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if you just focus on the story progression, there should be no grinding feel coming up.
TL2 is a diablo 2 clone, with the same multiple playthrough system to reach the cap level.
At the end of the first pt you'll be something close to lvl 45, then you can choose to level up through mapworks or start campaign anew.
Definitely NOT what the OP is looking for.
I'd argue that there is a conflict between no grind rpg and multiplayer.
A rpg requires developing a char, both through exp/lvl and gear.
So it's obvious that somebody just starting the game will have a weaker char than old players....from there, the necessity to "grind"
without nor gear nor stats...you're looking for a coop action game with classes, not a rpg.
I'd suggest something like one of these pve coop games,left for dead / magicka / killing floor 2 / Helldivers / Vermintide (part)
http://store.steampowered.com/app/325600/Sword_Coast_Legends/
http://www.soldak.com/Kivis-Underworld/Overview.html
not properly thought as a coop game, but has all the features you asked for, including no grind and coop, if you can find a friend to play with
It went F2P a while ago, but there are of course benefits to purchasing the core game.
https://help.guildwars2.com/hc/en-us/articles/230165307-Account-types-Free-Core-HoT
Crafting ascended gear is long and expensive (farming chain events and other metas to gather gold and mats and levelup crafting skills) and legendary gear is nearly impossible.
the good news is the lvl scaling in pvp
better gw1 than 2, given the premises the OP has written
Yea I'm not looking for a traditional RPG with skills / levelling / gear, but an action/adventure game that has classes and co-op.
You could try Killing Floor instead. They have a medic. No tank there too.
But perhaps you should look into Elder Scrolls Online.
http://store.steampowered.com/app/306130/The_Elder_Scrolls_Online_Tamriel_Unlimited/
When you reach level 10 you can just do instances (dungeons) and ignore the beautiful game world and the rest of the game. Or you can go PVP, be part of large groups which try to conquer castles or defend them in a permanent map.