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Automating the process of creating a steam lobby (for dota) and inviting users to it.
I'm working on a Ruby on Rails web-application and I want to create lobbies and send invitations to users to join these lobbies. Simply, I want achieve `ISteamMatchmaking Interface` functionality of `Steam SDK` but the problem is that sdk in written in C/C++ and I would have to write wrapper to integrate sdk in my application.

My question is that is there some easy and less time consuming approach to achieve `ISteamMatchmaking Interface` functionality in web-application?

I'm using RoR but I'm open to use other technologies too.
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https://developer.valvesoftware.com/wiki/Steam_Web_API#Implementations

but i don't really think it is possible to control lobby functionality in a game without the game. f.e. the way esea does it with csgo is an own method and they just connect the players to a server and the server gets the info from the own method how to team them.

ISteamMatchmaking is also a Steamworks function, so it should not work without the game.
Отредактировано wuddih; 6 мар. 2018 г. в 12:42
Автор сообщения: JanGo OuTLaw
I'm working on a Ruby on Rails web-application and I want to create lobbies and send invitations to users to join these lobbies. Simply, I want achieve `ISteamMatchmaking Interface` functionality of `Steam SDK` but the problem is that sdk in written in C/C++ and I would have to write wrapper to integrate sdk in my application.

My question is that is there some easy and less time consuming approach to achieve `ISteamMatchmaking Interface` functionality in web-application?

I'm using RoR but I'm open to use other technologies too.
This is not possible AFAIK. Try asking in the Steamworks Discussions if you have access.
Отредактировано Buck; 6 мар. 2018 г. в 17:25
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Сообщения 12 из 2
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Все обсуждения > Форумы Steam > Steam Community > Подробности темы
Дата создания: 6 мар. 2018 г. в 3:23
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