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报告翻译问题
https://www.youtube.com/watch?v=sSbwmYsbTKo
It's not and they have. You can file a DMCA takedown just as with any other content providing platform.
But it's not your place to file one. If you think the content is stolen, inform the rights holder and they will or will not take action. Steam will not act off your assumptions.
The case with practically all of this art is that they are either from Japanese games, or Japanese fan-artists who really don't have much of a knowledge of Steam, and won't really be checking the marketplace to see if somebody is using their work without permission.
So should users try to find the stolen assets, then message original creators with help of Google translate?
Get real, it should be the job of marketplace holder not to sell products with stolen assets, and not to just ignore theft until original creator complains about it even if it has been clearly identified.
Problem is, users don't know if the game has permission or not to use such assets.
If you file a DMCA on behalf of the owner, but the owner has a contract with the developer to use the work in question, you could very well be hurting both parties involved.
There is no way for you to know of such a contract, so no, it is not clearly identified.
You don't need to have a conversation with the owner as simply sending a link would be enough to inform them.
So, no, stolen work is not allowed, but Valve has no way of identifying it as such until the owner comes forwords and says as such.
That would require those looking through it to know where and what all art is and is from and who is contracted for what.
As Washell said "That's not a workable system.", especialy as many of those contracts are no publicly available.
Again, like Washell said, that's not a workable system at all for the exact thing Totoro said:
And that is the burder marketplace holder must take.
The argument that "current system is functional" is ridiculous. Sure, it sort of works for Valve, but it allows publishers to blatantly break the laws, with Valve not doing a thing to stop it.
And they simply do not have means to stop this from happening because they have not put any resources into it. The simple way to solve this is to invest some manpower into making sure that all submissions actually follow marketplace guidelines and laws.
As it is, Steam Direct is simply 100 dollar submission fee for quaranteed access. So just don't make that into quaranteed access, have somebody check the games and if they are either using stolen assets or are absolutely broken rubbish, don't let them in, but keep the money.
Not possible. Not even the government can keep track of that amount of infromation.
No, it is not. Legal, it is on the copyright holder to keep track of, and to protect, his/her own work.
Valve does what it can when such copyright happens and is reported. It is the only system as any other way would not be realistic.
No one has the means to prevent such things from happening. The amount of manpower and money needed would be as much as the US Army's budget. Again, unrealistic.
If it were possible, then someone would have created a central company to handle such investigations for many companies and people.
It is not guaranteed access already. Games get checked to see if they run. To check for stolen assets would cost far more then $100 a game in manpower alone, let alone legal fees an resources.
If you feel something violates copyright, contact the holder of said copyright.