全スレッド > Steam 掲示板 > Steam Community > トピックの詳細
To the Community & Devs (Google Stadia Request for Games)
Good day,


I have a question to ask you about outsourcing a few games that have a too high cheater amount to Google/Stadia's Cloud service?


Not as a solution to the cheating problem but as an option for us games to play-->


Ranked matches & have Stats without software interference of "some people".


Give Google stadia a try.

PUBG, CS: GO, DOTA 2, Lfd2.


Or make you own.

But to tell the truth I have gotten a bad feeling due to steam not going with Google on this one.

An Amazon feeling or even worse Microsoft data center one...

Would you play it if steam would join Stadia?

I want Steamdia!! in November.




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Valve isn't going to do this.

:qr:
cSg|mc-Hotsauce の投稿を引用:
Valve isn't going to do this.

:qr:
Correct, not when they're already working towards making Steam Link a Stadia competitor.

And yes, the inability to cheat in a fully online environment is going to be a powerful draw. Even with the latency issues.
Steam Link was an well lets say ok.

I think the difference is stadia just wants to host the games maybe make one or two.


And create a streaming platform that everyone is able to join at fair conditions I mean even EA & Rockstar are on it.


As Devs, they should acknowledge the existence of the new "Cloud Platform" that's all I'm saying.

They should not miss this chance.


Steam Link will take longer to get to where stadia is atm and I don't want to wait 3 years to get that service that I actually want.

最近の変更はмояtyが行いました; 2019年6月14日 9時26分
Steam Link will never be the same as cloud gaming. That is not the point of it.

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cSg|mc-Hotsauce の投稿を引用:
Steam Link will never be the same as cloud gaming. That is not the point of it.

:qr:
Sure, getting/having the receiving end of cloud/remote gaming in place, just when 4 or 5 major companies announce their plans is just Valve's dumb luck...

The only thing they need to do consumer side is to update the hardware/app to accept a stream from the cloud. Don't know how far they are on the server side, and how big of a cut or partnership Akamai is demanding.
Those companies can invest billions to do that. Valve doesn't have the extra billions to invest in it.

And they just don't want to.

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cSg|mc-Hotsauce の投稿を引用:
Those companies can invest billions to do that. Valve doesn't have the extra billions to invest in it.

And they just don't want to.

:qr:
Onlive was a startup and didn't have billions, nor on-going income from other sources to keep the company afloat. I'd say Valve has a stiff challenge, but they're not out by default. If they are, well, RIP Valve 1996 - 2026.
Washell の投稿を引用:
cSg|mc-Hotsauce の投稿を引用:
Those companies can invest billions to do that. Valve doesn't have the extra billions to invest in it.

And they just don't want to.

:qr:
Onlive was a startup and didn't have billions, nor on-going income from other sources to keep the company afloat. I'd say Valve has a stiff challenge, but they're not out by default. If they are, well, RIP Valve 1996 - 2026.

A service that under performed for over a decade before Sony bought the patents and invested their billions for the PSNow network. Yeah... My point stands.

Until most countries can provide enough cheap bandwidth for their customers, I don't see Valve caring. There are just far too many users on either slow or limited data connections.

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最近の変更はcSg|mc-Hotsauceが行いました; 2019年6月14日 10時37分
The US and EU are covered pretty well...

The price of an internet connection wont stop no one who is willing to pay for a new GPU.

What it depends on is the coverage/accessibility to a fast internet connection.


And that is achieved in mostly all US and West EU states.

In the Eu, you even have a commission for it that over see it:

https://ec.europa.eu/digital-single-market/en/broadband-member-states


And even in comparison to the other parts of the world...

They are all not lacking much behind.

https://www.speedtest.net/global-index


For most gamers, I know an internet connection for 20-40€ should be no problem.

Since in the long run, you won't need to upgrade you pc anymore

For example, I just wanted to get a new rig... I would have spent the usual 1700€ every 3 years.


Stadia

My base internet cost 20€ per month get 200Mbit/s

20€ X12=240€

stadia 9.99€ per month X12=119,88

‬359,88 per year X 3 =1.079,64



PC

1700€ every 3 years

20€ X12=240€ x3 = 720€

25€ electricity per month for PC x 12 = 300€ X3 =900€

Is 3.320‬‬€


Well anyway i do the math it is cheaper.
最近の変更はмояtyが行いました; 2019年6月14日 13時53分
Ya, its cheaper. ...and you get what you pay for.

I want nothing to do with "streaming" games, ever. Go to Alphabet.
So you pay more for cheaters and inaccurate rankings?


Hmm, I don't know what to say.


Still, I think some people want a cheater free gaming environment...

And if It cheaper has no cheaters and that makes it the perfect spot for Ranking matches on a competitive lv.


Even If you sir are ok with playing in an unsafe environment the option for gamers who have a need to

Play Fair (no cheating works) / (test their skill on even ground) / (Ranking possibilities for online Tournaments) should exsist.


Hmm... what could you have against fair play?
最近の変更はмояtyが行いました; 2019年6月15日 3時40分
cheating is only relevant in competitive games.
game streaming is not suitable for competitive games. if someone thinks this is a good idea, they are not anywhere near competitive players.

and if you think, this will nullify cheating ...
it wont
Cheating will be always a bigger problem on Local Machines in comparison to

Cloud-based ones since they are easier to get a hold of and way cheaper than any optical sensor cheat.


But it's obvious that things can be done to reduce the cheater amount maybe not on Pc.

But for cloud-based services for sure.


The only thing I can read out of the comments that you would not even try to reduce the amount.

I'm only asking for a chance...


I think the slightest possibility to get games on a platform close to a Pc

but without the whole Pc, cheater amount makes it worth it.


When Apex is on Stadia and it works ill come back and ask again.

Everything I have seen about Stadia's input latency, suggests it will be quite bad for any game that requires fast twitch reflexes. Putting that aside though, this wouldn't actually eliminate all cheater's as you can still run aim bots etc based on pixel searches which run independently of the game files.
Sea region, Russia, Philippines and others rank high in the Steam user base. Especially for CS:GO, Dota 2, PUBG, PoE and Rust. Some of the highest played games daily.

They all suffer from slow speeds.

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全スレッド > Steam 掲示板 > Steam Community > トピックの詳細
投稿日: 2019年6月14日 6時46分
投稿数: 35