that they can complete challenges satisfying, and/or enjoy being challenged in the first place.
But the scale, the way you split up these challenges is entirely arbitrary. I mean, you could apply this same logic to, for instance, the maths exam itself. You already succeeded at question 1 and 2, why should you fail the whole exam just because you didn't succeed at questions 3, 4 and 5?
The point, as ever, is that the exam is specifically there to be taken as a whole - to demonstrate a satisfactory general capacity. To show "I can do what's needed", not "I can do some of it now, and maybe, hopefully, other parts later but I'm not sure yet".
@Brujeira I was just upset with this issue some time ago and I never found some forum to express myself xD
This isn't a rule for arcade games anyway, as far as I'm concerned. I mean I understand you did say "usually", but you also seem to be treating this as a defining aspect of the genre, and it can't really be both. I'd happily call Ikaruga an arcade game; the fact that there's a stage select available changes nothing about that.